„Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern

Material List for Chapter 3 Weapons Adjusted.
master
Quapsel 2 months ago
parent 4031b03974
commit 2752f6630d
  1. 87
      Adventures in Lestoria/assets/config/items/Weapons.txt

@ -776,50 +776,53 @@ Equipment
{ {
# When this crafting recipe is available. # When this crafting recipe is available.
AvailableChapter = 3 AvailableChapter = 3
Item[0] = Wolf Skin,1 Item[0] = Crab Claw,3
Gold = 5 Gold = 80
Level[1] Level[1]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 3 AvailableChapter = 3
Item[0] = Green Slime Remains,1 Item[0] = Crab Claw,5
Gold = 1 Gold = 200
} }
Level[2] Level[2]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 3 AvailableChapter = 3
Item[0] = Green Slime Remains,1 Item[0] = Crab Claw,9
Gold = 1 Gold = 300
} }
Level[3] Level[3]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 3 AvailableChapter = 3
Item[0] = Green Slime Remains,1 Item[0] = Crab Claw,20
Item[1] = Rum Bottle,1
Gold = 1 Gold = 360
} }
Level[4] Level[4]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 3 AvailableChapter = 3
Item[0] = Green Slime Remains,1 Item[0] = Giant Claw,3
Item[1] = Rum Bottle,2
Gold = 1 Gold = 480
} }
Level[5] Level[5]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 3 AvailableChapter = 3
Item[0] = Green Slime Remains,30 Item[0] = Giant Claw,4
Item[1] = High-Quality Logs,1 Item[1] = Rum Bottle,5
Item[2] = White Feahter,1
Gold = 150 Gold = 710
} }
Level[6] Level[6]
{ {
@ -890,50 +893,53 @@ Equipment
{ {
# When this crafting recipe is available. # When this crafting recipe is available.
AvailableChapter = 3 AvailableChapter = 3
Item[0] = Wolf Skin,1 Item[0] = Crab Claw,3
Gold = 5 Gold = 80
Level[1] Level[1]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 3 AvailableChapter = 3
Item[0] = Green Slime Remains,1 Item[0] = Crab Claw,5
Gold = 1 Gold = 200
} }
Level[2] Level[2]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 3 AvailableChapter = 3
Item[0] = Green Slime Remains,1 Item[0] = Crab Claw,9
Gold = 1 Gold = 300
} }
Level[3] Level[3]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 3 AvailableChapter = 3
Item[0] = Green Slime Remains,1 Item[0] = Crab Claw,20
Item[1] = Rum Bottle,1
Gold = 1 Gold = 360
} }
Level[4] Level[4]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 3 AvailableChapter = 3
Item[0] = Green Slime Remains,1 Item[0] = Giant Claw,3
Item[1] = Rum Bottle,2
Gold = 1 Gold = 480
} }
Level[5] Level[5]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 3 AvailableChapter = 3
Item[0] = Green Slime Remains,30 Item[0] = Giant Claw,4
Item[1] = High-Quality Logs,1 Item[1] = Rum Bottle,5
Item[2] = White Feahter,1
Gold = 150 Gold = 710
} }
Level[6] Level[6]
{ {
@ -1004,50 +1010,53 @@ Equipment
{ {
# When this crafting recipe is available. # When this crafting recipe is available.
AvailableChapter = 3 AvailableChapter = 3
Item[0] = Wolf Skin,1 Item[0] = Crab Claw,3
Gold = 5 Gold = 80
Level[1] Level[1]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 3 AvailableChapter = 3
Item[0] = Green Slime Remains,1 Item[0] = Crab Claw,5
Gold = 1 Gold = 200
} }
Level[2] Level[2]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 3 AvailableChapter = 3
Item[0] = Green Slime Remains,1 Item[0] = Crab Claw,9
Gold = 1 Gold = 300
} }
Level[3] Level[3]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 3 AvailableChapter = 3
Item[0] = Green Slime Remains,1 Item[0] = Crab Claw,20
Item[1] = Rum Bottle,1
Gold = 1 Gold = 360
} }
Level[4] Level[4]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 3 AvailableChapter = 3
Item[0] = Green Slime Remains,1 Item[0] = Giant Claw,3
Item[1] = Rum Bottle,2
Gold = 1 Gold = 480
} }
Level[5] Level[5]
{ {
# When this enhancement is available. # When this enhancement is available.
AvailableChapter = 3 AvailableChapter = 3
Item[0] = Green Slime Remains,30 Item[0] = Giant Claw,4
Item[1] = High-Quality Logs,1 Item[1] = Rum Bottle,5
Item[2] = White Feahter,1
Gold = 150 Gold = 710
} }
Level[6] Level[6]
{ {

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