diff --git a/docs/roomtypes.md b/docs/roomtypes.md index 46a094f..ff29a66 100644 --- a/docs/roomtypes.md +++ b/docs/roomtypes.md @@ -3,11 +3,13 @@ Room Types (in the `roomtype` object layer) affect how the camera scrolls. This ### Room types: ``` -0: no camera +0: unused room. will be automatically to set to -1 if above a positive-valued room 1: single room, no scroll 2: horizontal room 3: vertical room 4: free camera room (can be used for horizontal, vertical, or open room) 5: map transition room (draws an arrow in the minimap, connects with horizontal rooms) --1, -2: not sure yet +-1: Prevents the camera from entering a room from above or below (it can still enter from the sides) +-2: Prevents the camera from entering a room from the left or right (it can still enter from above/below) +-3: Prevents the camera from entering a room from any direction. ```