The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/assets/config/items/ItemDatabase.txt

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ItemDatabase
{
Berries
{
ItemScript = Restore
Description = Restores 15 health points and 5 mana points.
HP Restore = 15
MP Restore = 5
ItemCategory = Consumables
Cooldown Time = 5.0
Cast Time = 0.0
SellValue = 8
UseSound = Consume Item
}
Minor Health Potion
{
ItemScript = Restore
Description = Restores 50 health points.
HP Restore = 50
ItemCategory = Consumables
Cooldown Time = 5.0
Cast Time = 0.0
SellValue = 16
BuyValue = 23
UseSound = Consume Potion
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 1
Result Quantity = 1
Item[0] = Green Slime Remains,3
Item[1] = Blue Slime Remains,1
Gold = 10
}
}
Minor Mana Potion
{
ItemScript = Restore
Description = Restores 45 mana points over the next 15 seconds.
MP Restore = 3,1,15
ItemCategory = Consumables
Cooldown Time = 5.0
Cast Time = 0.0
SellValue = 21
BuyValue = 30
UseSound = Consume Potion
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 2
Result Quantity = 1
Item[0] = Red Slime Remains,1
Item[1] = Yellow Slime Remains,1
Gold = 0
}
}
Minor Recovery Potion
{
ItemScript = Restore
Description = Recovers 60 health points over the next 15 seconds.
HP Restore = 12,3,15
ItemCategory = Consumables
Cooldown Time = 5.0
Cast Time = 0.0
SellValue = 15
UseSound = Consume Potion
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 1
Result Quantity = 1
Item[0] = Blue Slime Remains,1
Item[1] = Red Slime Remains,1
Item[2] = Flower Petals,1
Gold = 0
}
}
Elixir of Bear Strength
{
ItemScript = Buff
Description = Increase your attack by 15% for 30 seconds.
Attack % = 15%,30
ItemCategory = Consumables
Cooldown Time = 5.0
Cast Time = 0.0
SellValue = 30
UseSound = Consume Potion
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 1
Result Quantity = 1
Item[0] = Bear Claw,1
Item[1] = Bear Blood,1
Gold = 0
}
}
Bandages
{
ItemScript = RestoreDuringCast
Description = Restores 30% health points casting for 6 seconds. The effect can be interrupted.
HP % Restore = 5%,0.9,6
Cast Time = 6.0
Cooldown Time = 5.0
ItemCategory = Consumables
SellValue = 7
BuyValue = 10
UseSound = Consume Item
}
Health Potion
{
ItemScript = Restore
Description = Restores 75 health points.
HP Restore = 75
ItemCategory = Consumables
Cooldown Time = 5.0
Cast Time = 0.0
SellValue = 24
BuyValue = 35
UseSound = Consume Potion
}
Mana Potion
{
ItemScript = Restore
Description = Restores 60 mana points over the next 15 seconds.
MP Restore = 4,1,15
ItemCategory = Consumables
Cooldown Time = 5.0
Cast Time = 0.0
SellValue = 28
BuyValue = 40
UseSound = Consume Potion
}
Recovery Potion
{
ItemScript = Restore
Description = Recovers 90 health points over the next 15 seconds.
HP Restore = 18,3,15
ItemCategory = Consumables
Cooldown Time = 5.0
Cast Time = 0.0
SellValue = 29
UseSound = Consume Potion
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 2
Result Quantity = 1
Item[0] = Yellow Slime Remains,1
Item[1] = Stone Heart,1
Gold = 0
}
}
Elixir of the Wind
{
ItemScript = Buff
Description = Increase your Movement Speed by 25% for 30 seconds.
Move Spd % = 25%,30
ItemCategory = Consumables
Cooldown Time = 5.0
Cast Time = 0.0
SellValue = 30
UseSound = Consume Potion
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 2
Result Quantity = 1
Item[0] = Hawk Feather,3
Gold = 0
}
}
Bomb
{
Description = Throw a bomb, dealing damage around an area.
ItemCategory = Consumables
ItemScript = Projectile
Image = bomb.png
Base Damage = 50
Player Damage Mult = 1.6x
Explode Sound Effect = Bomb Explode
Cast Size = 350
Cast Range = 700
Cooldown Time = 5.0
Cast Time = 0.0
SellValue = 0
UseSound = Projectile Toss
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 3
Result Quantity = 3
Item[0] = Leather Pouch,1
Item[1] = Black Powder,1
Gold = 0
}
}
Molotov
{
Description = Throw a molotov dealing damage and leave behind a burning area.
ItemCategory = Consumables
ItemScript = Projectile
Image = molotov.png
Base Damage = 50
Player Damage Mult = 1.6x
Cast Size = 250
Cast Range = 700
Tick Rate = 1s
Tick Base Damage = 10
Tick Player Damage Mult = 0.4x
Explode Sound Effect = Bomb Explode
Lingering Effect = fire_ring.png
Lingering Sound = Burning Fire
Linger Radius = 250
Linger Time = 4s
Cooldown Time = 5.0
Cast Time = 0.0
SellValue = 0
UseSound = Projectile Toss
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 3
Result Quantity = 1
Item[0] = Bandana,1
Item[1] = Rum Bottle,1
Gold = 0
}
}
Instant Refresh Potion
{
ItemScript = Buff
Description = Instantly resets all your cooldowns.
CDR = 100%,0.034s
ItemCategory = Consumables
Cooldown Time = 5.0
Cast Time = 0.0
SellValue = 0
UseSound = Consume Potion
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 3
Result Quantity = 1
Item[0] = White Feather,1
Item[1] = Crab Meat,1
Item[2] = Worm Skin,1
Gold = 0
}
}
Stone Potion
{
ItemScript = Buff
Description = Greatly reduces incoming damage for 7 seconds.
Damage Reduction = 75%,7.0s
ItemCategory = Consumables
Cooldown Time = 5.0
Cast Time = 0.0
SellValue = 0
UseSound = Consume Potion
Crafting
{
# When this crafting recipe is available.
AvailableChapter = 3
Result Quantity = 1
Item[0] = Stone Heart,1
Item[1] = Giant Claw,1
Gold = 0
}
}
Green Slime Remains
{
Description = The remains of a green slime. It stares at you intently.
ItemCategory = Materials
SellValue = 2
}
Blue Slime Remains
{
Description = The remains of a blue slime. It stares at you intently.
ItemCategory = Materials
SellValue = 4
}
Red Slime Remains
{
Description = The remains of a red slime. It stares at you intently.
ItemCategory = Materials
SellValue = 4
}
Yellow Slime Remains
{
Description = The remains of a yellow slime. It stares at you intently.
ItemCategory = Materials
SellValue = 9
}
Slimy Bun
{
Description = It's cute and hideous at the same time.
ItemCategory = Materials
SellValue = 40
}
Flower Petals
{
Description = Some beautiful petals of a flower.
ItemCategory = Materials
SellValue = 3
}
Frog Skin
{
Description = The skin of a frog.
ItemCategory = Materials
SellValue = 5
}
Bear Claw
{
Description = The claw of a bear.
ItemCategory = Materials
SellValue = 12
}
Bear Blood
{
Description = Some uncontaminated blood of a bear.
ItemCategory = Materials
SellValue = 17
}
Windhound Skin
{
Description = The skin of a windhound with only minor damages.
ItemCategory = Materials
SellValue = 6
# Used in version 6216 and earlier.
Alternative Name[0] = Wolf Skin
}
Logs
{
Description = A small unrefined pile of logs.
ItemCategory = Materials
SellValue = 3
}
High-Quality Logs
{
Description = A small unrefined pile of logs of exceptional quality.
ItemCategory = Materials
SellValue = 7
}
Green Gemstone
{
Description = Radiating with energy from the forest, it is used to refine stronger equipment.
ItemCategory = Materials
SellValue = 180
}
Time Medal
{
Description = A medal provided to top athletes in Lestoria commemorating a huge victory.
ItemCategory = Materials
}
Boar Meat
{
ItemScript = Restore
Description = Recovers 120 health points over the next 120 seconds.
HP Restore = 1,1,120
ItemCategory = Consumables
Cooldown Time = 5.0
Cast Time = 0.0
SellValue = 9
UseSound = Consume Potion
}
Broken Dagger
{
Description = A broken weapon, wielded by a goblin.
ItemCategory = Materials
SellValue = 12
}
Broken Bow
{
Description = A broken weapon, wielded by a goblin.
ItemCategory = Materials
SellValue = 13
}
Blackpowder
{
Description = Just some powder found in the pockets of a goblin.
ItemCategory = Materials
SellValue = 18
}
Hawk Feather
{
Description = A Feather of a Hawk. Sadly no longer in perfect condition.
ItemCategory = Materials
SellValue = 7
}
Stone Heart
{
Description = "A stone, shaped in the form of a heart."
ItemCategory = Materials
SellValue = 28
}
Yellow Gemstone
{
Description = Radiating with energy from the Mountain, it is used to refine stronger equipment.
ItemCategory = Materials
SellValue = 270
}
Stone
{
Description = A slightly above average-sized Stone. The Stone has some greenish color. That's why you picked it up.
ItemCategory = Materials
SellValue = 6
}
Iron Ore
{
Description = A rock or mineral from which iron can be profitably extracted.
ItemCategory = Materials
SellValue = 10
}
Bandana
{
Description = A Red Bandana. Commonly worn by Pirates.
ItemCategory = Materials
SellValue = 22
}
Empty Leather Pouch
{
Description = A pouch to store coins in. This Pirate seems to be not too successful in his craft.
ItemCategory = Materials
SellValue = 26
}
Rum Bottle
{
Description = Yo Ho Ho and a Bottle of Rum.
ItemCategory = Materials
SellValue = 34
}
Giant Claw
{
Description = The giant claw of a crab that's grown to its maximum potential.
ItemCategory = Materials
SellValue = 38
}
Worm Skin
{
Description = The skin feels kinda smooth. Maybe it could be used to craft clothing.
ItemCategory = Materials
SellValue = 24
}
White Feather
{
Description = The feather is mainly White. But its tip is actually black.
ItemCategory = Materials
SellValue = 17
}
Blue Gemstone
{
Description = Radiating with energy from the sea, it is used to refine stronger equipment.
ItemCategory = Materials
SellValue = 330
}
Shell
{
Description = A beautiful Shell, found at a beach.
ItemCategory = Materials
SellValue = 9
}
Large Shell
{
Description = A big beautiful shell, found at a beach.
ItemCategory = Materials
SellValue = 14
}
}