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@ -3,11 +3,13 @@ Room Types (in the `roomtype` object layer) affect how the camera scrolls. This |
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### Room types: |
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``` |
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0: no camera |
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0: unused room. will be automatically to set to -1 if above a positive-valued room |
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1: single room, no scroll |
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2: horizontal room |
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3: vertical room |
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4: free camera room (can be used for horizontal, vertical, or open room) |
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5: map transition room (draws an arrow in the minimap, connects with horizontal rooms) |
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-1, -2: not sure yet |
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-1: Prevents the camera from entering a room from above or below (it can still enter from the sides) |
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-2: Prevents the camera from entering a room from the left or right (it can still enter from above/below) |
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-3: Prevents the camera from entering a room from any direction. |
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``` |
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