sigonasr2
  • Japanese Rhythm Game Arcade
  • http://twitch.tv/sigonitori
  • Only-for-fun Hobbyist programmer. 22+ years of programming life. I like to help others learn programming. I stream coding sessions. Nico Nico Nii~!

  • Joined on Aug 04, 2022

A multi-universe randomizer for Rabi-Ribi. Multi universe will attempt to randomize locations such that multiple players must work together to find each others' items, which then unlocks new paths in each player's world. A separate client will allow playe

Updated 2 years ago

Provides the capability to write to a memory location constantly in fractional seconds. Mostly used to create a persistent value in a game.

Updated 2 years ago

The future is now. Read Hardware inputs from devices plugged into a computer, cross-platform!

Updated 2 years ago

Shares screens with clients. Built for speed and portability with custom protocol.

Updated 2 years ago

Handles capturing, storing, and transmitting screenshots from an arcade PC to a custom web server.

Updated 2 years ago

Renders filled polygons using fast pixel blitting and odd-parity polygon scanline filling.

Updated 2 years ago

Exactly what it sounds like. A CSS template that can be copied over to an OBS browser source with stylish animations and works right out-of-the-box.

Updated 2 years ago

The future is now. The true sigIRC client using socket programming.

Updated 2 years ago

Parking calculator for D4DJ

Updated 2 years ago

Tracks POTD Stats and Items obtained while playing and displays them in a nice overlay.

Updated 2 years ago

Updated 2 years ago

An entirely java-based barebones terminal engine written for simplicity and probably the framework for making my future terminal-based games!

Updated 2 years ago

Updated 2 years ago

Updated 2 years ago

Fastest pixel blitting renderer being created in Java. 3D renderer. For educational purposes and most importantly, FUN

Updated 2 years ago