The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/TODO.txt

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11 months ago
January 1st
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Settings Menu
- Any settings should be saved to the save file!
11 months ago
- Volume Controls
- Play Sound in Background (Sound while Focused)
- Keyboard aim assist (When playing w/keyboard, have the game auto fire for players that don't want to use mouse or cannot)
- Terrain Collision Boxes
11 months ago
- Key Configuration
-Upon pressing a key, check if the key is bound to another option, if so,
remove that bind from the list. Up to two keys may be binded per action.
-We have to save keybinds to the save file.
11 months ago
Menu Inputs
- Confirm
- Back
- Menu
- Change Loadout (Overworld Map)
- Unequip
- Left
- Right
- Up
- Down
Gameplay Inputs
- Ability 1,2,3,4
- Item 1,2,3
- Basic Attack
- XP Bar
- Implement escape menu during gameplay.
- If you leave a stage, the stage complete window still shows up, showing only the loot you obtained that session.
- When setting loadout items while loading the game it should highlight the correct item in the consumables inventory as well.
- Clamp bosses in boss arenas.
- Save randomized traveling merchant.
- Track items used during a stage, on death, restore the loadout item quantities used.
- Add screen shake and rumble as a toggle.
11 months ago
January 31st
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11 months ago
Story proofreading/correcting/storyboarding
- Loading Screen
- Title Screen setpieces
- Lock up unimplemented classes.
- Add Death screen (Zoom in on fatal blow, slow time down... Display some game over text... Allow retry or return to world map.)
- Hide mouse cursor during controller play. Reveal it again during mouse play.
- Resource Packs
- Hold mouse down to increase quantity
- Icon displays / Proper key displays above skill keys
- Auto aim causes retreat-type moves to aim away from the auto target, and prefer the direction the player's moving in.
- Save window position and size