# pragma region License
/*
License ( OLC - 3 )
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Copyright 2024 Joshua Sigona < sigonasr2 @ gmail . com >
Redistribution and use in source and binary forms , with or without modification ,
are permitted provided that the following conditions are met :
1. Redistributions or derivations of source code must retain the above copyright
notice , this list of conditions and the following disclaimer .
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice . This list of conditions and the following disclaimer must be
reproduced in the documentation and / or other materials provided with the distribution .
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission .
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS " AS IS " AND ANY
EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT LIMITED TO , THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED . IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT ,
INCIDENTAL , SPECIAL , EXEMPLARY , OR CONSEQUENTIAL DAMAGES ( INCLUDING , BUT NOT LIMITED
TO , PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES ; LOSS OF USE , DATA , OR PROFITS ; OR
BUSINESS INTERRUPTION ) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY , WHETHER IN
CONTRACT , STRICT LIABILITY , OR TORT ( INCLUDING NEGLIGENCE OR OTHERWISE ) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE , EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE .
Portions of this software are copyright © 2024 The FreeType
Project ( www . freetype . org ) . Please see LICENSE_FT . txt for more information .
All rights reserved .
*/
# pragma endregion
# include "Menu.h"
# include "MenuLabel.h"
# include "SoundEffect.h"
using A = Attribute ;
void Menu : : InitializeBuyItemWindow ( ) {
static bool incrementButtonDisabled = false ;
Menu * buyItemWindow = CreateMenu ( BUY_ITEM , CENTERED , { 192 , 72 } ) ;
static auto GetQuantity = [ & ] ( ) {
return std : : stoi ( Component < MenuLabel > ( BUY_ITEM , " Amount to buy Amount Label " ) - > GetLabel ( ) ) ;
} ;
static auto UpdateMenu = [ & ] ( int32_t qty ) {
qty = std : : clamp ( qty , 1 , 99 ) ;
int pricePerItem = std : : stoi ( Component < MenuLabel > ( BUY_ITEM , " Price per item Amount Label " ) - > GetLabel ( ) ) ;
Component < MenuLabel > ( BUY_ITEM , " Amount to buy Amount Label " ) - > SetLabel ( std : : to_string ( qty ) ) ;
Merchant & merchant = Merchant : : GetCurrentTravelingMerchant ( ) ;
const std : : string & item = Component < MenuLabel > ( BUY_ITEM , " Item Purchase Header " ) - > GetString ( A : : ITEM_NAME ) ;
bool canPurchase = merchant . CanPurchaseItem ( item , GetQuantity ( ) ) ;
std : : string colorCode = " " ;
if ( ! canPurchase ) colorCode = " #FF0000 " ;
Component < MenuLabel > ( BUY_ITEM , " Total Price Amount Label " ) - > SetLabel ( colorCode + std : : to_string ( qty * pricePerItem ) ) ;
Component < MenuComponent > ( BUY_ITEM , " Purchase Button " ) - > SetGrayedOut ( ! canPurchase ) ;
if ( qty = = 99 | | pricePerItem * ( qty + 1 ) > game - > GetPlayer ( ) - > GetMoney ( ) ) {
Component < MenuComponent > ( BUY_ITEM , " Increase buy amount Button " ) - > SetGrayedOut ( true ) ;
Menu : : menus [ BUY_ITEM ] - > SetSelection ( static_cast < std : : weak_ptr < MenuComponent > > ( Component < MenuComponent > ( BUY_ITEM , " Decrease buy amount Button " ) ) ) ;
} else {
Component < MenuComponent > ( BUY_ITEM , " Increase buy amount Button " ) - > SetGrayedOut ( false ) ;
}
if ( qty < = 1 ) {
Component < MenuComponent > ( BUY_ITEM , " Decrease buy amount Button " ) - > SetGrayedOut ( true ) ;
Menu : : menus [ BUY_ITEM ] - > SetSelection ( static_cast < std : : weak_ptr < MenuComponent > > ( Component < MenuComponent > ( BUY_ITEM , " Increase buy amount Button " ) ) ) ;
} else {
Component < MenuComponent > ( BUY_ITEM , " Decrease buy amount Button " ) - > SetGrayedOut ( false ) ;
}
} ;
buyItemWindow - > ADD ( " Item Purchase Header " , MenuLabel ) ( geom2d : : rect < float > { { 2 , 2 } , { 188 , 12 } } , " Buying " , 1.f , ComponentAttr : : OUTLINE | ComponentAttr : : BACKGROUND | ComponentAttr : : SHADOW | ComponentAttr : : FIT_TO_LABEL ) END ;
buyItemWindow - > ADD ( " Price Per Item Label " , MenuLabel ) ( geom2d : : rect < float > { { 4 , 18 } , { 188 , 12 } } , " Price Per Item " , 1.0f , ComponentAttr : : LEFT_ALIGN | ComponentAttr : : SHADOW ) END ;
buyItemWindow - > ADD ( " Amount to Buy Label " , MenuLabel ) ( geom2d : : rect < float > { { 4 , 34 } , { 188 , 12 } } , " Amount to Buy " , 1.0f , ComponentAttr : : LEFT_ALIGN | ComponentAttr : : SHADOW ) END ;
buyItemWindow - > ADD ( " Price Label " , MenuLabel ) ( geom2d : : rect < float > { { 4 , 50 } , { 188 , 12 } } , " Total Cost " , 1.0f , ComponentAttr : : LEFT_ALIGN | ComponentAttr : : SHADOW ) END ;
buyItemWindow - > ADD ( " Price per item Amount Label " , MenuLabel ) ( geom2d : : rect < float > { { buyItemWindow - > size . x / 2 + 28 , 18 } , { 72 , 12 } } , " 0 " , 1.0f , ComponentAttr : : SHADOW | ComponentAttr : : FIT_TO_LABEL ) END ;
buyItemWindow - > ADD ( " Amount to buy Amount Label " , MenuLabel ) ( geom2d : : rect < float > { { buyItemWindow - > size . x / 2 + 48 , 34 } , { 32 , 12 } } , " 0 " , 1.0f , ComponentAttr : : SHADOW | ComponentAttr : : OUTLINE | ComponentAttr : : FIT_TO_LABEL ) END ;
buyItemWindow - > ADD ( " Increase buy amount Button " , MenuComponent ) ( geom2d : : rect < float > { { buyItemWindow - > size . x / 2 + 80 + 2 , 34 } , { 12 , 12 } } , " + " , [ & ] ( MenuFuncData data ) {
if ( ! incrementButtonDisabled ) {
UpdateMenu ( GetQuantity ( ) + 1 ) ;
}
incrementButtonDisabled = false ;
return true ;
} ) END ;
buyItemWindow - > ADD ( " Decrease buy amount Button " , MenuComponent ) ( geom2d : : rect < float > { { buyItemWindow - > size . x / 2 + 48 - 14 , 34 } , { 12 , 12 } } , " - " , [ ] ( MenuFuncData data ) {
if ( ! incrementButtonDisabled ) {
UpdateMenu ( GetQuantity ( ) - 1 ) ;
}
incrementButtonDisabled = false ;
return true ;
} ) END ;
buyItemWindow - > ADD ( " Total Price Amount Label " , MenuLabel ) ( geom2d : : rect < float > { { buyItemWindow - > size . x / 2 + 28 , 50 } , { 72 , 12 } } , " 0 " , 1.0f , ComponentAttr : : SHADOW | ComponentAttr : : FIT_TO_LABEL ) END ;
buyItemWindow - > ADD ( " Purchase Button " , MenuComponent ) ( geom2d : : rect < float > { { buyItemWindow - > size . x / 2 + 18 , 70 } , { 64 , 12 } } , " Purchase " , [ & ] ( MenuFuncData data ) {
Merchant & merchant = Merchant : : GetCurrentTravelingMerchant ( ) ;
const std : : string & item = Component < MenuLabel > ( BUY_ITEM , " Item Purchase Header " ) - > GetString ( A : : ITEM_NAME ) ;
merchant . PurchaseItem ( item , GetQuantity ( ) ) ;
SoundEffect : : PlaySFX ( " Buy Item " , SoundEffect : : CENTERED ) ;
Menu : : CloseMenu ( ) ;
return true ;
} ) END ;
buyItemWindow - > ADD ( " Cancel Button " , MenuComponent ) ( geom2d : : rect < float > { { buyItemWindow - > size . x / 2 - 82 , 70 } , { 64 , 12 } } , " Cancel " , [ ] ( MenuFuncData data ) {
Menu : : CloseMenu ( ) ;
return true ;
} ) END ;
buyItemWindow - > SetupKeyboardNavigation (
[ ] ( MenuType type , Data & returnData ) { //On Open
if ( Component < MenuComponent > ( type , " Purchase Button " ) - > IsGreyedOut ( ) ) {
returnData = " Cancel Button " ;
} else {
returnData = " Purchase Button " ;
}
} ,
{ //Button Key
{ game - > KEY_START , { [ ] ( MenuFuncData data ) {
if ( Component < MenuComponent > ( data . menu . GetType ( ) , " Purchase Button " ) - > IsGreyedOut ( ) ) {
return " " ;
} else {
return " Purchase " ;
}
} , [ ] ( MenuType type ) {
Component < MenuComponent > ( type , " Purchase Button " ) - > Click ( ) ;
} } } ,
{ { game - > KEY_SHOULDER , Pressed } , { " Qty Up/Down " , [ ] ( MenuType type ) { } } } ,
{ { game - > KEY_FASTSCROLLDOWN , PressedDAS } , { " " , [ ] ( MenuType type ) {
Component < MenuComponent > ( type , " Increase buy amount Button " ) - > Click ( ) ;
if ( Component < MenuComponent > ( type , " Purchase Button " ) - > IsGreyedOut ( ) ) {
Component < MenuComponent > ( type , " Decrease buy amount Button " ) - > Click ( ) ;
}
} } } ,
{ { game - > KEY_FASTSCROLLUP , PressedDAS } , { " " , [ ] ( MenuType type ) {
bool foundValidAmt = ! Component < MenuComponent > ( type , " Purchase Button " ) - > IsGreyedOut ( ) ;
Component < MenuComponent > ( type , " Decrease buy amount Button " ) - > Click ( ) ;
if ( foundValidAmt & & Component < MenuComponent > ( type , " Purchase Button " ) - > IsGreyedOut ( ) ) {
Component < MenuComponent > ( type , " Increase buy amount Button " ) - > Click ( ) ;
}
} } } ,
{ { game - > KEY_SCROLL , Pressed } , { " Navigate " , [ ] ( MenuType type ) { } } } ,
{ game - > KEY_BACK , { " Back " , [ ] ( MenuType type ) {
Menu : : CloseMenu ( ) ;
} } } ,
{ { game - > KEY_CONFIRM , PressedDAS } , { " " , [ ] ( MenuType type ) {
if ( Menu : : menus [ type ] - > GetSelection ( ) . expired ( ) ) return ;
incrementButtonDisabled = false ;
if ( Menu : : menus [ type ] - > GetSelection ( ) . lock ( ) - > GetName ( ) = = " Increase buy amount Button " ) {
Component < MenuComponent > ( type , " Increase buy amount Button " ) - > Click ( ) ;
if ( Component < MenuComponent > ( type , " Purchase Button " ) - > IsGreyedOut ( ) ) {
Component < MenuComponent > ( type , " Decrease buy amount Button " ) - > Click ( ) ;
}
} else
if ( Menu : : menus [ type ] - > GetSelection ( ) . lock ( ) - > GetName ( ) = = " Decrease buy amount Button " ) {
bool foundValidAmt = ! Component < MenuComponent > ( type , " Purchase Button " ) - > IsGreyedOut ( ) ;
Component < MenuComponent > ( type , " Decrease buy amount Button " ) - > Click ( ) ;
if ( foundValidAmt & & Component < MenuComponent > ( type , " Purchase Button " ) - > IsGreyedOut ( ) ) {
Component < MenuComponent > ( type , " Increase buy amount Button " ) - > Click ( ) ;
}
}
incrementButtonDisabled = true ; //We handled the clicks ourselves, we don't want it to cause another click on release.
} } } ,
{ game - > KEY_CONFIRM , { " Select " , [ ] ( MenuType type ) { } } } ,
}
, { //Button Navigation Rules
{ " Cancel Button " , {
. up = " Decrease buy amount Button " ,
. down = " Decrease buy amount Button " ,
. left = " Purchase Button " ,
. right = " Purchase Button " , } } ,
{ " Purchase Button " , {
. up = " Increase buy amount Button " ,
. down = " Increase buy amount Button " ,
. left = " Cancel Button " ,
. right = " Cancel Button " , } } ,
{ " Increase buy amount Button " , {
. up = " Purchase Button " ,
. down = " Purchase Button " ,
. left = " Decrease buy amount Button " ,
. right = " Decrease buy amount Button " , } } ,
{ " Decrease buy amount Button " , {
. up = " Purchase Button " ,
. down = " Purchase Button " ,
. left = " Increase buy amount Button " ,
. right = " Increase buy amount Button " , } } ,
} ) ;
}