From 0a9524c5e2b1809f4d838e8896cf3f00cc71f0f2 Mon Sep 17 00:00:00 2001 From: Quapsel Date: Sat, 7 Dec 2024 01:26:31 -0600 Subject: [PATCH] =?UTF-8?q?=E2=80=9EAdventures=20in=20Lestoria/assets/conf?= =?UTF-8?q?ig/levels.txt=E2=80=9C=20=C3=A4ndern?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Stage Loot for Chapter 3 added. --- .../assets/config/levels.txt | 36 +++++++++++++------ 1 file changed, 25 insertions(+), 11 deletions(-) diff --git a/Adventures in Lestoria/assets/config/levels.txt b/Adventures in Lestoria/assets/config/levels.txt index 262fe20d..43cbbbac 100644 --- a/Adventures in Lestoria/assets/config/levels.txt +++ b/Adventures in Lestoria/assets/config/levels.txt @@ -200,55 +200,69 @@ Levels { Map File = 3_1.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Stone, 1, 3, 100% + Loot[0] = Shell, 2, 5, 100% + Loot[1] = Blue Gemstone, 1, 1, 5% } CAMPAIGN_3_2 { Map File = 3_2.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Stone, 1, 3, 100% + Loot[0] = Shell, 2, 6, 100% + Loot[1] = Blue Gemstone, 1, 1, 5% } CAMPAIGN_3_3 { Map File = 3_3.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Stone, 1, 3, 100% + Loot[0] = Shell, 2, 6, 100% + Loot[1] = Large Shell, 1, 1, 50% + Loot[2] = Blue Gemstone, 1, 1, 5% } CAMPAIGN_3_4 { Map File = 3_4.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Stone, 1, 3, 100% + Loot[0] = Shell, 3, 6, 100% + Loot[1] = Large Shell, 1, 1, 50% + Loot[2] = Blue Gemstone, 1, 1, 5% } CAMPAIGN_3_5 { Map File = 3_5.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Stone, 1, 3, 100% + Loot[0] = Shell, 1, 2, 100% + Loot[1] = Large Shell, 1, 3, 100% + Loot[2] = Blue Gemstone, 1, 1, 5% } CAMPAIGN_3_6 { Map File = 3_6.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Stone, 1, 3, 100% + Loot[0] = Shell, 1, 2, 100% + Loot[1] = Large Shell, 1, 3, 100% + Loot[2] = Blue Gemstone, 1, 1, 5% } CAMPAIGN_3_7 { Map File = 3_7.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Stone, 1, 3, 100% + Loot[0] = Large Shell, 2, 5, 100% + Loot[1] = Blue Gemstone, 1, 1, 5% } CAMPAIGN_3_8 { Map File = 3_8.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Stone, 1, 3, 100% + Loot[0] = Large Shell, 2, 5, 100% + Loot[1] = Blue Gemstone, 1, 1, 5% } - CAMPAIGN_3_B1 + CAMPAIGN_3_B1 { - Map File = 3_B1.tmx + Map File = Boss_3_B.tmx # Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item. - # Loot[0] = Stone, 1, 3, 100% + Loot[0] = Shell, 1, 3, 100% + Loot[1] = Large Shell, 1, 3, 100% + Loot[2] = Blue Gemstone, 1, 1, 5% } BOSS_3 {