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@ -26,9 +26,18 @@ If a block disappears, any collision attached to it also disappears. Conversely, |
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- **[8] Cracked block** |
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- If Erina steps on this block, it makes a snapping sound, then disappears a short amount of time later. |
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- **[192] Reset breakable blocks** |
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- Passing through this resets breakable blocks. |
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- **[30] Low Item% block** |
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- These blocks are only visible in Low Item% mode. Upon reaching 10% item collection rate, they disappear. |
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- **[237] Timer block** |
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- These blocks are normlly replaced with a dashed outline without collision. Upon collecting a timer item, they temporarily appear and become solid. |
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- **[238] Timer item** |
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- Upon collecting this, timer blocks are temporarily made solid. The time can be controlled by placing a type modifier event above it (5000+). |
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- **[160] Boss gate** |
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- This block becomes solid when boss mode is activated, and disappears afterwards. |
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@ -49,3 +58,7 @@ If a block disappears, any collision attached to it also disappears. Conversely, |
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- Allows Erina to touch certain sides of a spike tile without taking damage. Place around spike tiles as needed. Example: |
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![paintdotnet_2017-09-10_01-43-46](https://user-images.githubusercontent.com/19506837/30246488-82aa2c2c-95c9-11e7-9d5d-d9fcd978ac52.png) |
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- **[193] Hide layer 2** |
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- **[194] Show layer 2** |
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- Allows toggling the visibility of layer 2. |
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