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# Room Types |
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Room Types (in the `roomtype` object layer) affect how the camera scrolls. This is used to create long or large rooms that span multiple minimap tiles in the game. |
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### Room types: |
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``` |
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0: no camera |
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1: single room, no scroll |
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2: horizontal room |
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3: vertical room |
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4: free camera room (can be used for horizontal, vertical, or open room) |
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5: map transition room (draws an arrow in the minimap, connects with horizontal rooms) |
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-1, -2: not sure yet |
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``` |
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