The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
AdventuresInLestoria/Adventures in Lestoria/MerchantWindow.cpp

931 lines
45 KiB

#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#include "Menu.h"
#include "AdventuresInLestoria.h"
#include "AccessoryRowItemDisplay.h"
#include "RowInventoryScrollableWindowComponent.h"
#include "MenuItemItemButton.h"
#include "MenuComponent.h"
#include "PlayerMoneyLabel.h"
#include "ItemMenuLabel.h"
#include "SoundEffect.h"
INCLUDE_game
INCLUDE_ITEM_CATEGORIES
INCLUDE_DATA
INCLUDE_GFX
void Menu::InitializeMerchantWindow(){
Menu*merchantWindow=CreateMenu(MERCHANT,CENTERED,game->GetScreenSize()-vi2d{52,52});
static std::string lastInventoryTypeOpened="";
auto GetSortedCategories=[](){
std::vector<std::pair<std::string,int>>categories;
for(auto&[category,items]:ITEM_CATEGORIES){
if(DATA["ItemCategory"][category].GetString(0)=="!HIDE")continue; //This category is meant to be hidden!
categories.push_back({category,DATA["ItemCategory"][category].GetInt(0)}); //We assume the first value becomes the sort order we wish to use.
}
std::sort(categories.begin(),categories.end(),[](std::pair<std::string,int>&cat1,std::pair<std::string,int>&cat2){return cat1.second<cat2.second;});
return categories;
};
std::vector<std::pair<std::string,int>>categories=GetSortedCategories();
auto buyTab=merchantWindow->ADD("Buy Tab",MenuComponent)(geom2d::rect<float>{{2,0},{merchantWindow->size.x/2-4,24}},"Buy",[](MenuFuncData data){
Component<RowInventoryScrollableWindowComponent>(MERCHANT,"Merchant Inventory Display")->Enable();
Component<MenuComponent>(MERCHANT,"Sell Tab")->selected=false;
Component<MenuComponent>(MERCHANT,"Inventory Tabs Outline")->Disable();
for(auto&[category,items]:ITEM_CATEGORIES){
if(DATA["ItemCategory"][category].GetString(0)=="!HIDE")continue; //This category is meant to be hidden!
Component<MenuComponent>(MERCHANT,category+" Inventory Tab")->Disable();
}
Component<RowInventoryScrollableWindowComponent>(data.menu.GetType(),"Inventory Display - "+data.menu.S(A::LAST_INVENTORY_TYPE_OPENED))->Disable();
Component<MenuComponent>(data.menu.GetType(),data.menu.S(A::LAST_INVENTORY_TYPE_OPENED)+" Inventory Tab")->Disable();
data.component.lock()->selected=true;
if(Menu::IsCurrentlyActive(data.menu.GetType())){
SoundEffect::PlaySFX("Button Click",SoundEffect::CENTERED);
}
return true;
})END;
buyTab->selected=true;
buyTab->selectionType=SelectionType::HIGHLIGHT;
auto sellTab=merchantWindow->ADD("Sell Tab",MenuComponent)(geom2d::rect<float>{{merchantWindow->size.x/2+2,0},{merchantWindow->size.x/2-4,24}},"Sell",[](MenuFuncData data){
Component<RowInventoryScrollableWindowComponent>(MERCHANT,"Merchant Inventory Display")->Disable();
Component<MenuComponent>(MERCHANT,"Buy Tab")->selected=false;
Component<MenuComponent>(MERCHANT,"Inventory Tabs Outline")->Enable();
for(auto&[category,items]:ITEM_CATEGORIES){
if(DATA["ItemCategory"][category].GetString(0)=="!HIDE")continue; //This category is meant to be hidden!
Component<MenuComponent>(MERCHANT,category+" Inventory Tab")->Enable();
}
Component<RowInventoryScrollableWindowComponent>(data.menu.GetType(),"Inventory Display - "+data.menu.S(A::LAST_INVENTORY_TYPE_OPENED))->Enable();
Component<MenuComponent>(data.menu.GetType(),data.menu.S(A::LAST_INVENTORY_TYPE_OPENED)+" Inventory Tab")->Enable();
data.component.lock()->selected=true;
if(Menu::IsCurrentlyActive(data.menu.GetType())){
SoundEffect::PlaySFX("Button Click",SoundEffect::CENTERED);
}
return true;
})END;
sellTab->selectionType=SelectionType::HIGHLIGHT;
merchantWindow->I(A::ITEM_SLOT)=0;
auto inventoryDisplay=merchantWindow->ADD("Merchant Inventory Display",RowInventoryScrollableWindowComponent)(geom2d::rect<float>{{2,28},{220,merchantWindow->size.y-44}},"Item Name Label","Item Description Label",
[](MenuFuncData data){
if(!data.component.lock()->GetSubcomponentParent().expired())return true; //We do not do anything if it's not the actual item.
std::weak_ptr<RowItemDisplay>item=DYNAMIC_POINTER_CAST<RowItemDisplay>(data.component.lock());
int qty=1;
int pricePerItem=item.lock()->GetItem().lock()->BuyValue();
Component<MenuLabel>(BUY_ITEM,"Item Purchase Header")->S(A::ITEM_NAME)=item.lock()->GetItem().lock()->ActualName();
Component<MenuLabel>(BUY_ITEM,"Price per item Amount Label")->SetLabel(std::to_string(pricePerItem));
Component<MenuLabel>(BUY_ITEM,"Amount to buy Amount Label")->SetLabel("1");
Component<MenuLabel>(BUY_ITEM,"Total Price Amount Label")->SetLabel(std::to_string(item.lock()->GetItem().lock()->BuyValue()));
Merchant&merchant=Merchant::GetCurrentTravelingMerchant();
bool canPurchase=merchant.CanPurchaseItem(item.lock()->GetItem().lock()->ActualName(),1);
std::string colorCode="";
if(!canPurchase)colorCode="#FF0000";
Component<MenuLabel>(BUY_ITEM,"Total Price Amount Label")->SetLabel(colorCode+std::to_string(item.lock()->GetItem().lock()->BuyValue()));
Component<MenuLabel>(BUY_ITEM,"Item Purchase Header")->SetLabel("Buying "+item.lock()->GetItem().lock()->DisplayName());
Component<MenuComponent>(BUY_ITEM,"Purchase Button")->SetGrayedOut(!merchant.CanPurchaseItem(item.lock()->GetItem().lock()->ActualName(),1));
Component<MenuComponent>(BUY_ITEM,"Decrease buy amount Button")->SetGrayedOut(true);
if(pricePerItem*(qty+1)>game->GetPlayer()->GetMoney()){
Component<MenuComponent>(BUY_ITEM,"Increase buy amount Button")->SetGrayedOut(true);
}else{
Component<MenuComponent>(BUY_ITEM,"Increase buy amount Button")->SetGrayedOut(false);
}
Menu::OpenMenu(BUY_ITEM);
return true;
},
[](MenuFuncData data){
if(!data.component.lock()->GetSubcomponentParent().expired())return true; //We do not do anything if it's not the actual item.
Component<MenuItemItemButton>(data.menu.GetType(),"Item Icon")->SetItem(DYNAMIC_POINTER_CAST<RowItemDisplay>(data.component.lock())->GetItem());
data.menu.I(A::MERCHANT_ITEM_SLOT)=data.parentComponent.lock()->GetComponentIndex(data.component);
return true;
},
[](MenuFuncData data){
Component<MenuItemItemButton>(data.menu.GetType(),"Item Icon")->SetItem(Item::BLANK);
return true;
},
InventoryCreator::RowMerchant_InventoryUpdate,
InventoryWindowOptions{.padding=1,.size={220-13,28}})END;
inventoryDisplay->SetPriceLabelType(PriceLabel::BUY_LABEL);
for(auto&[category,items]:ITEM_CATEGORIES){
Menu::AddMerchantInventoryListener(inventoryDisplay,category);
}
merchantWindow->ADD("Inventory Tabs Outline",MenuComponent)(geom2d::rect<float>{{0,28},{72,merchantWindow->size.y-44}},"",DO_NOTHING,ButtonAttr::UNSELECTABLE)END;
#pragma region Inventory Tabs
bool first=true;
for(float yOffset=0;auto&[category,sortOrder]:categories){
float textWidth=game->GetTextSizeProp(category).x;
float buttonWidth=64;
float textScaling=std::min(1.f,buttonWidth/textWidth);
auto button=merchantWindow->ADD(category+" Inventory Tab",MenuComponent)(geom2d::rect<float>{{2,30+yOffset},{68,16}},category,
[&](MenuFuncData data){
//Close the old inventory window and show the proper one.
Component<RowInventoryScrollableWindowComponent>(data.menu.GetType(),"Inventory Display - "+data.menu.S(A::LAST_INVENTORY_TYPE_OPENED))->Disable();
Component<MenuComponent>(data.menu.GetType(),data.menu.S(A::LAST_INVENTORY_TYPE_OPENED)+" Inventory Tab")->SetSelected(false);
Component<RowInventoryScrollableWindowComponent>(data.menu.GetType(),"Inventory Display - "+data.component.lock()->S(A::CATEGORY_NAME))->Enable();
Component<MenuComponent>(data.menu.GetType(),data.component.lock()->S(A::CATEGORY_NAME)+" Inventory Tab")->SetSelected(true);
data.menu.S(A::LAST_INVENTORY_TYPE_OPENED)=data.component.lock()->S(A::CATEGORY_NAME);
if(Component<RowInventoryScrollableWindowComponent>(data.menu.GetType(),"Inventory Display - "+data.component.lock()->S(A::CATEGORY_NAME))->GetComponents().size()>0){
data.menu.I(A::ITEM_SLOT)=0;
}else{
data.menu.I(A::ITEM_SLOT)=-1;
}
if(data.menu.I(A::ITEM_SLOT)>=0){
data.menu.SetSelection(Component<RowInventoryScrollableWindowComponent>(data.menu.GetType(),"Inventory Display - "+data.component.lock()->S(A::CATEGORY_NAME))->GetComponents()[0],true);
}
if(Menu::IsCurrentlyActive(data.menu.GetType())){
SoundEffect::PlaySFX("Button Click",SoundEffect::CENTERED);
}
return true;
},vf2d{textScaling,1.f})END;
button->SetSelectionType(HIGHLIGHT);
button->S(A::CATEGORY_NAME)=category;
auto inventoryDisplay=merchantWindow->ADD("Inventory Display - "+category,RowInventoryScrollableWindowComponent)(geom2d::rect<float>{{72,28},{150,merchantWindow->size.y-44}},"Item Name Label","Item Description Label",
[](MenuFuncData data){
if(!data.component.lock()->GetSubcomponentParent().expired())return true; //We do not do anything if it's not the actual item.
std::weak_ptr<RowItemDisplay>item=DYNAMIC_POINTER_CAST<RowItemDisplay>(data.component.lock());
if(item.lock()->GetItem().lock()->IsLocked()){
SoundEffect::PlaySFX("Locked Item",SoundEffect::CENTERED);
return true;
}
if(item.lock()->GetItem().lock()->CanBeSold()){
int inventoryQty=item.lock()->GetItem().lock()->IsEquippable()?1:Inventory::GetItemCount(item.lock()->GetItem().lock()->ActualName());
Component<ItemMenuLabel>(SELL_ITEM,"Item Sell Header")->SetItem(item.lock()->GetItem());
Component<MenuLabel>(SELL_ITEM,"Price per item Amount Label")->SetLabel(std::to_string(item.lock()->GetItem().lock()->SellValue()));
Component<MenuLabel>(SELL_ITEM,"Amount to sell Amount Label")->SetLabel(std::format("{}/{}",1,inventoryQty));
Component<MenuLabel>(SELL_ITEM,"Total Price Amount Label")->SetLabel(std::to_string(item.lock()->GetItem().lock()->SellValue()));
Merchant&merchant=Merchant::GetCurrentTravelingMerchant();
bool canPurchase=merchant.CanSellItem(item.lock()->GetItem(),1);
std::string colorCode="";
if(!canPurchase)colorCode="#FF0000";
Component<MenuLabel>(SELL_ITEM,"Total Price Amount Label")->SetLabel(colorCode+std::to_string(item.lock()->GetItem().lock()->SellValue()));
Component<MenuLabel>(SELL_ITEM,"Item Sell Header")->SetLabel("Selling "+item.lock()->GetItem().lock()->DisplayName());
Component<MenuComponent>(SELL_ITEM,"Sell Button")->SetGrayedOut(!merchant.CanSellItem(item.lock()->GetItem(),1));
Component<MenuComponent>(SELL_ITEM,"Decrease sell amount Button")->SetGrayedOut(true);
int qty=1;
if(qty>=inventoryQty){
Component<MenuComponent>(SELL_ITEM,"Increase sell amount Button")->SetGrayedOut(true);
}else{
Component<MenuComponent>(SELL_ITEM,"Increase sell amount Button")->SetGrayedOut(false);
}
Menu::OpenMenu(SELL_ITEM);
}
return true;
},
[](MenuFuncData data){
if(!data.component.lock()->GetSubcomponentParent().expired())return true; //We do not do anything if it's not the actual item.
Component<MenuItemItemButton>(data.menu.GetType(),"Item Icon")->SetItem(DYNAMIC_POINTER_CAST<RowItemDisplay>(data.component.lock())->GetItem());
data.menu.I(A::ITEM_SLOT)=data.parentComponent.lock()->GetComponentIndex(data.component);
return true;
},
[](MenuFuncData data){
Component<MenuItemItemButton>(data.menu.GetType(),"Item Icon")->SetItem(Item::BLANK);
return true;
},
InventoryCreator::RowPlayer_InventoryUpdate,
InventoryWindowOptions{.padding=1,.size={137,28}})END;
inventoryDisplay->SetPriceLabelType(PriceLabel::SELL_LABEL);
if(first){
merchantWindow->S(A::LAST_INVENTORY_TYPE_OPENED)=category;
button->onClick(MenuFuncData{*merchantWindow,game,button}); //Simulate a click of this button if it's the top one for an initial inventory display.
inventoryDisplay->Enable();
}else{
inventoryDisplay->Disable();
}
Menu::AddInventoryListener(inventoryDisplay,category);
inventoryDisplay->SetCompactDescriptions(NON_COMPACT);
yOffset+=20;
first=false;
}
#pragma endregion
#pragma region Inventory Description
float inventoryDescriptionWidth=merchantWindow->pos.x+merchantWindow->size.x-26-224;
merchantWindow->ADD("Item Description Outline",MenuLabel)(geom2d::rect<float>{{224,28},{inventoryDescriptionWidth,merchantWindow->size.y-44}},"",1,ComponentAttr::LEFT_ALIGN|ComponentAttr::OUTLINE|ComponentAttr::BACKGROUND)END;
auto itemIcon=merchantWindow->ADD("Item Icon",MenuItemItemButton)(geom2d::rect<float>{{226+inventoryDescriptionWidth/2-18,30},{36,36}},Item::BLANK,DO_NOTHING,"Item Name Label","Item Description Label",IconButtonAttr::NOT_SELECTABLE)END;
itemIcon->SetIconScale({1.5f,1.5f});
itemIcon->SetCompactDescriptions(false);
merchantWindow->ADD("Item Name Label",MenuLabel)(geom2d::rect<float>{{226,72},{inventoryDescriptionWidth-6,12}},"",0.75f,ComponentAttr::LEFT_ALIGN|ComponentAttr::SHADOW)END;
merchantWindow->ADD("Item Description Label",MenuLabel)(geom2d::rect<float>{{226,82},{inventoryDescriptionWidth-6,merchantWindow->size.y-44-66}},"",0.5f,ComponentAttr::LEFT_ALIGN|ComponentAttr::SHADOW)END;
#pragma endregion
#pragma region Money Display
vf2d moneyIconPos={224+inventoryDescriptionWidth-24,28+merchantWindow->size.y-44+6};
auto moneyIcon=merchantWindow->ADD("Money Icon",MenuIconButton)(geom2d::rect<float>{moneyIconPos,{24,24}},GFX["money.png"].Decal(),DO_NOTHING,IconButtonAttr::NOT_SELECTABLE|IconButtonAttr::NO_OUTLINE|IconButtonAttr::NO_BACKGROUND)END;
std::string moneyText=std::to_string(game->GetPlayer()->GetMoney());
vf2d moneyTextSize=game->GetTextSizeProp(moneyText)*2;
auto moneyDisplay=merchantWindow->ADD("Money Label",PlayerMoneyLabel)(geom2d::rect<float>{moneyIconPos-vf2d{2+moneyTextSize.x,-2},moneyTextSize},2,ComponentAttr::SHADOW|ComponentAttr::LEFT_ALIGN|ComponentAttr::FIT_TO_LABEL)END;
moneyDisplay->SetRightAlignment(true);
Player::AddMoneyListener(moneyDisplay);
#pragma endregion
merchantWindow->ADD("Leave Button",MenuComponent)(geom2d::rect<float>{{merchantWindow->size.x/2-48,28+merchantWindow->size.y-44+6},{96,24}},"Leave",
[](MenuFuncData data){
Menu::CloseMenu();
return true;
},vf2d{2,2})END;
buyTab->onClick(MenuFuncData{*merchantWindow,game,buyTab});
merchantWindow->SetupKeyboardNavigation(
[](MenuType type,Data&returnData){ //On Open
if(Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display")->IsEnabled()){
returnData=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display")->GetComponents()[0];
}else{
auto itemList=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)))->GetComponents();
if(itemList.size()>Menu::menus[type]->I(A::ITEM_SLOT)){
returnData=itemList[Menu::menus[type]->I(A::ITEM_SLOT)];
}else
if(itemList.size()>0){
returnData=itemList[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
},
{ //Button Key
{game->KEY_BACK,{"Leave",[](MenuType type){
Menu::CloseMenu();
}}},
{game->KEY_FACELEFT,{[](MenuFuncData data){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
return "Sell Page";
}else{
return "Buy Page";
}
},[](MenuType type){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
Menu::menus[type]->SetSelection(merchantList->GetComponents()[merchantList->GetComponents().size()-1]);
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
Menu::menus[type]->SetSelection(inventory->GetComponents()[0]);
}else{
Menu::menus[type]->SetSelection(std::weak_ptr<MenuComponent>{Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)))});
}
}
}}},
{{game->KEY_SHOULDER2,Pressed},{"Scroll Up/Down",[](MenuType type){}}},
{{game->KEY_SHOULDER,Pressed},{"Scroll Up/Down",[](MenuType type){}}},
{{game->KEY_FACEUP,Pressed},{[](MenuFuncData data){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
return "";
}else{
return "Change Category";
}
},[&](MenuType type){
auto categories=GetSortedCategories();
size_t index=0;
for(auto&[category,item]:categories){
if(category==Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED))break;
index++;
}
if(index<categories.size()){
index++;
if(index>=categories.size()){
index-=categories.size();
}
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
}}},
{{game->KEY_FASTSCROLLDOWN,PressedDAS},{"",[&](MenuType type){
if(!Menu::menus[type]->GetSelection().expired()&&
!Menu::menus[type]->GetSelection().lock()->parentComponent.expired()){
Menu::menus[type]->GetSelection().lock()->parentComponent.lock()->IncreaseSelectionIndex(3.f);
}
}}},
{{game->KEY_FASTSCROLLUP,PressedDAS},{"",[&](MenuType type){
if(!Menu::menus[type]->GetSelection().expired()&&
!Menu::menus[type]->GetSelection().lock()->parentComponent.expired()){
Menu::menus[type]->GetSelection().lock()->parentComponent.lock()->IncreaseSelectionIndex(-3.f);
}
}}},
{{game->KEY_SCROLL,Pressed},{"Navigate",[](MenuType type){}}},
{game->KEY_SELECT,{[](MenuFuncData data){
if(!data.menu.GetSelection().expired()&&
!data.menu.GetSelection().lock()->parentComponent.expired()&&
data.menu.GetSelection().lock()->parentComponent.lock()->GetName()=="Inventory Display - Accessories"&&
data.menu.GetSelection().lock()->GetSubcomponentParent().expired()){
if(DYNAMIC_POINTER_CAST<AccessoryRowItemDisplay>(data.menu.GetSelection().lock())->GetItem().lock()->IsLocked()){
return "Unlock";
}else{
return "Lock";
}
}
return "";
},[](MenuType type){
if(!Menu::menus[type]->GetSelection().expired()&&
!Menu::menus[type]->GetSelection().lock()->parentComponent.expired()&&
Menu::menus[type]->GetSelection().lock()->parentComponent.lock()->GetName()=="Inventory Display - Accessories"&&
Menu::menus[type]->GetSelection().lock()->GetSubcomponentParent().expired()){
DYNAMIC_POINTER_CAST<AccessoryRowItemDisplay>(Menu::menus[type]->GetSelection().lock())->GetLockButton().lock()->Click();
}
}}},
}
,{ //Button Navigation Rules
{"Leave Button",{
.up=[](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[merchantList->GetComponents().size()-1];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[inventory->GetComponents().size()-1];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
},
.down=[](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
},
.left=[](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
},
.right=[](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
},
}},
{"Inventory Display - Consumables",{
.up=[](MenuType type,Data&returnData){
Menu::menus[type]->I(A::ITEM_SLOT)--;
if(Menu::menus[type]->I(A::ITEM_SLOT)<0){
returnData="Leave Button";
}else returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Consumables")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
},
.down=[](MenuType type,Data&returnData){
Menu::menus[type]->I(A::ITEM_SLOT)++;
if(Menu::menus[type]->I(A::ITEM_SLOT)>=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Consumables")->GetComponents().size()){
returnData="Leave Button";
}else returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Consumables")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
},
.left=[](MenuType type,Data&returnData){
returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
},
.right=[](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
}
}},
{"Inventory Display - Equipment",{
.up=[](MenuType type,Data&returnData){
Menu::menus[type]->I(A::ITEM_SLOT)--;
if(Menu::menus[type]->I(A::ITEM_SLOT)<0){
returnData="Leave Button";
}else returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Equipment")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
},
.down=[](MenuType type,Data&returnData){
Menu::menus[type]->I(A::ITEM_SLOT)++;
if(Menu::menus[type]->I(A::ITEM_SLOT)>=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Equipment")->GetComponents().size()){
returnData="Leave Button";
}else returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Equipment")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
},
.left=[](MenuType type,Data&returnData){
returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
},
.right=[](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
}
}},
{"Inventory Display - Accessories",{
.up=[](MenuType type,Data&returnData){
Menu::menus[type]->I(A::ITEM_SLOT)--;
if(Menu::menus[type]->I(A::ITEM_SLOT)<0){
returnData="Leave Button";
}else returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Accessories")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
},
.down=[](MenuType type,Data&returnData){
Menu::menus[type]->I(A::ITEM_SLOT)++;
if(Menu::menus[type]->I(A::ITEM_SLOT)>=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Accessories")->GetComponents().size()){
returnData="Leave Button";
}else returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Accessories")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
},
.left=[](MenuType type,Data&returnData){
returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
},
.right=[](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
}
}},
{"Inventory Display - Materials",{
.up=[](MenuType type,Data&returnData){
Menu::menus[type]->I(A::ITEM_SLOT)--;
if(Menu::menus[type]->I(A::ITEM_SLOT)<0){
returnData="Leave Button";
}else returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Materials")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
},
.down=[](MenuType type,Data&returnData){
Menu::menus[type]->I(A::ITEM_SLOT)++;
if(Menu::menus[type]->I(A::ITEM_SLOT)>=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Materials")->GetComponents().size()){
returnData="Leave Button";
}else returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Materials")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
},
.left=[](MenuType type,Data&returnData){
returnData=std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED));
},
.right=[](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
}
}},
{"Merchant Inventory Display",{
.up=[](MenuType type,Data&returnData){
Menu::menus[type]->I(A::MERCHANT_ITEM_SLOT)--;
if(Menu::menus[type]->I(A::MERCHANT_ITEM_SLOT)<0){
returnData="Leave Button";
}else{
returnData=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display")->GetComponents()[Menu::menus[type]->I(A::MERCHANT_ITEM_SLOT)];
}
},
.down=[](MenuType type,Data&returnData){
Menu::menus[type]->I(A::MERCHANT_ITEM_SLOT)++;
if(Menu::menus[type]->I(A::MERCHANT_ITEM_SLOT)>=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display")->GetComponents().size()){
returnData="Leave Button";
}else{
returnData=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display")->GetComponents()[Menu::menus[type]->I(A::MERCHANT_ITEM_SLOT)];
}
},
.left=[](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
},
.right=[](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
},
}},
{"Consumables Inventory Tab",{
.up=[&](MenuType type,Data&returnData){
auto categories=GetSortedCategories();
size_t index=0;
for(auto&[category,item]:categories){
if(category=="Consumables")break;
index++;
}
if(index<categories.size()){
index--;
if(index>=categories.size()){
index=categories.size()-1;
}
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
returnData=std::format("{} Inventory Tab",categories[index].first);
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
},
.down=[&](MenuType type,Data&returnData){
auto categories=GetSortedCategories();
size_t index=0;
for(auto&[category,item]:categories){
if(category=="Consumables")break;
index++;
}
if(index<categories.size()){
index++;
if(index>=categories.size()){
index-=categories.size();
}
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
returnData=std::format("{} Inventory Tab",categories[index].first);
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
},
.left=[&](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
},
.right=[&](MenuType type,Data&returnData){
if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){
returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Consumables")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
}else{
returnData="Consumables Inventory Tab";
}
},
}},
{"Equipment Inventory Tab",{
.up=[&](MenuType type,Data&returnData){
auto categories=GetSortedCategories();
size_t index=0;
for(auto&[category,item]:categories){
if(category=="Equipment")break;
index++;
}
if(index<categories.size()){
index--;
if(index>=categories.size()){
index=categories.size()-1;
}
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
returnData=std::format("{} Inventory Tab",categories[index].first);
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
},
.down=[&](MenuType type,Data&returnData){
auto categories=GetSortedCategories();
size_t index=0;
for(auto&[category,item]:categories){
if(category=="Equipment")break;
index++;
}
if(index<categories.size()){
index++;
if(index>=categories.size()){
index-=categories.size();
}
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
returnData=std::format("{} Inventory Tab",categories[index].first);
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
},
.left=[&](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
},
.right=[&](MenuType type,Data&returnData){
if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){
returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Equipment")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
}else{
returnData="Equipment Inventory Tab";
}
},
}},
{"Accessories Inventory Tab",{
.up=[&](MenuType type,Data&returnData){
auto categories=GetSortedCategories();
size_t index=0;
for(auto&[category,item]:categories){
if(category=="Accessories")break;
index++;
}
if(index<categories.size()){
index--;
if(index>=categories.size()){
index=categories.size()-1;
}
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
returnData=std::format("{} Inventory Tab",categories[index].first);
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
},
.down=[&](MenuType type,Data&returnData){
auto categories=GetSortedCategories();
size_t index=0;
for(auto&[category,item]:categories){
if(category=="Accessories")break;
index++;
}
if(index<categories.size()){
index++;
if(index>=categories.size()){
index-=categories.size();
}
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
returnData=std::format("{} Inventory Tab",categories[index].first);
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
},
.left=[&](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
},
.right=[&](MenuType type,Data&returnData){
if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){
returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Accessories")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
}else{
returnData="Accessories Inventory Tab";
}
},
}},
{"Materials Inventory Tab",{
.up=[&](MenuType type,Data&returnData){
auto categories=GetSortedCategories();
size_t index=0;
for(auto&[category,item]:categories){
if(category=="Materials")break;
index++;
}
if(index<categories.size()){
index--;
if(index>=categories.size()){
index=categories.size()-1;
}
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
returnData=std::format("{} Inventory Tab",categories[index].first);
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
},
.down=[&](MenuType type,Data&returnData){
auto categories=GetSortedCategories();
size_t index=0;
for(auto&[category,item]:categories){
if(category=="Materials")break;
index++;
}
if(index<categories.size()){
index++;
if(index>=categories.size()){
index-=categories.size();
}
Component<MenuComponent>(type,std::format("{} Inventory Tab",categories[index].first))->Click();
returnData=std::format("{} Inventory Tab",categories[index].first);
}else ERR("WARNING! Could not find current category! THIS SHOULD NOT BE HAPPENING!");
},
.left=[&](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
Component<MenuComponent>(MERCHANT,"Sell Tab")->Click();
}else{
Component<MenuComponent>(MERCHANT,"Buy Tab")->Click();
}
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
},
.right=[&](MenuType type,Data&returnData){
if(Menu::menus[type]->I(A::ITEM_SLOT)>=0){
returnData=Component<RowInventoryScrollableWindowComponent>(type,"Inventory Display - Materials")->GetComponents()[Menu::menus[type]->I(A::ITEM_SLOT)];
}else{
returnData="Materials Inventory Tab";
}
},
}},
{"Buy Tab",{
.up="Leave Button",
.down=[](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
},
.left=[](MenuType type,Data&returnData){
Component<MenuComponent>(type,"Sell Tab")->Click();
returnData="Sell Tab";
},
.right=[](MenuType type,Data&returnData){
Component<MenuComponent>(type,"Sell Tab")->Click();
returnData="Sell Tab";
},
}},
{"Sell Tab",{
.up="Leave Button",
.down=[](MenuType type,Data&returnData){
if(Component<MenuComponent>(MERCHANT,"Buy Tab")->selected){
auto merchantList=Component<RowInventoryScrollableWindowComponent>(type,"Merchant Inventory Display");
returnData=merchantList->GetComponents()[0];
}else{
auto inventory=Component<RowInventoryScrollableWindowComponent>(type,std::format("Inventory Display - {}",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
if(inventory->GetComponents().size()>0){
returnData=inventory->GetComponents()[0];
}else{
returnData=Component<MenuComponent>(type,std::format("{} Inventory Tab",Menu::menus[type]->S(A::LAST_INVENTORY_TYPE_OPENED)));
}
}
},
.left=[](MenuType type,Data&returnData){
Component<MenuComponent>(type,"Buy Tab")->Click();
returnData="Buy Tab";
},
.right=[](MenuType type,Data&returnData){
Component<MenuComponent>(type,"Buy Tab")->Click();
returnData="Buy Tab";
},
}},
});
}