Merge pull request #1 from NuclearCheese/new_event_ids

New event ids
master
wcko87 7 years ago committed by GitHub
commit fc2dfd92e7
  1. 4
      docs/events/entities.md
  2. 3
      docs/events/map_transitions_and_warps.md
  3. 21
      docs/events/misc_events.md
  4. 19
      docs/events/tile_events.md

@ -97,6 +97,7 @@ If the entity is not listed here, it just spawns in an Erina. Usually a small on
- **[1019] Red laser** - **[1019] Red laser**
- Fires left. Deals significantly less damage than event 1008. - Fires left. Deals significantly less damage than event 1008.
- Direction can be changed with all direction modifiers. - Direction can be changed with all direction modifiers.
- Place an entity with ID in the range of 200 .. 205 below this entity to change the timing of when the laser fires.
- **[1020] Saya** - **[1020] Saya**
- **[1021] Syaro** - **[1021] Syaro**
@ -395,6 +396,9 @@ If the entity is not listed here, it just spawns in an Erina. Usually a small on
- **[1164] Bunny ghost** - **[1164] Bunny ghost**
- Higher type modifier makes it deal more damage. - Higher type modifier makes it deal more damage.
- **[1174] Hall of Memories DLC area purple laser**
- Direction can be changed with all direction modifiers.
### Unimplemented, semi-functional events ### Unimplemented, semi-functional events
- **[1001] "Small Slime"** - **[1001] "Small Slime"**

@ -111,3 +111,6 @@ Note: If you touch CROSS MAP OFF, the next warp stone will not warp you to a dif
Note: Direct warps are disabled if the computer room background is used in the room. It is disabled until you trigger the event that activates the computer room. Note: Direct warps are disabled if the computer room background is used in the room. It is disabled until you trigger the event that activates the computer room.
# Doors
Doors are created simply by placing event 80 or 81 just above the floor. Doors will warp the player exactly two screens upwards (event 80) or downwards (event 81).

@ -0,0 +1,21 @@
# Misc. Events
This file contains event IDs that haven't been sorted into other files, and might later be moved into a more specific category.
- **[34] Start point**
- Spawns Erina here. In custom maps, the game will look for this event in area0.map
- **[42] Auto save**
- When Erina passes this event, the game triggers an autosave. Autosave is then disabled until Erina passes an autosave reset event.
- **[44] Auto save reset**
- When Erina passes this event, auto save events are reenabled.
- **[45] Heal point**
- Spawns a glowing heal point. When Erina stands near this, her HP recovers.
- **[224] Save point**
- Spawns a save point. Typically built in a 2 wide by 3 tall rectangle, rising up above the ground.
- **[250] Easter egg**
- Spawns an easter egg item.

@ -25,10 +25,19 @@ If a block disappears, any collision attached to it also disappears. Conversely,
- **[8] Cracked block** - **[8] Cracked block**
- If Erina steps on this block, it makes a snapping sound, then disappears a short amount of time later. - If Erina steps on this block, it makes a snapping sound, then disappears a short amount of time later.
- **[192] Reset breakable blocks**
- Passing through this resets breakable blocks.
- **[30] Low Item% block** - **[30] Low Item% block**
- These blocks are only visible in Low Item% mode. Upon reaching 10% item collection rate, they disappear. - These blocks are only visible in Low Item% mode. Upon reaching 10% item collection rate, they disappear.
- **[237] Timer block**
- These blocks are normlly replaced with a dashed outline without collision. Upon collecting a timer item, they temporarily appear and become solid.
- **[238] Timer item**
- Upon collecting this, timer blocks are temporarily made solid. The time can be controlled by placing a type modifier event above it (5000+).
- **[160] Boss gate** - **[160] Boss gate**
- This block becomes solid when boss mode is activated, and disappears afterwards. - This block becomes solid when boss mode is activated, and disappears afterwards.
@ -49,3 +58,13 @@ If a block disappears, any collision attached to it also disappears. Conversely,
- Allows Erina to touch certain sides of a spike tile without taking damage. Place around spike tiles as needed. Example: - Allows Erina to touch certain sides of a spike tile without taking damage. Place around spike tiles as needed. Example:
![paintdotnet_2017-09-10_01-43-46](https://user-images.githubusercontent.com/19506837/30246488-82aa2c2c-95c9-11e7-9d5d-d9fcd978ac52.png) ![paintdotnet_2017-09-10_01-43-46](https://user-images.githubusercontent.com/19506837/30246488-82aa2c2c-95c9-11e7-9d5d-d9fcd978ac52.png)
- **[483] Take fall damage and reset**
- Passing through this tile causes Erina to take damage and be warped to where she came from (as seen in the Ravine DLC area).
- **[193] Hide layer 2**
- **[194] Show layer 2**
- Allows toggling the visibility of layer 2.
- **[512 .. 515] Hall of Memories DLC area color blocks (red/blue/green/purple)**
- Defeating the corresponding miniboss breaks these blocks.

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