|
|
|
#pragma region License
|
|
|
|
/*
|
|
|
|
License (OLC-3)
|
|
|
|
~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
Copyright 2018 - 2023 OneLoneCoder.com
|
|
|
|
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
|
|
are permitted provided that the following conditions are met:
|
|
|
|
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
|
|
be used to endorse or promote products derived from this software without specific
|
|
|
|
prior written permission.
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
|
|
SUCH DAMAGE.
|
|
|
|
*/
|
|
|
|
#pragma endregion
|
|
|
|
#pragma once
|
|
|
|
#include <string>
|
|
|
|
#include "Player.h"
|
|
|
|
|
|
|
|
INCLUDE_DATA
|
|
|
|
|
|
|
|
struct ClassInfo{
|
|
|
|
std::string className;
|
|
|
|
std::string classFullImgName;
|
|
|
|
int baseHealth;
|
|
|
|
int baseAtk;
|
|
|
|
float healthGrowthRate;
|
|
|
|
float atkGrowthRate;
|
|
|
|
Ability*ability1;
|
|
|
|
Ability*ability2;
|
|
|
|
Ability*ability3;
|
|
|
|
Ability*rightClickAbility;
|
|
|
|
};
|
|
|
|
|
|
|
|
class classutils{
|
|
|
|
public:
|
|
|
|
static inline Class StringToClass(std::string className){
|
|
|
|
const std::vector<std::string>&classList=DATA["class_list"].GetValues();
|
|
|
|
auto it=std::find(classList.begin(),classList.end(),className);
|
|
|
|
int element=int(std::distance(classList.begin(),it));
|
|
|
|
return Class(1<<element); //Yes...It's bitwise flags, who in god's name knows why I did this.
|
|
|
|
};
|
|
|
|
static inline ClassInfo GetClassInfo(std::string className){
|
|
|
|
ClassInfo data{
|
|
|
|
DATA.GetProperty(className+".ClassName").GetString(),
|
|
|
|
DATA.GetProperty(className+".FullRender").GetString(),
|
|
|
|
DATA.GetProperty(className+".BaseHealth").GetInt(),
|
|
|
|
DATA.GetProperty(className+".BaseAtk").GetInt(),
|
|
|
|
float(DATA.GetProperty(className+".HealthGrowthRate").GetReal()),
|
|
|
|
float(DATA.GetProperty(className+".AtkGrowthRate").GetReal())
|
|
|
|
};
|
|
|
|
|
|
|
|
if(className=="Warrior"){
|
|
|
|
data.rightClickAbility=&Warrior::rightClickAbility;
|
|
|
|
data.ability1=&Warrior::ability1;
|
|
|
|
data.ability2=&Warrior::ability2;
|
|
|
|
data.ability3=&Warrior::ability3;
|
|
|
|
}else
|
|
|
|
if(className=="Wizard"){
|
|
|
|
data.rightClickAbility=&Wizard::rightClickAbility;
|
|
|
|
data.ability1=&Wizard::ability1;
|
|
|
|
data.ability2=&Wizard::ability2;
|
|
|
|
data.ability3=&Wizard::ability3;
|
|
|
|
}else
|
|
|
|
if(className=="Ranger"){
|
|
|
|
data.rightClickAbility=&Ranger::rightClickAbility;
|
|
|
|
data.ability1=&Ranger::ability1;
|
|
|
|
data.ability2=&Ranger::ability2;
|
|
|
|
data.ability3=&Ranger::ability3;
|
|
|
|
}else
|
|
|
|
if(className=="Trapper"){
|
|
|
|
data.rightClickAbility=&Trapper::rightClickAbility;
|
|
|
|
data.ability1=&Trapper::ability1;
|
|
|
|
data.ability2=&Trapper::ability2;
|
|
|
|
data.ability3=&Trapper::ability3;
|
|
|
|
}else
|
|
|
|
if(className=="Witch"){
|
|
|
|
data.rightClickAbility=&Witch::rightClickAbility;
|
|
|
|
data.ability1=&Witch::ability1;
|
|
|
|
data.ability2=&Witch::ability2;
|
|
|
|
data.ability3=&Witch::ability3;
|
|
|
|
}else
|
|
|
|
if(className=="Thief"){
|
|
|
|
data.rightClickAbility=&Thief::rightClickAbility;
|
|
|
|
data.ability1=&Thief::ability1;
|
|
|
|
data.ability2=&Thief::ability2;
|
|
|
|
data.ability3=&Thief::ability3;
|
|
|
|
}else{
|
|
|
|
ERR("WARNING! Could not get class info for non-existent class "+className+"!")
|
|
|
|
}
|
|
|
|
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
};
|