The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
65 lines
2.5 KiB
65 lines
2.5 KiB
January 1st
|
|
===========
|
|
The Hub / NPC Interactions
|
|
- Hub will have an NPC to bring you to the Stage select Map / World Map
|
|
- Hub will have additional NPCs for all the Additional Chapter specific Unlocks
|
|
- There will be traveling merchants that sell consumables or over priced Materials from Monster dropps.
|
|
What get offered will change around at random after every stage
|
|
|
|
- Blacksmith (Craft/Enhance Equipment)
|
|
- Consumable Crafter
|
|
|
|
Settings Menu
|
|
- Any settings should be saved to the save file!
|
|
- Volume Controls
|
|
- Play Sound in Background
|
|
- Key Configuration
|
|
-Upon pressing a key, check if the key is bound to another option, if so,
|
|
remove that bind from the list. Up to two keys may be binded per action.
|
|
-We have to save keybinds to the save file.
|
|
|
|
- Initial Crafting of Gear.
|
|
|
|
- XP Bar
|
|
|
|
- Implement escape menu during gameplay.
|
|
- If you leave a stage, the stage complete window still shows up, showing only the loot you obtained that session.
|
|
|
|
- No equip sounds for weapons?
|
|
- Large numbers when dealing normal damage?
|
|
- When setting loadout items while loading the game it should highlight the correct item in the consumables inventory as well.
|
|
|
|
- Upgrade! / Craftable Labels for items in the blacksmith.
|
|
|
|
January 31st
|
|
============
|
|
|
|
When a boss dies, an exit ring should spawn at the death location.
|
|
|
|
Story proofreading/correcting/storyboarding
|
|
- Loading Screen
|
|
- Title Screen setpieces
|
|
|
|
- Lock up unimplemented classes.
|
|
|
|
- Add Death screen (Zoom in on fatal blow, slow time down... Display some game over text... Allow retry or return to world map.)
|
|
|
|
A "Debug" version of the game that simply outputs all std::cout to a file as well (debug.log).
|
|
ERR messages become just output messages in release build and won't crash the game.
|
|
|
|
- Hide mouse cursor during controller play. Reveal it again during mouse play.
|
|
- Resource Packs
|
|
|
|
- Hold mouse down to increase quantity
|
|
|
|
- Icon displays / Proper key displays above skill keys
|
|
|
|
- Auto aim causes retreat-type moves to aim away from the auto target, and prefer the direction the player's moving in.
|
|
|
|
- Equipment purchase method changes:
|
|
ok equipment cant be sold currently anyway.
|
|
So i think the easiest solution would be making gear unique. buying and upgrading it could be at the exact same location then.
|
|
|
|
Only thing that needs to be changed in the ui would be removing the equipment tab in the vendor sell menu.
|
|
[12:07 AM]sigonasr2: So the process goes: See current list of gear, first you buy it, then you can choose it again to continuously upgrade it
|
|
|
|
|