diff --git a/Adventures in Lestoria/assets/config/levels.txt b/Adventures in Lestoria/assets/config/levels.txt index 262fe20d..43cbbbac 100644 --- a/Adventures in Lestoria/assets/config/levels.txt +++ b/Adventures in Lestoria/assets/config/levels.txt @@ -200,55 +200,69 @@ Levels { Map File = 3_1.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Stone, 1, 3, 100% + Loot[0] = Shell, 2, 5, 100% + Loot[1] = Blue Gemstone, 1, 1, 5% } CAMPAIGN_3_2 { Map File = 3_2.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Stone, 1, 3, 100% + Loot[0] = Shell, 2, 6, 100% + Loot[1] = Blue Gemstone, 1, 1, 5% } CAMPAIGN_3_3 { Map File = 3_3.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Stone, 1, 3, 100% + Loot[0] = Shell, 2, 6, 100% + Loot[1] = Large Shell, 1, 1, 50% + Loot[2] = Blue Gemstone, 1, 1, 5% } CAMPAIGN_3_4 { Map File = 3_4.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Stone, 1, 3, 100% + Loot[0] = Shell, 3, 6, 100% + Loot[1] = Large Shell, 1, 1, 50% + Loot[2] = Blue Gemstone, 1, 1, 5% } CAMPAIGN_3_5 { Map File = 3_5.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Stone, 1, 3, 100% + Loot[0] = Shell, 1, 2, 100% + Loot[1] = Large Shell, 1, 3, 100% + Loot[2] = Blue Gemstone, 1, 1, 5% } CAMPAIGN_3_6 { Map File = 3_6.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Stone, 1, 3, 100% + Loot[0] = Shell, 1, 2, 100% + Loot[1] = Large Shell, 1, 3, 100% + Loot[2] = Blue Gemstone, 1, 1, 5% } CAMPAIGN_3_7 { Map File = 3_7.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Stone, 1, 3, 100% + Loot[0] = Large Shell, 2, 5, 100% + Loot[1] = Blue Gemstone, 1, 1, 5% } CAMPAIGN_3_8 { Map File = 3_8.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Stone, 1, 3, 100% + Loot[0] = Large Shell, 2, 5, 100% + Loot[1] = Blue Gemstone, 1, 1, 5% } - CAMPAIGN_3_B1 + CAMPAIGN_3_B1 { - Map File = 3_B1.tmx + Map File = Boss_3_B.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Stone, 1, 3, 100% + Loot[0] = Shell, 1, 3, 100% + Loot[1] = Large Shell, 1, 3, 100% + Loot[2] = Blue Gemstone, 1, 1, 5% } BOSS_3 {