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cutscenes | 7 years ago | |
events | 7 years ago | |
items | 7 years ago | |
README.md | 7 years ago | |
room_background_ids_original.txt | 7 years ago | |
room_background_images.md | 7 years ago | |
room_colors.md | 7 years ago | |
room_colors_original.txt | 7 years ago | |
roomtypes.md | 7 years ago | |
tile_layer_draw_order.md | 7 years ago |
README.md
Detailed Documentation
Rabi-Ribi Map Editing Main Page
This is the detailed documentation for some of the more technical aspects of map editing (especially events).
Basically we store id tables and miscellaneous notes here, as a reference. Click around the various files in this directory to look through them.
Event Basics:
How to use events
- Suppose you want to place a certain type of event (e.g. a heal point)
- First, remember the location of a known heal point (e.g. the big flower near aruraune)
- Then open up the corresponding map and go to that location and note down the event id.
- Place that event id in the map to get a heal point.
For some of the more technical events, some information may be found in the events directory
Item Basics:
The table of item ids can be found in the detailed docs.
Note: In custom maps, picking up the Congratulations! trophy (item id 42) will display the time and end the game.
Room Background/Type/Color Basics:
To modify these, make the roombg/roomtype/roomcolor layers visible and change the name labels of the room tiles.
- Background Images
- Room Color List
- Room Types
- The room colors / background ids used in the original game can be found from these text files:
Note: you may need to restart the game for changes in room backgrounds/types/colors to take effect properly.
Cutscene Basics:
To modify cutscenes, create two new text files, story_emot.rbrb and story_text.rbrb, and put them in the same folder as your map files.
story_emot.rbrb is for character portraits and emotions, story_text.rbrb is for cutscene text/dialogue.