parent
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CREATE TABLE "food_mult" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"amount" int, |
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"potency" float, |
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"pp" int, |
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"dmg_res" float, |
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"hp" float, |
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"pp_consumption" float, |
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"pp_recovery" float, |
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"weak_point_dmg" float, |
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"hp_recovery" float |
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); |
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|
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CREATE TABLE "food" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"material" text, |
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"potency" boolean, |
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"pp" boolean, |
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"dmg_res" boolean, |
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"hp" boolean, |
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"pp_consumption" boolean, |
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"pp_recovery" boolean, |
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"weak_point_dmg" boolean, |
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"hp_recovery" boolean |
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); |
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|
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CREATE TABLE "class" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text, |
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"icon" text |
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); |
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|
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CREATE TABLE "class_weapon_type_data" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"class_id" int, |
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"weapon_type_id" int |
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); |
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|
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CREATE TABLE "class_level_data" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"class_id" int, |
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"level" int, |
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"hp" int, |
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"atk" int, |
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"def" int |
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); |
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|
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CREATE TABLE "weapon" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text, |
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"rarity" int, |
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"level_req" int, |
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"atk" int, |
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"potential_id" int, |
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"variance" float, |
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"base_affix_slots" int, |
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"drop_info" text, |
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"pb_gauge_build" float, |
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"icon" text |
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); |
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|
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CREATE TABLE "weapon_type" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text, |
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"icon" text |
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); |
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|
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CREATE TABLE "potential" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text, |
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"icon" text |
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); |
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|
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CREATE TABLE "potential_data" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"potential_id" int, |
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"level" int, |
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"mel_dmg" float, |
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"rng_dmg" float, |
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"tec_dmg" float, |
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"crit_rate" float, |
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"crit_dmg" float, |
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"pp_cost_reduction" float, |
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"active_pp_recovery" float, |
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"natural_pp_recovery" float, |
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"dmg_res" float, |
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"all_down_res" float, |
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"burn_res" float, |
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"freeze_res" float, |
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"blind_res" float, |
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"shock_res" float, |
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"panic_res" float, |
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"poison_res" float, |
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"battle_power_value" int, |
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"pb_gauge_build" float |
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); |
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|
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CREATE TABLE "armor" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text, |
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"rarity" int, |
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"level_req" int, |
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"def" int, |
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"hp" int, |
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"pp" int, |
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"mel_dmg" float, |
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"rng_dmg" float, |
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"tec_dmg" float, |
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"crit_rate" float, |
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"crit_dmg" float, |
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"pp_cost_reduction" float, |
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"active_pp_recovery" float, |
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"natural_pp_recovery" float, |
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"dmg_res" float, |
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"all_down_res" float, |
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"burn_res" float, |
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"freeze_res" float, |
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"blind_res" float, |
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"shock_res" float, |
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"panic_res" float, |
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"poison_res" float, |
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"battle_power_value" int, |
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"pb_gauge_build" float, |
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"icon" text |
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); |
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|
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CREATE TABLE "augment" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"augment_type_id" int, |
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"level" int, |
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"variance" float, |
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"hp" int, |
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"pp" int, |
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"mel_dmg" float, |
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"rng_dmg" float, |
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"tec_dmg" float, |
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"crit_rate" float, |
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"crit_dmg" float, |
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"pp_cost_reduction" float, |
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"active_pp_recovery" float, |
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"natural_pp_recovery" float, |
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"dmg_res" float, |
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"affix_success_rate" float, |
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"all_down_res" float, |
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"burn_res" float, |
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"freeze_res" float, |
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"blind_res" float, |
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"shock_res" float, |
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"panic_res" float, |
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"poison_res" float, |
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"battle_power_value" int, |
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"pb_gauge_build" float |
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); |
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|
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CREATE TABLE "skill" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text, |
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"skill_type_id" int, |
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"icon" text |
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); |
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|
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CREATE TABLE "skill_data" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"skill_id" int, |
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"level" int, |
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"variance" float, |
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"mel_dmg" float, |
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"rng_dmg" float, |
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"tec_dmg" float, |
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"crit_rate" float, |
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"crit_dmg" float, |
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"pp_cost_reduction" float, |
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"active_pp_recovery" float, |
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"natural_pp_recovery" float, |
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"dmg_res" float |
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); |
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|
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CREATE TABLE "skill_type" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text |
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); |
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|
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CREATE TABLE "users" ( |
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"id" SERIAL PRIMARY KEY, |
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"username" text UNIQUE, |
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"email" text UNIQUE, |
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"password_hash" text, |
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"created_on" timestamptz, |
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"role_id" int, |
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"avatar" text |
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); |
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|
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CREATE TABLE "roles" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text |
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); |
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|
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CREATE TABLE "builds" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"user_id" int, |
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"creator" text, |
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"build_name" text, |
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"class1" int, |
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"class2" int, |
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"created_on" timestamptz, |
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"last_modified" timestamptz, |
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"likes" int, |
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"data" text |
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); |
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|
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CREATE TABLE "weapon_existence_data" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"weapon_type_id" int, |
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"weapon_id" int |
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); |
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|
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CREATE TABLE "augment_type" ( |
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"id" SERIAL UNIQUE PRIMARY KEY, |
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"name" text, |
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"icon" text |
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); |
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|
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ALTER TABLE "class_weapon_type_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id"); |
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|
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ALTER TABLE "class_level_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id"); |
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|
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ALTER TABLE "class_weapon_type_data" ADD FOREIGN KEY ("weapon_type_id") REFERENCES "weapon_type" ("id"); |
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|
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ALTER TABLE "weapon" ADD FOREIGN KEY ("potential_id") REFERENCES "potential" ("id"); |
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|
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ALTER TABLE "potential_data" ADD FOREIGN KEY ("potential_id") REFERENCES "potential" ("id"); |
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|
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ALTER TABLE "skill_data" ADD FOREIGN KEY ("skill_id") REFERENCES "skill" ("id"); |
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ALTER TABLE "skill" ADD FOREIGN KEY ("skill_type_id") REFERENCES "skill_type" ("id"); |
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|
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ALTER TABLE "builds" ADD FOREIGN KEY ("user_id") REFERENCES "users" ("id"); |
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ALTER TABLE "builds" ADD FOREIGN KEY ("class1") REFERENCES "class" ("id"); |
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ALTER TABLE "builds" ADD FOREIGN KEY ("class2") REFERENCES "class" ("id"); |
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ALTER TABLE "users" ADD FOREIGN KEY ("role_id") REFERENCES "roles" ("id"); |
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|
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ALTER TABLE "weapon_existence_data" ADD FOREIGN KEY ("weapon_id") REFERENCES "weapon" ("id"); |
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ALTER TABLE "weapon_existence_data" ADD FOREIGN KEY ("weapon_type_id") REFERENCES "weapon_type" ("id"); |
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ALTER TABLE "augment" ADD FOREIGN KEY ("augment_type_id") REFERENCES "augment_type" ("id"); |
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delete from food_mult;
delete from food;
delete from armor;
delete from augment; |
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delete from augment_type;
delete from skill_data;
delete from skill;
delete from skill_type;
delete from builds;
delete from users;
delete from roles; |
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delete from weapon_existence_data;
delete from class_weapon_type_data;
delete from class_level_data;
delete from potential_data;
delete from weapon;
delete from weapon_type;
delete from class;
delete from potential;
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insert into food_mult(amount,potency,pp,dmg_res,hp,pp_consumption,pp_recovery,weak_point_dmg,hp_recovery) |
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values(0,1,0,1,1,1,1,1,1); |
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insert into food_mult(amount,potency,pp,dmg_res,hp,pp_consumption,pp_recovery,weak_point_dmg,hp_recovery) |
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values(1,1.05,10,1.05,1.05,1,1,1,1); |
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insert into food(material,potency,pp,dmg_res,hp,pp_consumption,pp_recovery,weak_point_dmg,hp_recovery) |
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values('Rich Aelio Meat',true,false,false,false,true,false,false,false); |
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insert into food(material,potency,pp,dmg_res,hp,pp_consumption,pp_recovery,weak_point_dmg,hp_recovery) |
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values('Light Aelio Meat',true,false,false,false,false,true,false,false); |
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insert into class(name,icon) values('Hunter','/icons/UINGSClassHu.png'); |
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insert into class(name,icon) values('Fighter','/icons/UINGSClassFi.png'); |
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insert into class(name,icon) values('Ranger','/icons/UINGSClassRa.png'); |
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insert into class(name,icon) values('Gunner','/icons/UINGSClassGu.png'); |
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insert into class(name,icon) values('Force','/icons/UINGSClassFo.png'); |
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insert into class(name,icon) values('Techter','/icons/UINGSClassTe.png'); |
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insert into weapon_type(name,icon) values('Sword','/icons/NGSUIItemSwordMini.png'); |
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insert into weapon_type(name,icon) values('Spear','/icons/NGSUIItemPartizanMini.png'); |
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insert into weapon_type(name,icon) values('Wired Lance','/icons/NGSUIItemWiredLanceMini.png'); |
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insert into weapon_type(name,icon) values('Twin Dagger','/icons/NGSUIItemTwinDaggersMini.png'); |
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insert into weapon_type(name,icon) values('Double Saber','/icons/NGSUIItemDoubleSaberMini.png'); |
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insert into weapon_type(name,icon) values('Knuckles','/icons/NGSUIItemKnuckleMini.png'); |
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insert into weapon_type(name,icon) values('Assault Rifle','/icons/NGSUIItemAssaultRifleMini.png'); |
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insert into weapon_type(name,icon) values('Launcher','/icons/NGSUIItemLauncherMini.png'); |
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insert into weapon_type(name,icon) values('Twin Machine Guns','NGSUIItemTwinMachinegunsMini.png'); |
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insert into weapon_type(name,icon) values('Rod','/icons/NGSUIItemRodMini.png'); |
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insert into weapon_type(name,icon) values('Talis','/icons/NGSUIItemTalisMini.png'); |
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insert into weapon_type(name,icon) values('Wand','/icons/NGSUIItemWandMini.png'); |
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insert into weapon_type(name,icon) values('Legacy',''); |
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insert into potential(name,icon) values('Recycler Unit','/icons/NGSUIItemPotentialAbility.png'); |
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insert into potential(name,icon) values('Indomitable Unit','/icons/NGSUIItemPotentialAbility.png'); |
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insert into potential(name,icon) values('Defensive Formation','/icons/NGSUIItemPotentialAbility.png'); |
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insert into potential(name,icon) values('Offensive Formation','/icons/NGSUIItemPotentialAbility.png'); |
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insert into potential(name,icon) values('Bastion Unit','/icons/NGSUIItemPotentialAbility.png'); |
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insert into potential(name,icon) values('Meditation Unit','/icons/NGSUIItemPotentialAbility.png'); |
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insert into potential(name,icon) values('Mustered Might Unit','/icons/NGSUIItemPotentialAbility.png'); |
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insert into potential(name,icon) values('Dynamo Unit','/icons/NGSUIItemPotentialAbility.png'); |
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insert into potential(name,icon) values('Berserk Unit','/icons/NGSUIItemPotentialAbility.png'); |
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insert into potential(name,icon) values('Wellspring Unit','/icons/NGSUIItemPotentialAbility.png'); |
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insert into potential(name,icon) values('Endurance Unit','/icons/NGSUIItemPotentialAbility.png'); |
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insert into class_level_data(class_id,level,hp,atk,def) |
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values((SELECT id from class WHERE name='Hunter'),1,300,450,304); |
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insert into class_level_data(class_id,level,hp,atk,def) |
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values((SELECT id from class WHERE name='Hunter'),2,303,459,309); |
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insert into class_level_data(class_id,level,hp,atk,def) |
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values((SELECT id from class WHERE name='Fighter'),1,280,454,301); |
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insert into class_level_data(class_id,level,hp,atk,def) |
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values((SELECT id from class WHERE name='Ranger'),1,240,448,300); |
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insert into class_weapon_type_data(class_id,weapon_type_id) |
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values((SELECT id from class WHERE name='Hunter'),(SELECT id from weapon_type WHERE name='Sword')); |
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insert into class_weapon_type_data(class_id,weapon_type_id) |
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values((SELECT id from class WHERE name='Hunter'),(SELECT id from weapon_type WHERE name='Spear')); |
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insert into class_weapon_type_data(class_id,weapon_type_id) |
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values((SELECT id from class WHERE name='Hunter'),(SELECT id from weapon_type WHERE name='Wired Lance')); |
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insert into class_weapon_type_data(class_id,weapon_type_id) |
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values((SELECT id from class WHERE name='Fighter'),(SELECT id from weapon_type WHERE name='Twin Dagger')); |
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insert into class_weapon_type_data(class_id,weapon_type_id) |
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values((SELECT id from class WHERE name='Fighter'),(SELECT id from weapon_type WHERE name='Double Saber')); |
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insert into class_weapon_type_data(class_id,weapon_type_id) |
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values((SELECT id from class WHERE name='Fighter'),(SELECT id from weapon_type WHERE name='Knuckles')); |
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insert into weapon(name,rarity,level_req,atk,potential_id,variance,base_affix_slots,drop_info,pb_gauge_build,icon) |
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values('Primm',1,1,177,(select id from potential where name='Recycler Unit'),0.7,2,'Central City Item Shop, Common Drop',0,'/icons/uc1iBck.png'); |
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insert into weapon(name,rarity,level_req,atk,potential_id,variance,base_affix_slots,drop_info,pb_gauge_build,icon) |
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values('Tzvia',2,4,195,(select id from potential where name='Indomitable Unit'),0.7,2,'Central City Item Shop, Common Drop',0,'/icons/uc1iBck.png'); |
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insert into weapon(name,rarity,level_req,atk,potential_id,variance,base_affix_slots,drop_info,pb_gauge_build,icon) |
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values('Primm',1,1,200,(select id from potential where name='Recycler Unit'),0.7,2,'Central City Item Shop, Common Drop',0,'/icons/uc1iBck.png'); |
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insert into potential_data(potential_id,level,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) |
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values((select id from potential where name='Recycler Unit'),1,1.18,1.18,1.18,0,0,0,0,0,0,0,0,0,0,0,0,0,10,0); |
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insert into potential_data(potential_id,level,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) |
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values((select id from potential where name='Recycler Unit'),2,1.20,1.20,1.20,0,0,0,0,0,0,0,0,0,0,0,0,0,20,0); |
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insert into potential_data(potential_id,level,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) |
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values((select id from potential where name='Indomitable Unit'),1,1.18,1.18,1.18,0,0,0,0,0,0,1.10,0,0,0,0,0,0,10,0); |
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insert into weapon_existence_data(weapon_type_id,weapon_id) |
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values((select id from weapon_type where name='Sword'),(select id from weapon where name='Primm')); |
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insert into weapon_existence_data(weapon_type_id,weapon_id) |
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values((select id from weapon_type where name='Spear'),(select id from weapon where name='Primm')); |
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insert into weapon_existence_data(weapon_type_id,weapon_id) |
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values((select id from weapon_type where name='Wired Lance'),(select id from weapon where name='Primm')); |
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insert into weapon_existence_data(weapon_type_id,weapon_id) |
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values((select id from weapon_type where name='Twin Dagger'),(select id from weapon where name='Primm')); |
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insert into weapon_existence_data(weapon_type_id,weapon_id) |
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values((select id from weapon_type where name='Double Saber'),(select id from weapon where name='Primm')); |
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insert into weapon_existence_data(weapon_type_id,weapon_id) |
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values((select id from weapon_type where name='Knuckles'),(select id from weapon where name='Primm')); |
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insert into weapon_existence_data(weapon_type_id,weapon_id) |
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values((select id from weapon_type where name='Assault Rifle'),(select id from weapon where name='Primm')); |
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insert into weapon_existence_data(weapon_type_id,weapon_id) |
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values((select id from weapon_type where name='Launcher'),(select id from weapon where name='Primm')); |
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insert into weapon_existence_data(weapon_type_id,weapon_id) |
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values((select id from weapon_type where name='Twin Machine Guns'),(select id from weapon where name='Primm')); |
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insert into weapon_existence_data(weapon_type_id,weapon_id) |
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values((select id from weapon_type where name='Rod'),(select id from weapon where name='Primm')); |
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insert into weapon_existence_data(weapon_type_id,weapon_id) |
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values((select id from weapon_type where name='Talis'),(select id from weapon where name='Primm')); |
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insert into weapon_existence_data(weapon_type_id,weapon_id) |
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values((select id from weapon_type where name='Wand'),(select id from weapon where name='Primm')); |
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insert into weapon_existence_data(weapon_type_id,weapon_id) |
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values((select id from weapon_type where name='Sword'),(select id from weapon where name='Tzvia')); |
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insert into weapon_existence_data(weapon_type_id,weapon_id) |
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values((select id from weapon_type where name='Spear'),(select id from weapon where name='Tzvia')); |
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insert into weapon_existence_data(weapon_type_id,weapon_id) |
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values((select id from weapon_type where name='Wired Lance'),(select id from weapon where name='Tzvia')); |
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insert into weapon_existence_data(weapon_type_id,weapon_id) |
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values((select id from weapon_type where name='Twin Dagger'),(select id from weapon where name='Tzvia')); |
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insert into weapon_existence_data(weapon_type_id,weapon_id) |
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values((select id from weapon_type where name='Double Saber'),(select id from weapon where name='Tzvia')); |
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insert into weapon_existence_data(weapon_type_id,weapon_id) |
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values((select id from weapon_type where name='Knuckles'),(select id from weapon where name='Tzvia')); |
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insert into weapon_existence_data(weapon_type_id,weapon_id) |
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values((select id from weapon_type where name='Assault Rifle'),(select id from weapon where name='Tzvia')); |
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insert into weapon_existence_data(weapon_type_id,weapon_id) |
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values((select id from weapon_type where name='Launcher'),(select id from weapon where name='Tzvia')); |
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insert into weapon_existence_data(weapon_type_id,weapon_id) |
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values((select id from weapon_type where name='Twin Machine Guns'),(select id from weapon where name='Tzvia')); |
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insert into weapon_existence_data(weapon_type_id,weapon_id) |
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values((select id from weapon_type where name='Rod'),(select id from weapon where name='Tzvia')); |
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insert into weapon_existence_data(weapon_type_id,weapon_id) |
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values((select id from weapon_type where name='Talis'),(select id from weapon where name='Tzvia')); |
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insert into weapon_existence_data(weapon_type_id,weapon_id) |
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values((select id from weapon_type where name='Wand'),(select id from weapon where name='Tzvia')); |
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|
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|
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insert into roles(name) |
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values('Administrator'); |
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insert into roles(name) |
||||
values('Editor'); |
||||
insert into roles(name) |
||||
values('Guest'); |
||||
|
||||
insert into users(username,email,password_hash,created_on,role_id,avatar) |
||||
values('sigonasr2','sigonasr2@gmail.com','ABCDEFG','2021-07-13 04:30+00',(select id from roles where name='Administrator'),''); |
||||
insert into users(username,email,password_hash,created_on,role_id,avatar) |
||||
values('sigonasr3','sigonasr3@gmail.com','ABCDEF','2021-07-14 05:30+00',(select id from roles where name='Editor'),''); |
||||
|
||||
insert into builds(user_id,creator,build_name,class1,class2,created_on,last_modified,likes,data) |
||||
values((select id from users where username='sigonasr2'),'sigonasr2','Test Build',(select id from class where name='Ranger'),(select id from class where name='Force'),'2021-07-13 04:30+00','2021-07-13 04:30+00',5,'<DATA STRING>'); |
||||
insert into builds(user_id,creator,build_name,class1,class2,created_on,last_modified,likes,data) |
||||
values((select id from users where username='sigonasr3'),'sigonasr3','Test Build2',(select id from class where name='Techter'),(select id from class where name='Fighter'),'2021-07-13 06:30+00','2021-07-13 07:30+00',27,'<DATA STRING>'); |
||||
|
||||
insert into skill_type(name) |
||||
values('Weapon'); |
||||
insert into skill_type(name) |
||||
values('Armor'); |
||||
|
||||
insert into skill(name,skill_type_id,icon) |
||||
values('Fixa Attack',(select id from skill_type where name='Weapon'),'/icons/UINGSItemPresetAbility.png'); |
||||
insert into skill(name,skill_type_id,icon) |
||||
values('Fixa Guard',(select id from skill_type where name='Armor'),'/icons/UINGSItemPresetAbility.png'); |
||||
insert into skill(name,skill_type_id,icon) |
||||
values('Fixa Termina',(select id from skill_type where name='Weapon'),'/icons/UINGSItemPresetAbility.png'); |
||||
|
||||
insert into skill_data(skill_id,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res) |
||||
values((select id from skill where name='Fixa Attack'),1,0,1.02,1.02,1.02,0,0,0,0,0,0); |
||||
insert into skill_data(skill_id,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res) |
||||
values((select id from skill where name='Fixa Attack'),2,0,1.03,1.03,1.03,0,0,0,0,0,0); |
||||
insert into skill_data(skill_id,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res) |
||||
values((select id from skill where name='Fixa Attack'),3,0,1.04,1.04,1.04,0,0,0,0,0,0); |
||||
insert into skill_data(skill_id,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res) |
||||
values((select id from skill where name='Fixa Guard'),1,0,0,0,0,0,0,0,0,0,1.01); |
||||
insert into skill_data(skill_id,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res) |
||||
values((select id from skill where name='Fixa Guard'),2,0,0,0,0,0,0,0,0,0,1.02); |
||||
insert into skill_data(skill_id,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res) |
||||
values((select id from skill where name='Fixa Guard'),3,0,0,0,0,0,0,0,0,0,1.03); |
||||
insert into skill_data(skill_id,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res) |
||||
values((select id from skill where name='Fixa Termina'),1,0,0,0,0,0,1.05,0,0,0,0); |
||||
insert into skill_data(skill_id,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res) |
||||
values((select id from skill where name='Fixa Termina'),2,0,0,0,0,0,1.08,0,0,0,0); |
||||
insert into skill_data(skill_id,level,variance,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res) |
||||
values((select id from skill where name='Fixa Termina'),3,0,0,0,0,0,1.10,0,0,0,0); |
||||
|
||||
insert into augment_type(name,icon) |
||||
values('Stamina',''); |
||||
insert into augment_type(name,icon) |
||||
values('Spirit',''); |
||||
insert into augment_type(name,icon) |
||||
values('Might',''); |
||||
insert into augment_type(name,icon) |
||||
values('Precision',''); |
||||
|
||||
insert into augment(augment_type_id,level,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) |
||||
values((select id from augment_type where name='Stamina'),1,0,5,0,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,3,0); |
||||
insert into augment(augment_type_id,level,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) |
||||
values((select id from augment_type where name='Stamina'),2,0,10,0,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,4,0); |
||||
insert into augment(augment_type_id,level,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) |
||||
values((select id from augment_type where name='Stamina'),3,0,15,0,0,0,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,5,0); |
||||
insert into augment(augment_type_id,level,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) |
||||
values((select id from augment_type where name='Spirit'),1,0,0,3,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,2,0); |
||||
insert into augment(augment_type_id,level,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) |
||||
values((select id from augment_type where name='Spirit'),2,0,0,4,0,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,3,0); |
||||
insert into augment(augment_type_id,level,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) |
||||
values((select id from augment_type where name='Spirit'),3,0,0,5,0,0,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,4,0); |
||||
insert into augment(augment_type_id,level,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) |
||||
values((select id from augment_type where name='Might'),1,0,0,0,1.01,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,4,0); |
||||
insert into augment(augment_type_id,level,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) |
||||
values((select id from augment_type where name='Might'),2,0,0,0,1.015,0,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,5,0); |
||||
insert into augment(augment_type_id,level,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) |
||||
values((select id from augment_type where name='Might'),3,0,0,0,1.02,0,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,6,0); |
||||
insert into augment(augment_type_id,level,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) |
||||
values((select id from augment_type where name='Precision'),1,0,0,0,0,1.01,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,4,0); |
||||
insert into augment(augment_type_id,level,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) |
||||
values((select id from augment_type where name='Precision'),2,0,0,0,0,1.015,0,0,0,0,0,0,0,0.1,0,0,0,0,0,0,0,5,0); |
||||
insert into augment(augment_type_id,level,variance,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,affix_success_rate,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build) |
||||
values((select id from augment_type where name='Precision'),3,0,0,0,0,1.02,0,0,0,0,0,0,0,0.09,0,0,0,0,0,0,0,6,0); |
||||
|
||||
insert into armor(name,rarity,level_req,def,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,icon) |
||||
values('Primm Armor',1,1,8,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,'/icons/20M6Z7t.png'); |
||||
insert into armor(name,rarity,level_req,def,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,icon) |
||||
values('Tzvia Armor',2,1,9,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0.2,0,'/icons/F0t58xP.png'); |
||||
insert into armor(name,rarity,level_req,def,hp,pp,mel_dmg,rng_dmg,tec_dmg,crit_rate,crit_dmg,pp_cost_reduction,active_pp_recovery,natural_pp_recovery,dmg_res,all_down_res,burn_res,freeze_res,blind_res,shock_res,panic_res,poison_res,battle_power_value,pb_gauge_build,icon) |
||||
values('Theseus Armor',3,5,10,10,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1.1,0,'/icons/uldt9lR.png'); |
Loading…
Reference in new issue