Update roomtypes.md
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@ -3,11 +3,13 @@ Room Types (in the `roomtype` object layer) affect how the camera scrolls. This
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### Room types:
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```
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0: no camera
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0: unused room. will be automatically to set to -1 if above a positive-valued room
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1: single room, no scroll
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2: horizontal room
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3: vertical room
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4: free camera room (can be used for horizontal, vertical, or open room)
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5: map transition room (draws an arrow in the minimap, connects with horizontal rooms)
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-1, -2: not sure yet
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-1: Prevents the camera from entering a room from above or below (it can still enter from the sides)
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-2: Prevents the camera from entering a room from the left or right (it can still enter from above/below)
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-3: Prevents the camera from entering a room from any direction.
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```
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