From 0aaea290dcba7700d7e0e79c377b898c904b4b71 Mon Sep 17 00:00:00 2001 From: wcko87 Date: Wed, 10 Jan 2018 07:53:24 +0800 Subject: [PATCH] Update story_emot.md --- docs/cutscenes/story_emot.md | 71 ++++++++++++++++++++++++++++++++---- 1 file changed, 63 insertions(+), 8 deletions(-) diff --git a/docs/cutscenes/story_emot.md b/docs/cutscenes/story_emot.md index 0752a76..25b2648 100644 --- a/docs/cutscenes/story_emot.md +++ b/docs/cutscenes/story_emot.md @@ -18,7 +18,7 @@ One line of emots should be created per line of dialogue in story_text.rbrb ## Format Explanation -### Create a Character +### `!C` Create a Character `[!CXY]`, where X, Y and Z are replaced by: - X: conversation ID of the created character. (1-6?) - Y: which character is created. (A-Z, from character list below) @@ -35,7 +35,11 @@ One line of emots should be created per line of dialogue in story_text.rbrb | F | Pandora | M | Lilith | T | Miru | ] |No Character| | G | Irisu | N | Vanilla | U | Noah | | | -### Set character emotion +### `!T` Select speaking character +`[!TX]`, where X is replaced by: +- X: talking character by their conversation ID. + +### `!E`: Set character emotion `[!EXYZ]`, where X, Y and Z are replaced by: - X: which emotion part to modify. (from list of emotion parts below) - Y: which character to modify based on their conversation ID. @@ -53,20 +57,71 @@ One line of emots should be created per line of dialogue in story_text.rbrb | I | Item (0 or 1) | | T | Tears (0 or 1) | -### Select speaking character -`[!TX]`, where X is replaced by: -- X: talking character by their conversation ID. - -### Have a character speak without a portrait +#### How to have a character speak without a portrait: `[!EPX:]`, where X is replaced by: - X: talking character by their conversation ID. -### Set Text Box Color +-------------------- +Additional Formats: + +### `~C` Set Text Box Color `[~CRGB]`, where R, G, B are replaced by: - R,G,B: Red (0-9), Green (0-9) and Blue (0-9) respectively. - For example: `[~C900]` is red, `[~C099]` is cyan. - Only works if no talking character `]` is set. The talking character normally overrides the text box color with its own. +### `~E` Fade to Black +`[~E0]`: +- Causes the screen to fade to black permanently. Cannot be reversed. +- Screen remains black after the cutscene. +- All `[~EX]`, where `X` is a number, do the same thing. + +### `~F` Replace speaking character's name: +`[~FX]`: where X is replaced by: + +| X = ? | Name | +| :-------- | :---------------- | +| <= 0 | \ | +| 1 | Pixie | +| 2 | Lilli | +| 3 | ??? | +| 4 | Mr. Tako | +| 5 | WAERO | +| 6 | Jimbow | +| 7 | GemaYue | +| 8 | Saiste | +| 9 | AT2. | +| : (10) | Sirluma | +| ; (11) | Laluk | +| < (12) | Skullo | +| = (13) | Yarin | +| > (14) | Luei | +| ? (15) | Cross | +| @ (16) | DUMP | +| A (17) | M4 | +| B (18) | IAN | +| >= C (19) | | + +### `~G` (seems to control CGs) +`[~GX]`, where X is replaced by a number. + +### `~M` Play music during cutscene +`[~MX]`, where X is replaced by: + +| X = ? | Music | +| :----- | :------ | +| 0 | \ | +| 1 | Melting Point / Midstream Jam | +| 2 | Get On With It | +| 3 | Sudden Death | +| 4 | Hi-Tech Duel | +| 5 | Kitty Attack | +| 6 | Full On Combat | +| 7 | Bounce Bounce | +| 8 | Brawl Breaks | +| 9+ | Brawl Breaks Ver.2 | + + ---------------------------- # Some Examples