„Adventures in Lestoria/assets/config/levels.txt“ ändern
Stage Loot for Chapter 3 added.
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@ -200,55 +200,69 @@ Levels
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{
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Map File = 3_1.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Stone, 1, 3, 100%
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Loot[0] = Shell, 2, 5, 100%
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Loot[1] = Blue Gemstone, 1, 1, 5%
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}
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CAMPAIGN_3_2
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{
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Map File = 3_2.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Stone, 1, 3, 100%
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Loot[0] = Shell, 2, 6, 100%
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Loot[1] = Blue Gemstone, 1, 1, 5%
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}
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CAMPAIGN_3_3
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{
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Map File = 3_3.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Stone, 1, 3, 100%
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Loot[0] = Shell, 2, 6, 100%
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Loot[1] = Large Shell, 1, 1, 50%
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Loot[2] = Blue Gemstone, 1, 1, 5%
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}
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CAMPAIGN_3_4
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{
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Map File = 3_4.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Stone, 1, 3, 100%
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Loot[0] = Shell, 3, 6, 100%
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Loot[1] = Large Shell, 1, 1, 50%
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Loot[2] = Blue Gemstone, 1, 1, 5%
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}
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CAMPAIGN_3_5
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{
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Map File = 3_5.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Stone, 1, 3, 100%
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Loot[0] = Shell, 1, 2, 100%
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Loot[1] = Large Shell, 1, 3, 100%
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Loot[2] = Blue Gemstone, 1, 1, 5%
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}
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CAMPAIGN_3_6
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{
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Map File = 3_6.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Stone, 1, 3, 100%
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Loot[0] = Shell, 1, 2, 100%
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Loot[1] = Large Shell, 1, 3, 100%
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Loot[2] = Blue Gemstone, 1, 1, 5%
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}
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CAMPAIGN_3_7
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{
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Map File = 3_7.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Stone, 1, 3, 100%
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Loot[0] = Large Shell, 2, 5, 100%
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Loot[1] = Blue Gemstone, 1, 1, 5%
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}
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CAMPAIGN_3_8
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{
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Map File = 3_8.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Stone, 1, 3, 100%
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Loot[0] = Large Shell, 2, 5, 100%
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Loot[1] = Blue Gemstone, 1, 1, 5%
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}
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CAMPAIGN_3_B1
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CAMPAIGN_3_B1
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{
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Map File = 3_B1.tmx
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Map File = Boss_3_B.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Stone, 1, 3, 100%
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Loot[0] = Shell, 1, 3, 100%
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Loot[1] = Large Shell, 1, 3, 100%
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Loot[2] = Blue Gemstone, 1, 1, 5%
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}
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BOSS_3
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{
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