diff --git a/docs/events/entities.md b/docs/events/entities.md index e149e05..e233358 100644 --- a/docs/events/entities.md +++ b/docs/events/entities.md @@ -97,6 +97,7 @@ If the entity is not listed here, it just spawns in an Erina. Usually a small on - **[1019] Red laser** - Fires left. Deals significantly less damage than event 1008. - Direction can be changed with all direction modifiers. + - Place an entity with ID in the range of 200 .. 205 below this entity to change the timing of when the laser fires. - **[1020] Saya** - **[1021] Syaro** @@ -395,6 +396,9 @@ If the entity is not listed here, it just spawns in an Erina. Usually a small on - **[1164] Bunny ghost** - Higher type modifier makes it deal more damage. +- **[1174] Hall of Memories DLC area purple laser** + - Direction can be changed with all direction modifiers. + ### Unimplemented, semi-functional events - **[1001] "Small Slime"** diff --git a/docs/events/map_transitions_and_warps.md b/docs/events/map_transitions_and_warps.md index dbc7b8c..09491d4 100644 --- a/docs/events/map_transitions_and_warps.md +++ b/docs/events/map_transitions_and_warps.md @@ -111,3 +111,6 @@ Note: If you touch CROSS MAP OFF, the next warp stone will not warp you to a dif Note: Direct warps are disabled if the computer room background is used in the room. It is disabled until you trigger the event that activates the computer room. +# Doors + +Doors are created simply by placing event 80 or 81 just above the floor. Doors will warp the player exactly two screens upwards (event 80) or downwards (event 81). diff --git a/docs/events/misc_events.md b/docs/events/misc_events.md new file mode 100644 index 0000000..83d4d10 --- /dev/null +++ b/docs/events/misc_events.md @@ -0,0 +1,21 @@ +# Misc. Events + +This file contains event IDs that haven't been sorted into other files, and might later be moved into a more specific category. + +- **[34] Start point** + - Spawns Erina here. In custom maps, the game will look for this event in area0.map + +- **[42] Auto save** + - When Erina passes this event, the game triggers an autosave. Autosave is then disabled until Erina passes an autosave reset event. + +- **[44] Auto save reset** + - When Erina passes this event, auto save events are reenabled. + +- **[45] Heal point** + - Spawns a glowing heal point. When Erina stands near this, her HP recovers. + +- **[224] Save point** + - Spawns a save point. Typically built in a 2 wide by 3 tall rectangle, rising up above the ground. + +- **[250] Easter egg** + - Spawns an easter egg item. diff --git a/docs/events/tile_events.md b/docs/events/tile_events.md index 238c334..aa4ac27 100644 --- a/docs/events/tile_events.md +++ b/docs/events/tile_events.md @@ -25,10 +25,19 @@ If a block disappears, any collision attached to it also disappears. Conversely, - **[8] Cracked block** - If Erina steps on this block, it makes a snapping sound, then disappears a short amount of time later. + +- **[192] Reset breakable blocks** + - Passing through this resets breakable blocks. - **[30] Low Item% block** - These blocks are only visible in Low Item% mode. Upon reaching 10% item collection rate, they disappear. +- **[237] Timer block** + - These blocks are normlly replaced with a dashed outline without collision. Upon collecting a timer item, they temporarily appear and become solid. + +- **[238] Timer item** + - Upon collecting this, timer blocks are temporarily made solid. The time can be controlled by placing a type modifier event above it (5000+). + - **[160] Boss gate** - This block becomes solid when boss mode is activated, and disappears afterwards. @@ -49,3 +58,13 @@ If a block disappears, any collision attached to it also disappears. Conversely, - Allows Erina to touch certain sides of a spike tile without taking damage. Place around spike tiles as needed. Example: ![paintdotnet_2017-09-10_01-43-46](https://user-images.githubusercontent.com/19506837/30246488-82aa2c2c-95c9-11e7-9d5d-d9fcd978ac52.png) + +- **[483] Take fall damage and reset** + - Passing through this tile causes Erina to take damage and be warped to where she came from (as seen in the Ravine DLC area). + +- **[193] Hide layer 2** +- **[194] Show layer 2** + - Allows toggling the visibility of layer 2. + +- **[512 .. 515] Hall of Memories DLC area color blocks (red/blue/green/purple)** + - Defeating the corresponding miniboss breaks these blocks.