Deliberately update condition when manual condition checking is modified

main
Joshua Sigona 3 years ago
parent 227f115f14
commit 26fe4f0898
  1. 19
      SigCrafter/src/sig/SigCraft.java

@ -262,7 +262,7 @@ public class SigCraft {
DURABILITY=40; DURABILITY=40;
CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
PerformSkill("Inner Quiet"); PerformSkill("Inner Quiet");
CONDITION_CHECK = false; CONDITION_CHECK = false;UpdateCondition();
PerformSkill("Waste Not II"); PerformSkill("Waste Not II");
UseRegularTouch(); UseRegularTouch();
UseRegularTouch(); UseRegularTouch();
@ -279,16 +279,16 @@ public class SigCraft {
DURABILITY=40; DURABILITY=40;
CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
PerformSkill("Inner Quiet"); PerformSkill("Inner Quiet");
CONDITION_CHECK = false; CONDITION_CHECK = false;UpdateCondition();
PerformSkill("Innovation"); PerformSkill("Innovation");
PerformSkill("Waste Not II"); PerformSkill("Waste Not II");
UseRegularTouch(); UseRegularTouch();
UseRegularTouch(); UseRegularTouch();
UseRegularTouch(); UseRegularTouch();
UseRegularTouch(); UseRegularTouch();
CONDITION_CHECK = true; CONDITION_CHECK = true;UpdateCondition();
PerformSkill("Innovation",true); PerformSkill("Innovation",true);
CONDITION_CHECK = false; CONDITION_CHECK = false;UpdateCondition();
UseRegularTouch(); UseRegularTouch();
UseRegularTouch(); UseRegularTouch();
UseRegularTouch(); UseRegularTouch();
@ -299,14 +299,14 @@ public class SigCraft {
DURABILITY=40; DURABILITY=40;
CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
PerformSkill("Inner Quiet"); PerformSkill("Inner Quiet");
CONDITION_CHECK = false; CONDITION_CHECK = false;UpdateCondition();
PerformSkill("Innovation"); PerformSkill("Innovation");
PerformSkill("Waste Not II"); PerformSkill("Waste Not II");
UseRegularTouch(); UseRegularTouch();
UseRegularTouch(); UseRegularTouch();
CONDITION_CHECK = true; CONDITION_CHECK = true;UpdateCondition();
PerformSkill("Innovation",true); PerformSkill("Innovation",true);
CONDITION_CHECK = false; CONDITION_CHECK = false;UpdateCondition();
UseRegularTouch(); UseRegularTouch();
UseRegularTouch(); UseRegularTouch();
UseRegularTouch(); UseRegularTouch();
@ -318,7 +318,7 @@ public class SigCraft {
private static void LoadRotation_40Durability_1200Quality_1Synth_282CP_LV47() { private static void LoadRotation_40Durability_1200Quality_1Synth_282CP_LV47() {
DURABILITY=40; DURABILITY=40;
CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
CONDITION_CHECK = false; CONDITION_CHECK = false;UpdateCondition();
PerformSkill("Inner Quiet"); PerformSkill("Inner Quiet");
PerformSkill("Innovation"); PerformSkill("Innovation");
PerformSkill("Waste Not II"); PerformSkill("Waste Not II");
@ -337,7 +337,7 @@ public class SigCraft {
DURABILITY=40; DURABILITY=40;
CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST);
PerformSkill("Inner Quiet"); PerformSkill("Inner Quiet");
CONDITION_CHECK = false; CONDITION_CHECK = false;UpdateCondition();
PerformSkill("Innovation"); PerformSkill("Innovation");
PerformSkill("Waste Not II"); PerformSkill("Waste Not II");
UseRegularTouch(); UseRegularTouch();
@ -406,6 +406,7 @@ public class SigCraft {
//160,282 <150,<150,<150 POOR //160,282 <150,<150,<150 POOR
//ELSE EXCELLENT //ELSE EXCELLENT
if (!CONDITION_CHECK) { if (!CONDITION_CHECK) {
CURRENT_CONDITION=Condition.NORMAL;
return; return;
} }
try { try {

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