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#pragma once
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#include <string>
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#include "Player.h"
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INCLUDE_DATA
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struct ClassInfo{
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std::string className;
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std::string classFullImgName;
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int baseHealth;
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int baseAtk;
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float healthGrowthRate;
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float atkGrowthRate;
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Ability*ability1;
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Ability*ability2;
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Ability*ability3;
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Ability*rightClickAbility;
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};
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class classutils{
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public:
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static inline Class StringToClass(std::string className){
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const std::vector<std::string>&classList=DATA["class_list"].GetValues();
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auto it=std::find(classList.begin(),classList.end(),className);
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int element=std::distance(classList.begin(),it);
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return Class(1<<element); //Yes...It's bitwise flags, who in god's name knows why I did this.
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};
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static inline ClassInfo GetClassInfo(std::string className){
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ClassInfo data{
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DATA.GetProperty(className+".ClassName").GetString(),
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DATA.GetProperty(className+".FullRender").GetString(),
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DATA.GetProperty(className+".BaseHealth").GetInt(),
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DATA.GetProperty(className+".BaseAtk").GetInt(),
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float(DATA.GetProperty(className+".HealthGrowthRate").GetReal()),
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float(DATA.GetProperty(className+".AtkGrowthRate").GetReal())
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};
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if(className=="Warrior"){
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data.rightClickAbility=&Warrior::rightClickAbility;
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data.ability1=&Warrior::ability1;
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data.ability2=&Warrior::ability2;
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data.ability3=&Warrior::ability3;
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}else
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if(className=="Wizard"){
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data.rightClickAbility=&Wizard::rightClickAbility;
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data.ability1=&Wizard::ability1;
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data.ability2=&Wizard::ability2;
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data.ability3=&Wizard::ability3;
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}else
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if(className=="Ranger"){
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data.rightClickAbility=&Ranger::rightClickAbility;
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data.ability1=&Ranger::ability1;
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data.ability2=&Ranger::ability2;
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data.ability3=&Ranger::ability3;
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}else
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if(className=="Trapper"){
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data.rightClickAbility=&Trapper::rightClickAbility;
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data.ability1=&Trapper::ability1;
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data.ability2=&Trapper::ability2;
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data.ability3=&Trapper::ability3;
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}else
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if(className=="Witch"){
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data.rightClickAbility=&Witch::rightClickAbility;
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data.ability1=&Witch::ability1;
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data.ability2=&Witch::ability2;
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data.ability3=&Witch::ability3;
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}else
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if(className=="Thief"){
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data.rightClickAbility=&Thief::rightClickAbility;
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data.ability1=&Thief::ability1;
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data.ability2=&Thief::ability2;
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data.ability3=&Thief::ability3;
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}else{
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std::cout<<"WARNING! Could not get class info for non-existent class "+className+"!";
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throw;
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}
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return data;
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}
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};
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