14 lines
458 B
Markdown
14 lines
458 B
Markdown
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# Room Types
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Room Types (in the `roomtype` object layer) affect how the camera scrolls. This is used to create long or large rooms that span multiple minimap tiles in the game.
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### Room types:
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```
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0: no camera
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1: single room, no scroll
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2: horizontal room
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3: vertical room
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4: free camera room (can be used for horizontal, vertical, or open room)
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5: map transition room (draws an arrow in the minimap, connects with horizontal rooms)
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-1, -2: not sure yet
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```
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