- Japanese Rhythm Game Arcade
- http://twitch.tv/sigonitori
-
Only-for-fun Hobbyist programmer. 22+ years of programming life. I like to help others learn programming. I stream coding sessions. Nico Nico Nii~!
- Joined on Aug 04, 2022
Updated 2 years ago
v2 of my auto crafting system for FFXIV. Able to automatically craft things using programming logic and modular components with built-in crafting simulations.
Updated 2 years ago
Spaced snake-like trails
Updated 2 years ago
Complete Java Project template for running and creating Jar files for Java projects, with built-in fast-pixel blitting engine.
Updated 2 years ago
Updated 2 years ago
Updated 2 years ago
A marathon map creator for osu!. Allows the user to select multiple beatmaps and have them combined into one continuous chart.
Updated 3 years ago
HTTP Client example.
Updated 3 years ago
A game highly inspired by Rabi-Ribi being developed using a custom-developed Sig game engine from the ground up with a proper game studio!
Updated 3 years ago
A multi-universe randomizer for Rabi-Ribi. Multi universe will attempt to randomize locations such that multiple players must work together to find each others' items, which then unlocks new paths in each player's world. A separate client will allow playe
Updated 3 years ago
The future is now. Read Hardware inputs from devices plugged into a computer, cross-platform!
Updated 3 years ago
Shares screens with clients. Built for speed and portability with custom protocol.
Updated 3 years ago
Handles capturing, storing, and transmitting screenshots from an arcade PC to a custom web server.
Updated 3 years ago
Renders filled polygons using fast pixel blitting and odd-parity polygon scanline filling.
Updated 3 years ago
The future is now. The true sigIRC client using socket programming.
Updated 3 years ago