diff --git a/docs/events/tile_events.md b/docs/events/tile_events.md index 238c334..bf189df 100644 --- a/docs/events/tile_events.md +++ b/docs/events/tile_events.md @@ -25,10 +25,19 @@ If a block disappears, any collision attached to it also disappears. Conversely, - **[8] Cracked block** - If Erina steps on this block, it makes a snapping sound, then disappears a short amount of time later. + +- **[192] Reset breakable blocks** + - Passing through this resets breakable blocks. - **[30] Low Item% block** - These blocks are only visible in Low Item% mode. Upon reaching 10% item collection rate, they disappear. +- **[237] Timer block** + - These blocks are normlly replaced with a dashed outline without collision. Upon collecting a timer item, they temporarily appear and become solid. + +- **[238] Timer item** + - Upon collecting this, timer blocks are temporarily made solid. The time can be controlled by placing a type modifier event above it (5000+). + - **[160] Boss gate** - This block becomes solid when boss mode is activated, and disappears afterwards. @@ -49,3 +58,7 @@ If a block disappears, any collision attached to it also disappears. Conversely, - Allows Erina to touch certain sides of a spike tile without taking damage. Place around spike tiles as needed. Example: ![paintdotnet_2017-09-10_01-43-46](https://user-images.githubusercontent.com/19506837/30246488-82aa2c2c-95c9-11e7-9d5d-d9fcd978ac52.png) + +- **[193] Hide layer 2** +- **[194] Show layer 2** + - Allows toggling the visibility of layer 2.