The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/TODO.txt

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11 months ago
January 1st
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The Hub / NPC Interactions
- Hub will have an NPC to bring you to the Stage select Map / World Map
- Hub will have additional NPCs for all the Additional Chapter specific Unlocks
- There will be traveling merchants that sell consumables or over priced Materials from Monster dropps.
What get offered will change around at random after every stage
- Blacksmith (Craft/Enhance Equipment)
- Consumable Crafter
11 months ago
Settings Menu
- Any settings should be saved to the save file!
11 months ago
- Volume Controls
- Play Sound in Background
11 months ago
- Key Configuration
-Upon pressing a key, check if the key is bound to another option, if so,
remove that bind from the list. Up to two keys may be binded per action.
-We have to save keybinds to the save file.
11 months ago
- Initial Crafting of Gear.
- XP Bar
- Implement escape menu during gameplay.
- If you leave a stage, the stage complete window still shows up, showing only the loot you obtained that session.
- No equip sounds for weapons?
- Large numbers when dealing normal damage?
- When setting loadout items while loading the game it should highlight the correct item in the consumables inventory as well.
- Upgrade! / Craftable Labels for items in the blacksmith.
11 months ago
January 31st
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When a boss dies, an exit ring should spawn at the death location.
11 months ago
Story proofreading/correcting/storyboarding
- Loading Screen
- Title Screen setpieces
- Lock up unimplemented classes.
- Add Death screen (Zoom in on fatal blow, slow time down... Display some game over text... Allow retry or return to world map.)
A "Debug" version of the game that simply outputs all std::cout to a file as well (debug.log).
ERR messages become just output messages in release build and won't crash the game.
- Hide mouse cursor during controller play. Reveal it again during mouse play.
- Resource Packs
- Hold mouse down to increase quantity
- Icon displays / Proper key displays above skill keys
- Auto aim causes retreat-type moves to aim away from the auto target, and prefer the direction the player's moving in.
- Equipment purchase method changes:
ok equipment cant be sold currently anyway.
So i think the easiest solution would be making gear unique. buying and upgrading it could be at the exact same location then.
Only thing that needs to be changed in the ui would be removing the equipment tab in the vendor sell menu.
[12:07 AM]sigonasr2: So the process goes: See current list of gear, first you buy it, then you can choose it again to continuously upgrade it