Tidied up quad tree

pull/300/head
Javidx9 2 years ago
parent 12c8638c15
commit 854060277a
  1. 29
      utilities/olcUTIL_QuadTree.h

@ -1,7 +1,7 @@
/*
OneLoneCoder - QuadTree v1.00
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A Dynamic geom2d::rect<CTYPE>-Tree implementation to store objects in a 2D space
A Dynamic Quad-Tree implementation to store objects in a 2D space
with a fast retrieval.
License (OLC-3)
@ -62,33 +62,6 @@ constexpr size_t MAX_DEPTH = 8;
namespace olc::utils
{
//struct geom2d::rect<CTYPE>
//{
// olc::vf2d pos;
// olc::vf2d size;
// geom2d::rect<CTYPE>(const olc::vf2d& p = { 0.0f, 0.0f }, const olc::vf2d& s = { 1.0f, 1.0f }) : pos(p), size(s)
// {
// }
// constexpr bool contains(const olc::vf2d& p) const
// {
// return !(p.x < pos.x || p.y < pos.y || p.x >= (pos.x + size.x) || p.y >= (pos.y + size.y));
// }
// constexpr bool contains(const geom2d::rect<CTYPE>& r) const
// {
// return (r.pos.x >= pos.x) && (r.pos.x + r.size.x < pos.x + size.x) &&
// (r.pos.y >= pos.y) && (r.pos.y + r.size.y < pos.y + size.y);
// }
// constexpr bool overlaps(const geom2d::rect<CTYPE>& r) const
// {
// return (pos.x < r.pos.x + r.size.x && pos.x + size.x >= r.pos.x && pos.y < r.pos.y + r.size.y && pos.y + size.y >= r.pos.y);
// }
//};
template <typename T, typename CTYPE = float>
struct QuadTreeItemLocation
{

Loading…
Cancel
Save