Update common_map_events.md
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				| @ -114,8 +114,8 @@ If a block disappears, any collision attached to it also disappears. Conversely, | ||||
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| Events you typically place in a column or surrounding the entrance to an area, so that Erina has to pass through them to trigger something. | ||||
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 | ||||
| See [music_ids_and_triggers.csv](music_ids_and_triggers.csv) for a list of music triggers. | ||||
| - Walking past a music trigger event changes the currently playing music. | ||||
| - See [music_ids_and_triggers.csv](music_ids_and_triggers.csv) for a list of music triggers. | ||||
|   - Walking past a music trigger event changes the currently playing music. | ||||
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 | ||||
| - **[42] Auto save** | ||||
|   - When Erina passes this event, the game triggers an autosave.  Autosave is then disabled until Erina passes an autosave reset event. | ||||
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