ItemDatabase { Berries { ItemScript = Restore Description = Restores 15 health points and 5 mana points. HP Restore = 15 MP Restore = 5 ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 SellValue = 8 UseSound = Consume Item } Minor Health Potion { ItemScript = Restore Description = Restores 50 health points. HP Restore = 50 ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 SellValue = 16 BuyValue = 23 UseSound = Consume Potion Crafting { # When this crafting recipe is available. AvailableChapter = 1 Result Quantity = 1 Item[0] = Green Slime Remains,3 Item[1] = Blue Slime Remains,1 Gold = 10 } } Minor Mana Potion { ItemScript = Restore Description = Restores 45 mana points over the next 15 seconds. MP Restore = 3,1,15 ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 SellValue = 21 BuyValue = 30 UseSound = Consume Potion Crafting { # When this crafting recipe is available. AvailableChapter = 2 Result Quantity = 1 Item[0] = Red Slime Remains,1 Item[1] = Yellow Slime Remains,1 Gold = 0 } } Minor Recovery Potion { ItemScript = Restore Description = Recovers 60 health points over the next 15 seconds. HP Restore = 12,3,15 ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 SellValue = 15 UseSound = Consume Potion Crafting { # When this crafting recipe is available. AvailableChapter = 1 Result Quantity = 1 Item[0] = Blue Slime Remains,1 Item[1] = Red Slime Remains,1 Item[2] = Flower Petals,1 Gold = 0 } } Elixir of Bear Strength { ItemScript = Buff Description = Increase your attack by 15% for 30 seconds. Attack % = 15%,30 ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 SellValue = 30 UseSound = Consume Potion Crafting { # When this crafting recipe is available. AvailableChapter = 1 Result Quantity = 1 Item[0] = Bear Claw,1 Item[1] = Bear Blood,1 Gold = 0 } } Bandages { ItemScript = RestoreDuringCast Description = Restores 30% health points casting for 6 seconds. The effect can be interrupted. HP % Restore = 5%,0.9,6 Cast Time = 6.0 Cooldown Time = 5.0 ItemCategory = Consumables SellValue = 7 BuyValue = 10 UseSound = Consume Item } Health Potion { ItemScript = Restore Description = Restores 75 health points. HP Restore = 75 ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 SellValue = 24 BuyValue = 35 UseSound = Consume Potion } Mana Potion { ItemScript = Restore Description = Restores 60 mana points over the next 15 seconds. MP Restore = 4,1,15 ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 SellValue = 28 BuyValue = 40 UseSound = Consume Potion } Recovery Potion { ItemScript = Restore Description = Recovers 90 health points over the next 15 seconds. HP Restore = 18,3,15 ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 SellValue = 29 UseSound = Consume Potion Crafting { # When this crafting recipe is available. AvailableChapter = 2 Result Quantity = 1 Item[0] = Yellow Slime Remains,1 Item[1] = Stone Heart,1 Gold = 0 } } Elixir of the Wind { ItemScript = Buff Description = Increase your Movement Speed by 25% for 30 seconds. Move Spd % = 25%,30 ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 SellValue = 30 UseSound = Consume Potion Crafting { # When this crafting recipe is available. AvailableChapter = 2 Result Quantity = 1 Item[0] = Hawk Feather,3 Gold = 0 } } Bomb { Description = Throw a bomb, dealing damage around an area. ItemCategory = Consumables ItemScript = Projectile Image = bomb.png Base Damage = 50 Player Damage Mult = 1.6x Explode Sound Effect = Bomb Explode Cast Size = 350 Cast Range = 700 Cooldown Time = 5.0 Cast Time = 0.0 SellValue = 0 UseSound = Projectile Toss Crafting { # When this crafting recipe is available. AvailableChapter = 3 Result Quantity = 3 Item[0] = Leather Pouch,1 Item[1] = Black Powder,1 Gold = 0 } } Molotov { Description = Throw a molotov dealing damage and leave behind a burning area. ItemCategory = Consumables ItemScript = Projectile Image = molotov.png Base Damage = 50 Player Damage Mult = 1.6x Cast Size = 250 Cast Range = 700 Tick Rate = 1s Tick Base Damage = 10 Tick Player Damage Mult = 0.4x Explode Sound Effect = Bomb Explode Lingering Effect = fire_ring.png Lingering Sound = Burning Fire Linger Radius = 250 Linger Time = 4s Cooldown Time = 5.0 Cast Time = 0.0 SellValue = 0 UseSound = Projectile Toss Crafting { # When this crafting recipe is available. AvailableChapter = 3 Result Quantity = 1 Item[0] = Bandana,1 Item[1] = Rum Bottle,1 Gold = 0 } } Instant Refresh Potion { ItemScript = Buff Description = Instantly resets all your cooldowns. CDR = 100%,0.034s ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 SellValue = 0 UseSound = Consume Potion Crafting { # When this crafting recipe is available. AvailableChapter = 3 Result Quantity = 1 Item[0] = White Feather,1 Item[1] = Crab Meat,1 Item[2] = Worm Skin,1 Gold = 0 } } Stone Potion { ItemScript = Buff Description = Greatly reduces incoming damage for 7 seconds. Damage Reduction = 75%,7.0s ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 SellValue = 0 UseSound = Consume Potion Crafting { # When this crafting recipe is available. AvailableChapter = 3 Result Quantity = 1 Item[0] = Stone Heart,1 Item[1] = Giant Claw,1 Gold = 0 } } Green Slime Remains { Description = The remains of a green slime. It stares at you intently. ItemCategory = Materials SellValue = 2 } Blue Slime Remains { Description = The remains of a blue slime. It stares at you intently. ItemCategory = Materials SellValue = 4 } Red Slime Remains { Description = The remains of a red slime. It stares at you intently. ItemCategory = Materials SellValue = 4 } Yellow Slime Remains { Description = The remains of a yellow slime. It stares at you intently. ItemCategory = Materials SellValue = 9 } Slimy Bun { Description = It's cute and hideous at the same time. ItemCategory = Materials SellValue = 40 } Flower Petals { Description = Some beautiful petals of a flower. ItemCategory = Materials SellValue = 3 } Frog Skin { Description = The skin of a frog. ItemCategory = Materials SellValue = 5 } Bear Claw { Description = The claw of a bear. ItemCategory = Materials SellValue = 12 } Bear Blood { Description = Some uncontaminated blood of a bear. ItemCategory = Materials SellValue = 17 } Windhound Skin { Description = The skin of a windhound with only minor damages. ItemCategory = Materials SellValue = 6 # Used in version 6216 and earlier. Alternative Name[0] = Wolf Skin } Logs { Description = A small unrefined pile of logs. ItemCategory = Materials SellValue = 3 } High-Quality Logs { Description = A small unrefined pile of logs of exceptional quality. ItemCategory = Materials SellValue = 7 } Green Gemstone { Description = Radiating with energy from the forest, it is used to refine stronger equipment. ItemCategory = Materials SellValue = 180 } Time Medal { Description = A medal provided to top athletes in Lestoria commemorating a huge victory. ItemCategory = Materials } Boar Meat { ItemScript = Restore Description = Recovers 120 health points over the next 120 seconds. HP Restore = 1,1,120 ItemCategory = Consumables Cooldown Time = 5.0 Cast Time = 0.0 SellValue = 9 UseSound = Consume Potion } Broken Dagger { Description = A broken weapon, wielded by a goblin. ItemCategory = Materials SellValue = 12 } Broken Bow { Description = A broken weapon, wielded by a goblin. ItemCategory = Materials SellValue = 13 } Blackpowder { Description = Just some powder found in the pockets of a goblin. ItemCategory = Materials SellValue = 18 } Hawk Feather { Description = A Feather of a Hawk. Sadly no longer in perfect condition. ItemCategory = Materials SellValue = 7 } Stone Heart { Description = "A stone, shaped in the form of a heart." ItemCategory = Materials SellValue = 28 } Yellow Gemstone { Description = Radiating with energy from the Mountain, it is used to refine stronger equipment. ItemCategory = Materials SellValue = 270 } Stone { Description = A slightly above average-sized Stone. The Stone has some greenish color. That's why you picked it up. ItemCategory = Materials SellValue = 6 } Iron Ore { Description = A rock or mineral from which iron can be profitably extracted. ItemCategory = Materials SellValue = 10 } Bandana { Description = A Red Bandana. Commonly worn by Pirates. ItemCategory = Materials SellValue = 22 } Empty Leather Pouch { Description = A pouch to store coins in. This Pirate seems to be not too successful in his craft. ItemCategory = Materials SellValue = 26 } Rum Bottle { Description = Yo Ho Ho and a Bottle of Rum. ItemCategory = Materials SellValue = 34 } Giant Claw { Description = The giant claw of a crab that's grown to its maximum potential. ItemCategory = Materials SellValue = 38 } Worm Skin { Description = The skin feels kinda smooth. Maybe it could be used to craft clothing. ItemCategory = Materials SellValue = 24 } White Feather { Description = The feather is mainly White. But its tip is actually black. ItemCategory = Materials SellValue = 17 } Blue Gemstone { Description = Radiating with energy from the sea, it is used to refine stronger equipment. ItemCategory = Materials SellValue = 330 } Shell { Description = A beautiful Shell, found at a beach. ItemCategory = Materials SellValue = 9 } Large Shell { Description = A big beautiful shell, found at a beach. ItemCategory = Materials SellValue = 14 } }