- Japanese Rhythm Game Arcade
- http://twitch.tv/sigonitori
-
Only-for-fun Hobbyist programmer. 22+ years of programming life. I like to help others learn programming. I stream coding sessions. Nico Nico Nii~!
- Joined on Aug 04, 2022
A multi-universe randomizer for Rabi-Ribi. Multi universe will attempt to randomize locations such that multiple players must work together to find each others' items, which then unlocks new paths in each player's world. A separate client will allow playe
Updated 2 years ago
Provides the capability to write to a memory location constantly in fractional seconds. Mostly used to create a persistent value in a game.
Updated 2 years ago
The future is now. Read Hardware inputs from devices plugged into a computer, cross-platform!
Updated 2 years ago
Shares screens with clients. Built for speed and portability with custom protocol.
Updated 2 years ago
Handles capturing, storing, and transmitting screenshots from an arcade PC to a custom web server.
Updated 2 years ago
Renders filled polygons using fast pixel blitting and odd-parity polygon scanline filling.
Updated 2 years ago
Exactly what it sounds like. A CSS template that can be copied over to an OBS browser source with stylish animations and works right out-of-the-box.
Updated 2 years ago
The future is now. The true sigIRC client using socket programming.
Updated 2 years ago
Parking calculator for D4DJ
Updated 2 years ago
Tracks POTD Stats and Items obtained while playing and displays them in a nice overlay.
Updated 2 years ago
Updated 2 years ago
An entirely java-based barebones terminal engine written for simplicity and probably the framework for making my future terminal-based games!
Updated 2 years ago
Updated 2 years ago
Updated 2 years ago
Fastest pixel blitting renderer being created in Java. 3D renderer. For educational purposes and most importantly, FUN
Updated 2 years ago