From e0a30341b7aaf03220f9b06b0019488978d3067c Mon Sep 17 00:00:00 2001 From: wcko87 Date: Wed, 10 Jan 2018 00:26:11 +0800 Subject: [PATCH] Update common_map_events.md --- docs/events/common_map_events.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/events/common_map_events.md b/docs/events/common_map_events.md index 8e1c371..802b49b 100644 --- a/docs/events/common_map_events.md +++ b/docs/events/common_map_events.md @@ -114,8 +114,8 @@ If a block disappears, any collision attached to it also disappears. Conversely, Events you typically place in a column or surrounding the entrance to an area, so that Erina has to pass through them to trigger something. -See [music_ids_and_triggers.csv](music_ids_and_triggers.csv) for a list of music triggers. -- Walking past a music trigger event changes the currently playing music. +- See [music_ids_and_triggers.csv](music_ids_and_triggers.csv) for a list of music triggers. + - Walking past a music trigger event changes the currently playing music. - **[42] Auto save** - When Erina passes this event, the game triggers an autosave. Autosave is then disabled until Erina passes an autosave reset event.