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@ -114,8 +114,8 @@ If a block disappears, any collision attached to it also disappears. Conversely, |
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Events you typically place in a column or surrounding the entrance to an area, so that Erina has to pass through them to trigger something. |
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Events you typically place in a column or surrounding the entrance to an area, so that Erina has to pass through them to trigger something. |
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See [music_ids_and_triggers.csv](music_ids_and_triggers.csv) for a list of music triggers. |
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- See [music_ids_and_triggers.csv](music_ids_and_triggers.csv) for a list of music triggers. |
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- Walking past a music trigger event changes the currently playing music. |
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- Walking past a music trigger event changes the currently playing music. |
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- **[42] Auto save** |
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- **[42] Auto save** |
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- When Erina passes this event, the game triggers an autosave. Autosave is then disabled until Erina passes an autosave reset event. |
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- When Erina passes this event, the game triggers an autosave. Autosave is then disabled until Erina passes an autosave reset event. |
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