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# Room Types
Room Types (in the `roomtype` object layer) affect how the camera scrolls. This is used to create long or large rooms that span multiple minimap tiles in the game.
### Room types:
```
0: no camera
1: single room, no scroll
2: horizontal room
3: vertical room
4: free camera room (can be used for horizontal, vertical, or open room)
5: map transition room (draws an arrow in the minimap, connects with horizontal rooms)
-1, -2: not sure yet
```
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