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January 1st
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===========
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The Hub / NPC Interactions
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Settings Menu
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- Any settings should be saved to the save file!
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- Volume Controls
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- Play Sound in Background
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- Key Configuration
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-Upon pressing a key, check if the key is bound to another option, if so,
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remove that bind from the list. Up to two keys may be binded per action.
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-We have to save keybinds to the save file.
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- Fix Stage Completed screen, item displays can hit the scrollbar.
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- Stage Loot Config
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- Initial Crafting of Gear.
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- Experience point changes
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January 31st
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============
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Make new unlocked nodes more obvious, made neighboring nodes more obvious
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Implement Ursule, Mother of Bears Boss
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Story proofreading/correcting/storyboarding
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- Fix Keyboard/Controller Menu Navigation (Need clearly defined rules)
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- Loading Screen
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- Title Screen setpieces
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- Export/Import Save Files Online/Offline
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- Lock up unimplemented classes.
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- Don't enable all stage plates normally.
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- Auto targeting for controller / keyboard.
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A "Debug" version of the game that simply outputs all std::cout to a file as well (debug.log).
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ERR messages become just output messages in release build and won't crash the game.
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- Hide mouse cursor during controller play. Reveal it again during mouse play.
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- Resource Packs
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- Hold mouse down to increase quantity
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- Getting hurt has additional effects.
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mainMenuWindow->SetupKeyboardNavigation(
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{
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{game->KEY_BACK,{"","Quit Game Button"}},
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{game->KEY_BACK,{"",[](MenuFuncData data){}}},
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}
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,{
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{"New Game Button",{
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.up="Quit Game Button",
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.down="Load Game Button",}},
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{"Load Game Button",{
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.up="New Game Button",
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.down="Quit Game Button",}},
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});
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- Equipment purchase method changes:
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ok equipment cant be sold currently anyway.
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So i think the easiest solution would be making gear unique. buying and upgrading it could be at the exact same location then.
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Only thing that needs to be changed in the ui would be removing the equipment tab in the vendor sell menu.
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[12:07 AM]sigonasr2: So the process goes: See current list of gear, first you buy it, then you can choose it again to continuously upgrade it
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- Health numbers/mana number counters decreasing/incrementing emphasis
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