From 2752f6630da8de59c23838d9dc314d88480aeba9 Mon Sep 17 00:00:00 2001 From: Quapsel Date: Sun, 8 Dec 2024 06:35:07 -0600 Subject: [PATCH] =?UTF-8?q?=E2=80=9EAdventures=20in=20Lestoria/assets/conf?= =?UTF-8?q?ig/items/Weapons.txt=E2=80=9C=20=C3=A4ndern?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Material List for Chapter 3 Weapons Adjusted. --- .../assets/config/items/Weapons.txt | 87 ++++++++++--------- 1 file changed, 48 insertions(+), 39 deletions(-) diff --git a/Adventures in Lestoria/assets/config/items/Weapons.txt b/Adventures in Lestoria/assets/config/items/Weapons.txt index 70e03253..5563b9bd 100644 --- a/Adventures in Lestoria/assets/config/items/Weapons.txt +++ b/Adventures in Lestoria/assets/config/items/Weapons.txt @@ -776,50 +776,53 @@ Equipment { # When this crafting recipe is available. AvailableChapter = 3 - Item[0] = Wolf Skin,1 + Item[0] = Crab Claw,3 - Gold = 5 + Gold = 80 Level[1] { # When this enhancement is available. AvailableChapter = 3 - Item[0] = Green Slime Remains,1 + Item[0] = Crab Claw,5 - Gold = 1 + Gold = 200 } Level[2] { # When this enhancement is available. AvailableChapter = 3 - Item[0] = Green Slime Remains,1 + Item[0] = Crab Claw,9 - Gold = 1 + Gold = 300 } Level[3] { # When this enhancement is available. AvailableChapter = 3 - Item[0] = Green Slime Remains,1 + Item[0] = Crab Claw,20 + Item[1] = Rum Bottle,1 - Gold = 1 + Gold = 360 } Level[4] { # When this enhancement is available. AvailableChapter = 3 - Item[0] = Green Slime Remains,1 + Item[0] = Giant Claw,3 + Item[1] = Rum Bottle,2 - Gold = 1 + Gold = 480 } Level[5] { # When this enhancement is available. AvailableChapter = 3 - Item[0] = Green Slime Remains,30 - Item[1] = High-Quality Logs,1 + Item[0] = Giant Claw,4 + Item[1] = Rum Bottle,5 + Item[2] = White Feahter,1 - Gold = 150 + Gold = 710 } Level[6] { @@ -890,50 +893,53 @@ Equipment { # When this crafting recipe is available. AvailableChapter = 3 - Item[0] = Wolf Skin,1 + Item[0] = Crab Claw,3 - Gold = 5 + Gold = 80 Level[1] { # When this enhancement is available. AvailableChapter = 3 - Item[0] = Green Slime Remains,1 + Item[0] = Crab Claw,5 - Gold = 1 + Gold = 200 } Level[2] { # When this enhancement is available. AvailableChapter = 3 - Item[0] = Green Slime Remains,1 + Item[0] = Crab Claw,9 - Gold = 1 + Gold = 300 } Level[3] { # When this enhancement is available. AvailableChapter = 3 - Item[0] = Green Slime Remains,1 + Item[0] = Crab Claw,20 + Item[1] = Rum Bottle,1 - Gold = 1 + Gold = 360 } Level[4] { # When this enhancement is available. AvailableChapter = 3 - Item[0] = Green Slime Remains,1 + Item[0] = Giant Claw,3 + Item[1] = Rum Bottle,2 - Gold = 1 + Gold = 480 } Level[5] { # When this enhancement is available. AvailableChapter = 3 - Item[0] = Green Slime Remains,30 - Item[1] = High-Quality Logs,1 + Item[0] = Giant Claw,4 + Item[1] = Rum Bottle,5 + Item[2] = White Feahter,1 - Gold = 150 + Gold = 710 } Level[6] { @@ -1004,50 +1010,53 @@ Equipment { # When this crafting recipe is available. AvailableChapter = 3 - Item[0] = Wolf Skin,1 + Item[0] = Crab Claw,3 - Gold = 5 + Gold = 80 Level[1] { # When this enhancement is available. AvailableChapter = 3 - Item[0] = Green Slime Remains,1 + Item[0] = Crab Claw,5 - Gold = 1 + Gold = 200 } Level[2] { # When this enhancement is available. AvailableChapter = 3 - Item[0] = Green Slime Remains,1 + Item[0] = Crab Claw,9 - Gold = 1 + Gold = 300 } Level[3] { # When this enhancement is available. AvailableChapter = 3 - Item[0] = Green Slime Remains,1 + Item[0] = Crab Claw,20 + Item[1] = Rum Bottle,1 - Gold = 1 + Gold = 360 } Level[4] { # When this enhancement is available. AvailableChapter = 3 - Item[0] = Green Slime Remains,1 + Item[0] = Giant Claw,3 + Item[1] = Rum Bottle,2 - Gold = 1 + Gold = 480 } Level[5] { # When this enhancement is available. AvailableChapter = 3 - Item[0] = Green Slime Remains,30 - Item[1] = High-Quality Logs,1 + Item[0] = Giant Claw,4 + Item[1] = Rum Bottle,5 + Item[2] = White Feahter,1 - Gold = 150 + Gold = 710 } Level[6] {