The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
AdventuresInLestoria/Crawler/ClassInfo.h

80 lines
2.3 KiB

#pragma once
#include <string>
#include "Player.h"
INCLUDE_DATA
struct ClassInfo{
std::string className;
std::string classFullImgName;
int baseHealth;
int baseAtk;
float healthGrowthRate;
float atkGrowthRate;
Ability*ability1;
Ability*ability2;
Ability*ability3;
Ability*rightClickAbility;
};
class classutils{
public:
static inline Class StringToClass(std::string className){
std::vector<std::string>classList=DATA["class_list"].GetValues();
auto it=std::find(classList.begin(),classList.end(),className);
int element=std::distance(classList.begin(),it);
return Class(1<<element);
};
static inline ClassInfo GetClassInfo(std::string className){
ClassInfo data{
DATA.GetProperty(className+".ClassName").GetString(),
DATA.GetProperty(className+".FullRender").GetString(),
DATA.GetProperty(className+".BaseHealth").GetInt(),
DATA.GetProperty(className+".BaseAtk").GetInt(),
float(DATA.GetProperty(className+".HealthGrowthRate").GetReal()),
float(DATA.GetProperty(className+".AtkGrowthRate").GetReal())
};
if(className=="Warrior"){
data.rightClickAbility=&Warrior::rightClickAbility;
data.ability1=&Warrior::ability1;
data.ability2=&Warrior::ability2;
data.ability3=&Warrior::ability3;
}else
if(className=="Wizard"){
data.rightClickAbility=&Wizard::rightClickAbility;
data.ability1=&Wizard::ability1;
data.ability2=&Wizard::ability2;
data.ability3=&Wizard::ability3;
}else
if(className=="Ranger"){
data.rightClickAbility=&Ranger::rightClickAbility;
data.ability1=&Ranger::ability1;
data.ability2=&Ranger::ability2;
data.ability3=&Ranger::ability3;
}else
if(className=="Trapper"){
data.rightClickAbility=&Trapper::rightClickAbility;
data.ability1=&Trapper::ability1;
data.ability2=&Trapper::ability2;
data.ability3=&Trapper::ability3;
}else
if(className=="Witch"){
data.rightClickAbility=&Witch::rightClickAbility;
data.ability1=&Witch::ability1;
data.ability2=&Witch::ability2;
data.ability3=&Witch::ability3;
}else
if(className=="Thief"){
data.rightClickAbility=&Thief::rightClickAbility;
data.ability1=&Thief::ability1;
data.ability2=&Thief::ability2;
data.ability3=&Thief::ability3;
}else{
std::cout<<"WARNING! Could not get class info for non-existent class "+className+"!";
throw;
}
return data;
}
};