From 7274438e94caf6bd6690b9b1bcc02c1451a5dddc Mon Sep 17 00:00:00 2001 From: wcko87 Date: Mon, 4 Sep 2017 08:15:44 +0800 Subject: [PATCH] Create roomtypes.md --- docs/roomtypes.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 docs/roomtypes.md diff --git a/docs/roomtypes.md b/docs/roomtypes.md new file mode 100644 index 0000000..46a094f --- /dev/null +++ b/docs/roomtypes.md @@ -0,0 +1,13 @@ +# Room Types +Room Types (in the `roomtype` object layer) affect how the camera scrolls. This is used to create long or large rooms that span multiple minimap tiles in the game. + +### Room types: +``` +0: no camera +1: single room, no scroll +2: horizontal room +3: vertical room +4: free camera room (can be used for horizontal, vertical, or open room) +5: map transition room (draws an arrow in the minimap, connects with horizontal rooms) +-1, -2: not sure yet +```