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January 1st
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Settings Menu
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- Any settings should be saved to the save file!
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- Volume Controls
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- Play Sound in Background (Sound while Focused)
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- Keyboard aim assist (When playing w/keyboard, have the game auto fire for players that don't want to use mouse or cannot)
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- Terrain Collision Boxes
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- Key Configuration
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-Upon pressing a key, check if the key is bound to another option, if so,
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remove that bind from the list. Up to two keys may be binded per action.
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-We have to save keybinds to the save file.
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Menu Inputs
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- Confirm
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- Back
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- Menu
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- Change Loadout (Overworld Map)
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- Unequip
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- Left
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- Right
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- Up
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- Down
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Gameplay Inputs
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- Ability 1,2,3,4
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- Item 1,2,3
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- Basic Attack
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- XP Bar
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- Implement escape menu during gameplay.
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- If you leave a stage, the stage complete window still shows up, showing only the loot you obtained that session.
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- When setting loadout items while loading the game it should highlight the correct item in the consumables inventory as well.
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- Clamp bosses in boss arenas.
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- Save randomized traveling merchant.
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- Track items used during a stage, on death, restore the loadout item quantities used.
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- Add screen shake and rumble as a toggle.
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January 31st
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============
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Story proofreading/correcting/storyboarding
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- Loading Screen
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- Title Screen setpieces
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- Lock up unimplemented classes.
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- Add Death screen (Zoom in on fatal blow, slow time down... Display some game over text... Allow retry or return to world map.)
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- Hide mouse cursor during controller play. Reveal it again during mouse play.
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- Resource Packs
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- Hold mouse down to increase quantity
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- Icon displays / Proper key displays above skill keys
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- Auto aim causes retreat-type moves to aim away from the auto target, and prefer the direction the player's moving in.
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- Save window position and size
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