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@ -18,7 +18,7 @@ One line of emots should be created per line of dialogue in story_text.rbrb |
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## Format Explanation |
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## Format Explanation |
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### Create a Character |
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### `!C` Create a Character |
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`[!CXY<Z>]`, where X, Y and Z are replaced by: |
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`[!CXY<Z>]`, where X, Y and Z are replaced by: |
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- X: conversation ID of the created character. (1-6?) |
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- X: conversation ID of the created character. (1-6?) |
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- Y: which character is created. (A-Z, from character list below) |
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- Y: which character is created. (A-Z, from character list below) |
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@ -35,7 +35,11 @@ One line of emots should be created per line of dialogue in story_text.rbrb |
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| F | Pandora | M | Lilith | T | Miru | ] |No Character| |
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| F | Pandora | M | Lilith | T | Miru | ] |No Character| |
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| G | Irisu | N | Vanilla | U | Noah | | | |
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| G | Irisu | N | Vanilla | U | Noah | | | |
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### Set character emotion |
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### `!T` Select speaking character |
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`[!TX]`, where X is replaced by: |
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- X: talking character by their conversation ID. |
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### `!E`: Set character emotion |
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`[!EXYZ]`, where X, Y and Z are replaced by: |
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`[!EXYZ]`, where X, Y and Z are replaced by: |
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- X: which emotion part to modify. (from list of emotion parts below) |
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- X: which emotion part to modify. (from list of emotion parts below) |
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- Y: which character to modify based on their conversation ID. |
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- Y: which character to modify based on their conversation ID. |
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@ -53,20 +57,71 @@ One line of emots should be created per line of dialogue in story_text.rbrb |
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| I | Item (0 or 1) | |
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| I | Item (0 or 1) | |
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| T | Tears (0 or 1) | |
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| T | Tears (0 or 1) | |
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### Select speaking character |
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#### How to have a character speak without a portrait: |
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`[!TX]`, where X is replaced by: |
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- X: talking character by their conversation ID. |
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### Have a character speak without a portrait |
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`[!EPX:]`, where X is replaced by: |
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`[!EPX:]`, where X is replaced by: |
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- X: talking character by their conversation ID. |
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- X: talking character by their conversation ID. |
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### Set Text Box Color |
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-------------------- |
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Additional Formats: |
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### `~C` Set Text Box Color |
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`[~CRGB]`, where R, G, B are replaced by: |
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`[~CRGB]`, where R, G, B are replaced by: |
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- R,G,B: Red (0-9), Green (0-9) and Blue (0-9) respectively. |
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- R,G,B: Red (0-9), Green (0-9) and Blue (0-9) respectively. |
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- For example: `[~C900]` is red, `[~C099]` is cyan. |
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- For example: `[~C900]` is red, `[~C099]` is cyan. |
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- Only works if no talking character `]` is set. The talking character normally overrides the text box color with its own. |
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- Only works if no talking character `]` is set. The talking character normally overrides the text box color with its own. |
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### `~E` Fade to Black |
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`[~E0]`: |
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- Causes the screen to fade to black permanently. Cannot be reversed. |
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- Screen remains black after the cutscene. |
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- All `[~EX]`, where `X` is a number, do the same thing. |
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### `~F` Replace speaking character's name: |
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`[~FX]`: where X is replaced by: |
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| X = ? | Name | |
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| :-------- | :---------------- | |
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| <= 0 | \<Character name\> | |
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| 1 | Pixie | |
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| 2 | Lilli | |
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| 3 | ??? | |
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| 4 | Mr. Tako | |
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| 5 | WAERO | |
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| 6 | Jimbow | |
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| 7 | GemaYue | |
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| 8 | Saiste | |
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| 9 | AT2. | |
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| : (10) | Sirluma | |
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| ; (11) | Laluk | |
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| < (12) | Skullo | |
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| = (13) | Yarin | |
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| > (14) | Luei | |
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| ? (15) | Cross | |
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| @ (16) | DUMP | |
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| A (17) | M4 | |
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| B (18) | IAN | |
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| >= C (19) | <Blank> | |
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### `~G` (seems to control CGs) |
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`[~GX]`, where X is replaced by a number. |
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### `~M` Play music during cutscene |
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`[~MX]`, where X is replaced by: |
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| X = ? | Music | |
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| :----- | :------ | |
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| 0 | \<No change\> | |
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| 1 | Melting Point / Midstream Jam | |
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| 2 | Get On With It | |
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| 3 | Sudden Death | |
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| 4 | Hi-Tech Duel | |
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| 5 | Kitty Attack | |
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| 6 | Full On Combat | |
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| 7 | Bounce Bounce | |
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| 8 | Brawl Breaks | |
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| 9+ | Brawl Breaks Ver.2 | |
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---------------------------- |
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# Some Examples |
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# Some Examples |
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