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# Cutscene Emots |
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This is the example `story_emot.rbrb` from the example stage provided by GemaYue. |
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|
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``` |
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Emotion Control (New Update) |
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//VS RITA |
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7 |
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[!T1][!C1Y>6<][!EB11][!EM13][!EE11] |
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[!C4B<5>][!T4][!EB47][!EM42][!EE46] |
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|
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19001 |
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[!C3B<6>][!EP30][!T3][!EB36][!EM33][!EE31] |
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[!T3][!EB36][!EM33][!EE36] |
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[!T3][!EB36][!EM35][!EE33] |
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``` |
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One line of emots should be created per line of dialogue in story_text.rbrb |
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## Format Explanation |
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### Create a Character |
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`[!CXY<Z>]`, where X, Y and Z are replaced by: |
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- X: conversation ID of the created character. (1-6?) |
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- Y: which character is created. (A-Z, from character list below) |
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- Z determines distance from opposite of facing side. (0-9, `-` changes text box color without a portrait or character name) |
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- Wrapping Z in `<>` causes the character to appear on the right facing left, `><` causes them to appear on the left facing right |
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| ID | Character | ID | Character | ID | Character | ID | Character | |
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|----|-----------|----|-----------|----|-----------|----|-----------| |
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| A | Rumi | H | Saya | O | Chocolate | V | Pixie | |
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| B | Rita | I | Cicini | P | Kotri | W | Lilli | |
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| C | Nieve | J | Syaro | Q | Keke Bunny| X |OBJ_DRAGON3| |
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| D | Nixie | K | Cocoa | R | Seana | Y | Erina | |
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| E | Aruraune | L | Ashuri | S | Miriam | Z | Ribbon | |
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| F | Pandora | M | Lilith | T | Miru | ] |No Character| |
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| G | Irisu | N | Vanilla | U | Noah | | | |
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### Set character emotion |
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`[!EXYZ]`, where X, Y and Z are replaced by: |
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- X: which emotion part to modify. (from list of emotion parts below) |
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- Y: which character to modify based on their conversation ID. |
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- Z: emotion value. Refer to portrait viewer in artbook. |
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|
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| ID | Emotion Part | |
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|----|--------------| |
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| B | Eyebrow | |
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| M | Mouth | |
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| E | Eye | |
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| R | Blush (0-4) | |
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| P | Alternate form (Kotri green = 1, kotri blue = 2) | |
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| I | Item (0 or 1) | |
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| T | Tears (0 or 1) | |
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### Select speaking character |
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`[!TX]`, where X is replaced by: |
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- X: talking character by their conversation ID. |
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### Have a character speak without a portrait |
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`[!EPX:]`, where X is replaced by: |
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- X: talking character by their conversation ID. |
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### Set Text Box Color |
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`[~CRGB]`, where R, G, B are replaced by: |
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- R,G,B: Red (0-9), Green (0-9) and Blue (0-9) respectively. |
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- For example: `[~C900]` is red, `[~C099]` is cyan. |
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- Only works if no talking character `]` is set. The talking character normally overrides the text box color with its own. |
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--------------------------- |
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# Some Examples |
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### Example 1 |
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``` |
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[!C1Y<4>][!T1][!EE13][!EB12][!EM14] |
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``` |
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- `[!C1Y<4>]`: Create a left facing Erina |
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- `[!T1]`: set her as the speaker of the current line |
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- `[!EE13]`: set eyes to type 3 |
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- `[!EB12]`: set eyebrows to type 2 |
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- `[!EM14]`: set mouth to type 4 |
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### Example 2 |
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``` |
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[!C2K>5<][!T2][!EI21][!EE22][!EB23][!EM21][!ER24] |
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``` |
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- `[!C2K>5<]`: Create a right facing Cocoa |
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- `[!T2]`: set her as the speaker of the current line |
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- `[!EI21]`: set her accessory to on (goggles for cocoa) |
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- `[!EE22]`: set her eyes to type 2 |
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- `[!EB23]`: set her eyebrows to type 3 |
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- `[!EM21]`: set mouth to type 1 |
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- `[!ER24]`: set blush to max |
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### Example 3 |
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``` |
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[!C1A>1<][!T1][!EP1:] |
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``` |
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- Create a right facing Rumi without a portrait |
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### Example 4 - NPC Emot |
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``` |
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17 |
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[!T2][!C2]>5<][!EB22][!EM21][!EE21][~C594] |
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``` |
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- `[!C2]>5<]`: Creates a blank character |
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- `[~C594]`: Sets text box color to a light green |
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- The rest of the format can be ignored. |
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