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/*
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OneLoneCoder.com - MicroGame1 - Cave Diver |
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"Err..." - @Javidx9 |
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Disclaimer |
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~~~~~~~~~~ |
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I don't care what you use this for. It's intended to be educational, and perhaps |
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to the oddly minded - a little bit of fun. Please hack this, change it and use it |
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in any way you see fit. BUT, you acknowledge that I am not responsible for anything |
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bad that happens as a result of your actions. However, if good stuff happens, I |
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would appreciate a shout out, or at least give the blog some publicity for me. |
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Cheers! |
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Background |
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~~~~~~~~~~ |
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Often as an exercide, I'll try to right code where every byte of source code |
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should count. I feel that this is an excellent way to practice logic, code |
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comprehension and smarmy arrogance. |
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Author |
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~~~~~~ |
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Twitter: @javidx9 |
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Blog: www.onelonecoder.com |
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Video: |
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~~~~~~ |
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https://youtu.be/oJGx8cqaJLc
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Last Updated: 16/10/2017 |
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*/ |
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#include <iostream> |
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#include <thread> |
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using namespace std; |
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using namespace chrono; |
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// NOTE!! WILL ONLY WORK WITH UPDATED WINDOWS 10
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#include <Windows.h> |
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int main() |
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{ |
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DWORD d = 0; |
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GetConsoleMode(GetStdHandle(STD_OUTPUT_HANDLE), &d); |
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SetConsoleMode(GetStdHandle(STD_OUTPUT_HANDLE), d | 0x0004); // ??? Mystery Console Mode Feature!
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GetConsoleMode(GetStdHandle(STD_INPUT_HANDLE), &d); |
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SetConsoleMode(GetStdHandle(STD_INPUT_HANDLE), d | 0x0200); |
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auto tp1 = system_clock::now(); auto tp2 = tp1; |
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char s[80 * 30] = {'\0'}; |
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char n[10]; |
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auto pfxy = [](const char* b, int x, int y) {printf("\x1B[%d;%dH%s", y, x, b);}; |
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auto sbxy = [&](int x, int y, char c){s[y * 80 + x] = c; }; |
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float t = 0.0f, f = 0.0f, tt = 0.0f; // Timing Variables
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float w = 20.0f, m = 40.0f, tw = 20.0f, tm = 40.0f; // World Shape Variables
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float e = 1.0f, c = 40.0f; // Difficulty, Player Position
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int r = 0, h = 1000; // Player Score
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while (h>0) |
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{ |
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// Timing
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this_thread::sleep_for(10ms); |
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tp2 = system_clock::now(); |
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duration<float> elapsedTime = tp2 - tp1; tp1 = tp2; |
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t+=(f=elapsedTime.count()); tt += f; |
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// Get and Handle Input
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for (int i = 0; i < 2; i++) if (GetAsyncKeyState("\x25\x27"[i])!= 0) c += (i?1:-1) * 40.0f * f; |
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// Update World
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if (t >= 1.5f){ t -= 1.5f; tw = rand() % 10 + 10; tm = rand() % (76 - ((int)tw >> 1)) + 4; } |
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e += f*0.001f; w += (tw - w) * e * f; m += (tm - m) * e * f; |
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float p = sinf(tt * e) * m / 2.0f + 40.0f; |
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// Fill Row
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for (int x = 0; x < 79; x++) |
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if (x+1 < p-w/2 || x> p+w/2) sbxy(x,r,'.'); |
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else if (x == (int)(p - (w / 2)) || x== (int)(p + (w / 2))) sbxy(x, r, '#'); |
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else sbxy(x,r,' '); |
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// Scrolling Effect
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sbxy(79, r, '\0'); (r += 1) %= 28; |
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// Draw To Screen
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for (int y = 1; y < 28; y++) pfxy(&s[((y+28+r)%28) * 80], 0, y); |
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pfxy("O-V-O", c - 2, 2); pfxy(" O-O ", c - 2, 3); pfxy(" V ", c - 2, 4); |
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// Collision Checking & Health Update
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h -= s[((4 + r) % 28) * 80 + ((int)c - 2)] == '.'; |
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// Draw HUD
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pfxy("===============================================================================", 0, 28); |
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pfxy("Cave Diver - www.onelonecoder.com - Left Arrow / Right Arrow - Survive!", 2, 29); |
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_itoa_s((int)(tt * 100.0f), n, 10, 10); |
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pfxy("Distance Fallen: ", 2, 30); pfxy(n, 19, 30); |
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_itoa_s(h, n, 10, 10); |
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pfxy("Health: ", 40, 30); pfxy(n, 48, 30); |
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} |
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pfxy("Dead...\n", 70, 30); |
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system("pause"); // :-P
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return 0; |
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} |
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