# pragma region License
/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2018 - 2023 OneLoneCoder . com
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE .
Portions of this software are copyright © 2023 The FreeType
Project ( www . freetype . org ) . Please see LICENSE_FT . txt for more information .
All rights reserved .
*/
# pragma endregion
# pragma once
# include "Menu.h"
enum class ButtonAttr {
NONE = 0 b00 ,
UNSELECTABLE = 0 b01 , //Makes the component unselectable.
UNSELECTABLE_VIA_KEYBOARD = 0 b10 , //Makes the component unselectable via keyboard.
} ;
enum class ComponentAttr {
NONE = 0 b0000 ,
LEFT_ALIGN = 0 b0001 , //Labels are centered by default.
SHADOW = 0 b0010 , //Adds shadows to the label text.
OUTLINE = 0 b0100 , //Adds an outline around the component.
BACKGROUND = 0 b1000 , //Renders the background of the menu theme for this component.
} ;
class MenuComponent : IAttributable {
friend class Menu ;
friend class MenuItemButton ;
friend class ScrollableWindowComponent ;
friend class InventoryScrollableWindowComponent ;
friend class MenuItemItemButton ;
MenuType menuDest ;
private :
virtual bool GetHoverState ( Crawler * game ) ;
std : : pair < MenuType , std : : string > memoryLeakInfo ; //Used to identify memory leak hints for this component.
protected :
float hoverEffect = 0 ;
std : : string name = " " ;
geom2d : : rect < float > rect ;
std : : string label ;
bool border = true ;
bool draggable = false ;
bool background = true ;
bool showDefaultLabel = true ;
MenuFunc onClick ;
MenuType parentMenu = MenuType : : ENUM_END ;
MenuComponent * parentComponent = nullptr ;
bool hovered = false ;
bool selectable = true ;
bool selectableViaKeyboard = true ;
bool disabled = false ; //If set to true, this component will not be rendered or updated.
bool renderInMain = true ; //If set to false, this component is the responsibility of some other windowing system and won't be rendered or updated via the main window loop.
bool valid = true ; //If set to false, this would cause the component to be removed.
virtual void Update ( Crawler * game ) ;
virtual void Draw ( Crawler * game , vf2d parentPos ) ;
virtual void DrawDecal ( Crawler * game , vf2d parentPos , bool focused ) ;
virtual bool GetHoverState ( Crawler * game , MenuComponent * child ) ;
virtual void AfterCreate ( ) ; //Called after the creation of all menus finish.
//CALL THIS FOR A PARENT to check a child's DrawDecal validity!
virtual bool PointWithinParent ( MenuComponent * child , vi2d drawPos ) ;
public :
MenuComponent ( MenuType parent , geom2d : : rect < float > rect , std : : string label , MenuFunc onClick , ButtonAttr attributes = ButtonAttr : : NONE ) ;
MenuComponent ( MenuType parent , geom2d : : rect < float > rect , std : : string label , MenuType menuDest , MenuFunc onClick , ButtonAttr attributes = ButtonAttr : : NONE ) ;
virtual ~ MenuComponent ( ) ;
void _Update ( Crawler * game ) ;
void _Draw ( Crawler * game ) ;
void _Draw ( Crawler * game , vf2d parentPos ) ;
void _DrawDecal ( Crawler * game , bool focused ) ;
void _DrawDecal ( Crawler * game , vf2d parentPos , bool focused ) ;
vf2d GetPos ( ) ;
//We picked up a draggable component, we should make a copy and return it here. If a nullptr is returned here, the pickup is not allowed.
//WARNING!!! This allocates a brand new component when successful!!! Be prepared to clear it!
virtual MenuComponent * PickUpDraggableItem ( ) ;
//We are attempting to drop draggable onto this item. If it's not allowed, return false.
virtual bool DropDraggableItem ( MenuComponent * draggable ) ;
//A notification that a button outside the region has been selected. Return false if it's not allowed.
virtual bool HandleOutsideDisabledButtonSelection ( MenuComponent * disabledButton ) ;
//Called whenever an inventory slot gets updated, whether it's adding or removing an item.
virtual void OnInventorySlotsUpdate ( ITCategory cat ) ;
std : : string GetLabel ( ) ;
std : : string GetName ( ) ;
void Enable ( bool enabled ) ;
virtual void Cleanup ( ) ;
} ;
constexpr auto operator | ( ButtonAttr attribute , ButtonAttr attribute2 ) noexcept
{
return ButtonAttr ( static_cast < std : : underlying_type_t < ButtonAttr > > ( attribute ) | static_cast < std : : underlying_type_t < ButtonAttr > > ( attribute2 ) ) ;
}
constexpr auto operator & ( ButtonAttr attribute , ButtonAttr attribute2 ) noexcept
{
return static_cast < std : : underlying_type_t < ButtonAttr > > ( attribute ) & static_cast < std : : underlying_type_t < ButtonAttr > > ( attribute2 ) ;
}
constexpr auto operator | ( ComponentAttr attribute , ComponentAttr attribute2 ) noexcept
{
return ComponentAttr ( static_cast < std : : underlying_type_t < ComponentAttr > > ( attribute ) | static_cast < std : : underlying_type_t < ComponentAttr > > ( attribute2 ) ) ;
}
constexpr auto operator & ( ComponentAttr attribute , ComponentAttr attribute2 ) noexcept
{
return static_cast < std : : underlying_type_t < ComponentAttr > > ( attribute ) & static_cast < std : : underlying_type_t < ComponentAttr > > ( attribute2 ) ;
}