From 51473eb8c86662b9e6ccf16cd899d51b4ead5712 Mon Sep 17 00:00:00 2001 From: NuclearCheese <32045777+NuclearCheese@users.noreply.github.com> Date: Sat, 23 Sep 2017 13:21:54 -0400 Subject: [PATCH 1/5] Update tile_events.md --- docs/events/tile_events.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) diff --git a/docs/events/tile_events.md b/docs/events/tile_events.md index 238c334..bf189df 100644 --- a/docs/events/tile_events.md +++ b/docs/events/tile_events.md @@ -25,10 +25,19 @@ If a block disappears, any collision attached to it also disappears. Conversely, - **[8] Cracked block** - If Erina steps on this block, it makes a snapping sound, then disappears a short amount of time later. + +- **[192] Reset breakable blocks** + - Passing through this resets breakable blocks. - **[30] Low Item% block** - These blocks are only visible in Low Item% mode. Upon reaching 10% item collection rate, they disappear. +- **[237] Timer block** + - These blocks are normlly replaced with a dashed outline without collision. Upon collecting a timer item, they temporarily appear and become solid. + +- **[238] Timer item** + - Upon collecting this, timer blocks are temporarily made solid. The time can be controlled by placing a type modifier event above it (5000+). + - **[160] Boss gate** - This block becomes solid when boss mode is activated, and disappears afterwards. @@ -49,3 +58,7 @@ If a block disappears, any collision attached to it also disappears. Conversely, - Allows Erina to touch certain sides of a spike tile without taking damage. Place around spike tiles as needed. Example: ![paintdotnet_2017-09-10_01-43-46](https://user-images.githubusercontent.com/19506837/30246488-82aa2c2c-95c9-11e7-9d5d-d9fcd978ac52.png) + +- **[193] Hide layer 2** +- **[194] Show layer 2** + - Allows toggling the visibility of layer 2. From 90899e0b8a9b4ea2f5aab6266ada2053bd695970 Mon Sep 17 00:00:00 2001 From: NuclearCheese <32045777+NuclearCheese@users.noreply.github.com> Date: Sat, 23 Sep 2017 13:25:35 -0400 Subject: [PATCH 2/5] Update entities.md --- docs/events/entities.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/docs/events/entities.md b/docs/events/entities.md index e149e05..e233358 100644 --- a/docs/events/entities.md +++ b/docs/events/entities.md @@ -97,6 +97,7 @@ If the entity is not listed here, it just spawns in an Erina. Usually a small on - **[1019] Red laser** - Fires left. Deals significantly less damage than event 1008. - Direction can be changed with all direction modifiers. + - Place an entity with ID in the range of 200 .. 205 below this entity to change the timing of when the laser fires. - **[1020] Saya** - **[1021] Syaro** @@ -395,6 +396,9 @@ If the entity is not listed here, it just spawns in an Erina. Usually a small on - **[1164] Bunny ghost** - Higher type modifier makes it deal more damage. +- **[1174] Hall of Memories DLC area purple laser** + - Direction can be changed with all direction modifiers. + ### Unimplemented, semi-functional events - **[1001] "Small Slime"** From 05bdc219574d1f7f5dd7be5af521ed05397c2115 Mon Sep 17 00:00:00 2001 From: NuclearCheese <32045777+NuclearCheese@users.noreply.github.com> Date: Sat, 23 Sep 2017 13:31:02 -0400 Subject: [PATCH 3/5] Update tile_events.md --- docs/events/tile_events.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/docs/events/tile_events.md b/docs/events/tile_events.md index bf189df..aa4ac27 100644 --- a/docs/events/tile_events.md +++ b/docs/events/tile_events.md @@ -59,6 +59,12 @@ If a block disappears, any collision attached to it also disappears. Conversely, ![paintdotnet_2017-09-10_01-43-46](https://user-images.githubusercontent.com/19506837/30246488-82aa2c2c-95c9-11e7-9d5d-d9fcd978ac52.png) +- **[483] Take fall damage and reset** + - Passing through this tile causes Erina to take damage and be warped to where she came from (as seen in the Ravine DLC area). + - **[193] Hide layer 2** - **[194] Show layer 2** - Allows toggling the visibility of layer 2. + +- **[512 .. 515] Hall of Memories DLC area color blocks (red/blue/green/purple)** + - Defeating the corresponding miniboss breaks these blocks. From feaf23f5bcf41f424cf5a0d417508dd98d63d6de Mon Sep 17 00:00:00 2001 From: NuclearCheese <32045777+NuclearCheese@users.noreply.github.com> Date: Sat, 23 Sep 2017 13:32:50 -0400 Subject: [PATCH 4/5] Update map_transitions_and_warps.md --- docs/events/map_transitions_and_warps.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/docs/events/map_transitions_and_warps.md b/docs/events/map_transitions_and_warps.md index dbc7b8c..09491d4 100644 --- a/docs/events/map_transitions_and_warps.md +++ b/docs/events/map_transitions_and_warps.md @@ -111,3 +111,6 @@ Note: If you touch CROSS MAP OFF, the next warp stone will not warp you to a dif Note: Direct warps are disabled if the computer room background is used in the room. It is disabled until you trigger the event that activates the computer room. +# Doors + +Doors are created simply by placing event 80 or 81 just above the floor. Doors will warp the player exactly two screens upwards (event 80) or downwards (event 81). From 9dd0d114fddaef341d7ad183dc659783c5719aa5 Mon Sep 17 00:00:00 2001 From: NuclearCheese <32045777+NuclearCheese@users.noreply.github.com> Date: Sat, 23 Sep 2017 13:40:59 -0400 Subject: [PATCH 5/5] Create misc_events.md Not sure where these would make sense in the documentation. --- docs/events/misc_events.md | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 docs/events/misc_events.md diff --git a/docs/events/misc_events.md b/docs/events/misc_events.md new file mode 100644 index 0000000..83d4d10 --- /dev/null +++ b/docs/events/misc_events.md @@ -0,0 +1,21 @@ +# Misc. Events + +This file contains event IDs that haven't been sorted into other files, and might later be moved into a more specific category. + +- **[34] Start point** + - Spawns Erina here. In custom maps, the game will look for this event in area0.map + +- **[42] Auto save** + - When Erina passes this event, the game triggers an autosave. Autosave is then disabled until Erina passes an autosave reset event. + +- **[44] Auto save reset** + - When Erina passes this event, auto save events are reenabled. + +- **[45] Heal point** + - Spawns a glowing heal point. When Erina stands near this, her HP recovers. + +- **[224] Save point** + - Spawns a save point. Typically built in a 2 wide by 3 tall rectangle, rising up above the ground. + +- **[250] Easter egg** + - Spawns an easter egg item.