diff --git a/a.md b/a.md new file mode 100644 index 0000000..5b13955 --- /dev/null +++ b/a.md @@ -0,0 +1,107 @@ +# Cutscene Emots +This is the example `story_emot.rbrb` from the example stage provided by GemaYue. + +``` +Emotion Control (New Update) +//VS RITA +7 +[!T1][!C1Y>6<][!EB11][!EM13][!EE11] +[!C4B<5>][!T4][!EB47][!EM42][!EE46] + +19001 +[!C3B<6>][!EP30][!T3][!EB36][!EM33][!EE31] +[!T3][!EB36][!EM33][!EE36] +[!T3][!EB36][!EM35][!EE33] +``` + +One line of emots should be created per line of dialogue in story_text.rbrb + +## Format Explanation + +### Create a Character +`[!CXY]`, where X, Y and Z are replaced by: +- X: conversation ID of the created character. (1-6?) +- Y: which character is created. (A-Z, from character list below) +- Z determines distance from opposite of facing side. (0-9, `-` changes text box color without a portrait or character name) +- Wrapping Z in `<>` causes the character to appear on the right facing left, `><` causes them to appear on the left facing right + +| ID | Character | ID | Character | ID | Character | ID | Character | +|----|-----------|----|-----------|----|-----------|----|-----------| +| A | Rumi | H | Saya | O | Chocolate | V | Pixie | +| B | Rita | I | Cicini | P | Kotri | W | Lilli | +| C | Nieve | J | Syaro | Q | Keke Bunny| X |OBJ_DRAGON3| +| D | Nixie | K | Cocoa | R | Seana | Y | Erina | +| E | Aruraune | L | Ashuri | S | Miriam | Z | Ribbon | +| F | Pandora | M | Lilith | T | Miru | ] |No Character| +| G | Irisu | N | Vanilla | U | Noah | | | + +### Set character emotion +`[!EXYZ]`, where X, Y and Z are replaced by: +- X: which emotion part to modify. (from list of emotion parts below) +- Y: which character to modify based on their conversation ID. +- Z: emotion value. Refer to portrait viewer in artbook. + +| ID | Emotion Part | +|----|--------------| +| B | Eyebrow | +| M | Mouth | +| E | Eye | +| R | Blush (0-4) | +| P | Alternate form (Kotri green = 1, kotri blue = 2) | +| I | Item (0 or 1) | +| T | Tears (0 or 1) | + +### Select speaking character +`[!TX]`, where X is replaced by: +- X: talking character by their conversation ID. + +### Have a character speak without a portrait +`[!EPX:]`, where X is replaced by: +- X: talking character by their conversation ID. + +### Set Text Box Color +`[~CRGB]`, where R, G, B are replaced by: +- R,G,B: Red (0-9), Green (0-9) and Blue (0-9) respectively. +- For example: `[~C900]` is red, `[~C099]` is cyan. +- Only works if no talking character `]` is set. The talking character normally overrides the text box color with its own. + +--------------------------- + +# Some Examples + +### Example 1 +``` +[!C1Y<4>][!T1][!EE13][!EB12][!EM14] +``` +- `[!C1Y<4>]`: Create a left facing Erina +- `[!T1]`: set her as the speaker of the current line +- `[!EE13]`: set eyes to type 3 +- `[!EB12]`: set eyebrows to type 2 +- `[!EM14]`: set mouth to type 4 + +### Example 2 +``` +[!C2K>5<][!T2][!EI21][!EE22][!EB23][!EM21][!ER24] +``` +- `[!C2K>5<]`: Create a right facing Cocoa +- `[!T2]`: set her as the speaker of the current line +- `[!EI21]`: set her accessory to on (goggles for cocoa) +- `[!EE22]`: set her eyes to type 2 +- `[!EB23]`: set her eyebrows to type 3 +- `[!EM21]`: set mouth to type 1 +- `[!ER24]`: set blush to max + +### Example 3 +``` +[!C1A>1<][!T1][!EP1:] +``` +- Create a right facing Rumi without a portrait + +### Example 4 - NPC Emot +``` +17 +[!T2][!C2]>5<][!EB22][!EM21][!EE21][~C594] +``` +- `[!C2]>5<]`: Creates a blank character +- `[~C594]`: Sets text box color to a light green +- The rest of the format can be ignored.