Update story_emot.md

master
wcko87 7 years ago committed by GitHub
parent 4c7efd424e
commit 0aaea290dc
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
  1. 71
      docs/cutscenes/story_emot.md

@ -18,7 +18,7 @@ One line of emots should be created per line of dialogue in story_text.rbrb
## Format Explanation ## Format Explanation
### Create a Character ### `!C` Create a Character
`[!CXY<Z>]`, where X, Y and Z are replaced by: `[!CXY<Z>]`, where X, Y and Z are replaced by:
- X: conversation ID of the created character. (1-6?) - X: conversation ID of the created character. (1-6?)
- Y: which character is created. (A-Z, from character list below) - Y: which character is created. (A-Z, from character list below)
@ -35,7 +35,11 @@ One line of emots should be created per line of dialogue in story_text.rbrb
| F | Pandora | M | Lilith | T | Miru | ] |No Character| | F | Pandora | M | Lilith | T | Miru | ] |No Character|
| G | Irisu | N | Vanilla | U | Noah | | | | G | Irisu | N | Vanilla | U | Noah | | |
### Set character emotion ### `!T` Select speaking character
`[!TX]`, where X is replaced by:
- X: talking character by their conversation ID.
### `!E`: Set character emotion
`[!EXYZ]`, where X, Y and Z are replaced by: `[!EXYZ]`, where X, Y and Z are replaced by:
- X: which emotion part to modify. (from list of emotion parts below) - X: which emotion part to modify. (from list of emotion parts below)
- Y: which character to modify based on their conversation ID. - Y: which character to modify based on their conversation ID.
@ -53,20 +57,71 @@ One line of emots should be created per line of dialogue in story_text.rbrb
| I | Item (0 or 1) | | I | Item (0 or 1) |
| T | Tears (0 or 1) | | T | Tears (0 or 1) |
### Select speaking character #### How to have a character speak without a portrait:
`[!TX]`, where X is replaced by:
- X: talking character by their conversation ID.
### Have a character speak without a portrait
`[!EPX:]`, where X is replaced by: `[!EPX:]`, where X is replaced by:
- X: talking character by their conversation ID. - X: talking character by their conversation ID.
### Set Text Box Color --------------------
Additional Formats:
### `~C` Set Text Box Color
`[~CRGB]`, where R, G, B are replaced by: `[~CRGB]`, where R, G, B are replaced by:
- R,G,B: Red (0-9), Green (0-9) and Blue (0-9) respectively. - R,G,B: Red (0-9), Green (0-9) and Blue (0-9) respectively.
- For example: `[~C900]` is red, `[~C099]` is cyan. - For example: `[~C900]` is red, `[~C099]` is cyan.
- Only works if no talking character `]` is set. The talking character normally overrides the text box color with its own. - Only works if no talking character `]` is set. The talking character normally overrides the text box color with its own.
### `~E` Fade to Black
`[~E0]`:
- Causes the screen to fade to black permanently. Cannot be reversed.
- Screen remains black after the cutscene.
- All `[~EX]`, where `X` is a number, do the same thing.
### `~F` Replace speaking character's name:
`[~FX]`: where X is replaced by:
| X = ? | Name |
| :-------- | :---------------- |
| <= 0 | \<Character name\> |
| 1 | Pixie |
| 2 | Lilli |
| 3 | ??? |
| 4 | Mr. Tako |
| 5 | WAERO |
| 6 | Jimbow |
| 7 | GemaYue |
| 8 | Saiste |
| 9 | AT2. |
| : (10) | Sirluma |
| ; (11) | Laluk |
| < (12) | Skullo |
| = (13) | Yarin |
| > (14) | Luei |
| ? (15) | Cross |
| @ (16) | DUMP |
| A (17) | M4 |
| B (18) | IAN |
| >= C (19) | <Blank> |
### `~G` (seems to control CGs)
`[~GX]`, where X is replaced by a number.
### `~M` Play music during cutscene
`[~MX]`, where X is replaced by:
| X = ? | Music |
| :----- | :------ |
| 0 | \<No change\> |
| 1 | Melting Point / Midstream Jam |
| 2 | Get On With It |
| 3 | Sudden Death |
| 4 | Hi-Tech Duel |
| 5 | Kitty Attack |
| 6 | Full On Combat |
| 7 | Bounce Bounce |
| 8 | Brawl Breaks |
| 9+ | Brawl Breaks Ver.2 |
---------------------------- ----------------------------
# Some Examples # Some Examples

Loading…
Cancel
Save