sigonasr2
  • Japanese Rhythm Game Arcade
  • http://twitch.tv/sigonitori
  • Only-for-fun Hobbyist programmer. 22+ years of programming life. I like to help others learn programming. I stream coding sessions. Nico Nico Nii~!

  • Joined on Aug 04, 2022

Updated 2 years ago

v2 of my auto crafting system for FFXIV. Able to automatically craft things using programming logic and modular components with built-in crafting simulations.

Updated 2 years ago

Spaced snake-like trails

Updated 2 years ago

Complete Java Project template for running and creating Jar files for Java projects, with built-in fast-pixel blitting engine.

Updated 2 years ago

Updated 2 years ago

Updated 2 years ago

A marathon map creator for osu!. Allows the user to select multiple beatmaps and have them combined into one continuous chart.

Updated 3 years ago

HTTP Client example.

Updated 3 years ago

A game highly inspired by Rabi-Ribi being developed using a custom-developed Sig game engine from the ground up with a proper game studio!

Updated 3 years ago

A multi-universe randomizer for Rabi-Ribi. Multi universe will attempt to randomize locations such that multiple players must work together to find each others' items, which then unlocks new paths in each player's world. A separate client will allow playe

Updated 3 years ago

The future is now. Read Hardware inputs from devices plugged into a computer, cross-platform!

Updated 3 years ago

Shares screens with clients. Built for speed and portability with custom protocol.

Updated 3 years ago

Handles capturing, storing, and transmitting screenshots from an arcade PC to a custom web server.

Updated 3 years ago

Renders filled polygons using fast pixel blitting and odd-parity polygon scanline filling.

Updated 3 years ago

The future is now. The true sigIRC client using socket programming.

Updated 3 years ago