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@ -262,7 +262,7 @@ public class SigCraft { |
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DURABILITY=40; |
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DURABILITY=40; |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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PerformSkill("Inner Quiet"); |
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PerformSkill("Inner Quiet"); |
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CONDITION_CHECK = false; |
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CONDITION_CHECK = false;UpdateCondition(); |
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PerformSkill("Waste Not II"); |
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PerformSkill("Waste Not II"); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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@ -279,16 +279,16 @@ public class SigCraft { |
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DURABILITY=40; |
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DURABILITY=40; |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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PerformSkill("Inner Quiet"); |
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PerformSkill("Inner Quiet"); |
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CONDITION_CHECK = false; |
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CONDITION_CHECK = false;UpdateCondition(); |
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PerformSkill("Innovation"); |
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PerformSkill("Innovation"); |
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PerformSkill("Waste Not II"); |
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PerformSkill("Waste Not II"); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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CONDITION_CHECK = true; |
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CONDITION_CHECK = true;UpdateCondition(); |
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PerformSkill("Innovation",true); |
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PerformSkill("Innovation",true); |
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CONDITION_CHECK = false; |
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CONDITION_CHECK = false;UpdateCondition(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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@ -299,14 +299,14 @@ public class SigCraft { |
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DURABILITY=40; |
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DURABILITY=40; |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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PerformSkill("Inner Quiet"); |
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PerformSkill("Inner Quiet"); |
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CONDITION_CHECK = false; |
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CONDITION_CHECK = false;UpdateCondition(); |
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PerformSkill("Innovation"); |
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PerformSkill("Innovation"); |
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PerformSkill("Waste Not II"); |
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PerformSkill("Waste Not II"); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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CONDITION_CHECK = true; |
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CONDITION_CHECK = true;UpdateCondition(); |
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PerformSkill("Innovation",true); |
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PerformSkill("Innovation",true); |
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CONDITION_CHECK = false; |
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CONDITION_CHECK = false;UpdateCondition(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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@ -318,7 +318,7 @@ public class SigCraft { |
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private static void LoadRotation_40Durability_1200Quality_1Synth_282CP_LV47() { |
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private static void LoadRotation_40Durability_1200Quality_1Synth_282CP_LV47() { |
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DURABILITY=40; |
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DURABILITY=40; |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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CONDITION_CHECK = false; |
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CONDITION_CHECK = false;UpdateCondition(); |
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PerformSkill("Inner Quiet"); |
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PerformSkill("Inner Quiet"); |
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PerformSkill("Innovation"); |
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PerformSkill("Innovation"); |
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PerformSkill("Waste Not II"); |
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PerformSkill("Waste Not II"); |
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@ -337,7 +337,7 @@ public class SigCraft { |
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DURABILITY=40; |
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DURABILITY=40; |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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CURRENT_CRAFT = new Craft(CONTROL,LEVEL,CP,BASE_PROGRESS,PROGRESS_GOAL,QUALITY_GOAL,GUARANTEED,DURABILITY,CRAFT_PROGRESS,CRAFT_QUALITY,DURABILITY,CP,1,1,1,RECIPE_LEVEL,Status.NORMAL,BUFFLIST); |
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PerformSkill("Inner Quiet"); |
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PerformSkill("Inner Quiet"); |
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CONDITION_CHECK = false; |
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CONDITION_CHECK = false;UpdateCondition(); |
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PerformSkill("Innovation"); |
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PerformSkill("Innovation"); |
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PerformSkill("Waste Not II"); |
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PerformSkill("Waste Not II"); |
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UseRegularTouch(); |
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UseRegularTouch(); |
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@ -406,6 +406,7 @@ public class SigCraft { |
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//160,282 <150,<150,<150 POOR
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//160,282 <150,<150,<150 POOR
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//ELSE EXCELLENT
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//ELSE EXCELLENT
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if (!CONDITION_CHECK) { |
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if (!CONDITION_CHECK) { |
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CURRENT_CONDITION=Condition.NORMAL; |
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return; |
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return; |
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} |
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} |
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try { |
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try { |
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