The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/MenuComponent.cpp

128 lines
3.8 KiB

#include "Crawler.h"
#include "MenuComponent.h"
typedef Attribute A;
MenuComponent::MenuComponent(MenuType parent,geom2d::rect<float>rect,std::string label,MenuFunc onClick,ButtonAttr attributes)
:parentMenu(parent),rect(rect),label(label),menuDest(MenuType::ENUM_END),onClick(onClick),hoverEffect(0),selectable(!(attributes&ButtonAttr::UNSELECTABLE)),selectableViaKeyboard(!(attributes&ButtonAttr::UNSELECTABLE_VIA_KEYBOARD)),memoryLeakInfo(Menu::GetMemoryLeakReportInfo()){
Menu::unhandledComponents.push_back(this);
}
MenuComponent::MenuComponent(MenuType parent,geom2d::rect<float>rect,std::string label,MenuType menuDest,MenuFunc onClick,ButtonAttr attributes)
:MenuComponent(parent,rect,label,onClick,attributes){
//NOTE: This constructor also calls the other constructor above!
this->menuDest=menuDest;
}
MenuComponent::~MenuComponent(){
Menu*pMenu=Menu::menus[parentMenu];
for(auto key:pMenu->buttons){
std::vector<MenuComponent*>&components=key.second;
std::erase_if(components,[&](MenuComponent*component){return component==this;});
}
for(auto key:pMenu->keyboardButtons){
std::vector<MenuComponent*>&components=key.second;
std::erase_if(components,[&](MenuComponent*component){return component==this;});
}
std::erase_if(pMenu->displayComponents,[&](MenuComponent*component){return component==this;});
//pMenu->components.erase(this->name); //We're not going to do this here because we are in the middle of a loop for another menu component when cleaning up.
}
void MenuComponent::AfterCreate(){}
void MenuComponent::Update(Crawler*game){
if(hovered){
hoverEffect=std::min("ThemeGlobal.HighlightTime"_F,hoverEffect+game->GetElapsedTime());
}else{
hoverEffect=std::max(0.f,hoverEffect-game->GetElapsedTime());
}
}
void MenuComponent::_Update(Crawler*game){
if(!disabled){
Update(game);
}
}
void MenuComponent::Draw(Crawler*game,vf2d parentPos){
if(background){
game->FillRect(rect.pos,rect.size,PixelLerp(Menu::themes[Menu::themeSelection].GetButtonCol(),Menu::themes[Menu::themeSelection].GetHighlightCol(),hoverEffect/"ThemeGlobal.HighlightTime"_F));
}
if(border){
game->DrawRect(rect.pos,rect.size);
}
if(showDefaultLabel){
game->DrawStringProp(rect.pos+rect.size/2-game->GetTextSizeProp(label)/2,label);
}
}
void MenuComponent::_Draw(Crawler*game){
_Draw(game,{0,0});
}
void MenuComponent::_Draw(Crawler*game,vf2d parentPos){
if(!disabled){
Draw(game,parentPos);
}
}
void MenuComponent::DrawDecal(Crawler*game,vf2d parentPos,bool focused){}
void MenuComponent::_DrawDecal(Crawler*game,bool focused){
_DrawDecal(game,{0,0},focused);
}
void MenuComponent::_DrawDecal(Crawler*game,vf2d parentPos,bool focused){
if(!disabled){
DrawDecal(game,parentPos,focused);
}
}
MenuComponent*MenuComponent::PickUpDraggableItem(){
return nullptr;
}
bool MenuComponent::DropDraggableItem(MenuComponent*draggable){
return false;
}
bool MenuComponent::GetHoverState(Crawler*game){
if(parentComponent!=nullptr){
return parentComponent->GetHoverState(game,this);
}else{
vf2d parentWindowPos=Menu::menus[parentMenu]->pos;
return geom2d::overlaps(geom2d::rect<float>{rect.pos+parentWindowPos,rect.size},game->GetMousePos());
}
}
bool MenuComponent::GetHoverState(Crawler*game,MenuComponent*child){
return false;
}
bool MenuComponent::PointWithinParent(MenuComponent*child,vi2d drawPos){
if(parentComponent!=nullptr){
return parentComponent->PointWithinParent(child,drawPos);
}else{
return true;
}
}
bool MenuComponent::HandleOutsideDisabledButtonSelection(MenuComponent*disabledButton){
return false;
};
vf2d MenuComponent::GetPos(){
return rect.pos;
}
void MenuComponent::OnInventorySlotsUpdate(ITCategory cat){}
std::string MenuComponent::GetLabel(){
return label;
}
void MenuComponent::Enable(bool enabled){
disabled=!enabled;
};
void MenuComponent::Cleanup(){}