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/*
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OneLoneCoder - Palette v1.00 |
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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Convenient tool for creating interpolated palettes, that can be |
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sampled discretely or continuously |
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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|
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Copyright 2018 - 2022 OneLoneCoder.com |
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|
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Redistribution and use in source and binary forms, with or without |
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modification, are permitted provided that the following conditions |
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are met: |
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|
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1. Redistributions or derivations of source code must retain the above |
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copyright notice, this list of conditions and the following disclaimer. |
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|
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2. Redistributions or derivative works in binary form must reproduce |
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the above copyright notice. This list of conditions and the following |
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disclaimer must be reproduced in the documentation and/or other |
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materials provided with the distribution. |
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|
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3. Neither the name of the copyright holder nor the names of its |
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contributors may be used to endorse or promote products derived |
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from this software without specific prior written permission. |
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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|
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Links |
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~~~~~ |
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YouTube: https://www.youtube.com/javidx9
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Discord: https://discord.gg/WhwHUMV
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Twitter: https://www.twitter.com/javidx9
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Twitch: https://www.twitch.tv/javidx9
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GitHub: https://www.github.com/onelonecoder
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Homepage: https://www.onelonecoder.com
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Author |
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~~~~~~ |
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David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021, 2022 |
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*/ |
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/*
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Example |
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~~~~~~~ |
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// Create palette object
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olc::Palette pal; |
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// Use a stock palette
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pal = Palette(Stock::Spectrum); |
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// Clearing a palete
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pal.Clear(); |
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// Custom palette - normalised index [0.0 ... 1.0], Colour
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pal.SetColour(00.0 / 24.0, olc::Pixel(000, 000, 000)); |
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pal.SetColour(03.0 / 24.0, olc::Pixel(000, 000, 030)); |
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pal.SetColour(05.0 / 24.0, olc::Pixel(200, 240, 255)); |
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pal.SetColour(12.0 / 24.0, olc::Pixel(200, 240, 255)); |
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pal.SetColour(15.0 / 24.0, olc::Pixel(050, 100, 255)); |
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pal.SetColour(20.0 / 24.0, olc::Pixel(245, 000, 146)); |
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pal.SetColour(22.0 / 24.0, olc::Pixel(000, 000, 128)); |
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pal.SetColour(24.0 / 24.0, olc::Pixel(000, 000, 000)); |
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// Access palette via interpolation [0.0 ... 1.0]
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// Continuous, Smooth, potentially slower
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olc::Pixel p1 = pal.Sample(0.2); |
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olc::Pixel p2 = pal.Sample(0.6); |
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olc::Pixel p3 = pal.Sample(1.0); |
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// Access palette via index [0 ... 255]
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// Discrete, Not Smooth, very fast
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olc::Pixel i1 = pal.Index(10);
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*/ |
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#pragma once |
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#include "olcPixelGameEngine.h" |
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namespace olc::utils |
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{ |
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class Palette |
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{ |
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public: |
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enum class Stock |
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{ |
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Empty, |
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Greyscale, |
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ColdHot, |
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Spectrum, |
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}; |
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public: |
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// Construct empty palette (default) or populate with pre-defined
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inline Palette(const Stock stock = Stock::Empty) |
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{ |
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switch (stock) |
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{ |
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case Stock::Empty: |
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Clear(); |
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break; |
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case Stock::Greyscale: |
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vColours = |
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{ |
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{0.0, olc::BLACK}, {1.0, olc::WHITE} |
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}; |
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break; |
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case Stock::ColdHot: |
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vColours = |
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{ |
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{0.0, olc::CYAN}, {0.5, olc::BLACK}, {1.0, olc::YELLOW} |
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}; |
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break; |
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case Stock::Spectrum: |
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vColours = |
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{ |
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{0.0 / 6.0, olc::RED}, |
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{1.0 / 6.0, olc::YELLOW}, |
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{2.0 / 6.0, olc::GREEN}, |
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{3.0 / 6.0, olc::CYAN}, |
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{4.0 / 6.0, olc::BLUE}, |
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{5.0 / 6.0, olc::MAGENTA}, |
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{6.0 / 6.0, olc::RED} |
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}; |
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break; |
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} |
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ReconstructIndex(); |
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} |
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public: |
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// Sample continously from palette, where t is [0.0 ... 1.0]
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inline olc::Pixel Sample(const double t) const |
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{ |
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// Return obvious sample values
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if (vColours.empty()) |
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return olc::BLACK; |
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if (vColours.size() == 1) |
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return vColours.front().second; |
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// Iterate through colour entries until we find the first entry
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// with a location greater than our sample point
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double i = std::clamp(t, 0.0, 1.0); |
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auto it = vColours.begin(); |
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while (i > it->first) |
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++it; |
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// If that is the first entry, just return it
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if (it == std::begin(vColours)) |
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return it->second; |
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else |
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{ |
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// else get the preceeding entry, and lerp between the two
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// proportionally
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auto it_p = std::prev(it); |
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return olc::PixelLerp(it_p->second, it->second, |
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float((i - it_p->first) / (it->first - it_p->first))); |
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} |
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} |
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// Sample discretely from palette where idx is [0 ... 255]
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inline olc::Pixel Index(const uint8_t idx) const |
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{ |
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return aIndexedPalette[idx]; |
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} |
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// Clear palette, defaulting to black
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inline void Clear() |
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{ |
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vColours.clear(); |
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aIndexedPalette.fill(olc::BLACK); |
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} |
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// Add a colour at a particular continuous location in palette
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inline void SetColour(const double d, const olc::Pixel col) |
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{ |
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double i = std::clamp(d, 0.0, 1.0); |
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// If d already exists, replace it
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auto it = std::find_if(vColours.begin(), vColours.end(), |
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[&i](const std::pair<double, olc::Pixel>& p) |
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{ |
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return p.first == i; |
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}); |
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if (it != std::end(vColours)) |
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{ |
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// Palette entry was found, so replace colour entry
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it->second = col; |
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} |
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else |
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{ |
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// Palette entry not found, sp add it, and sort palette vector
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vColours.push_back({ i, col }); |
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std::sort(vColours.begin(), vColours.end(), |
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[](const std::pair<double, olc::Pixel>& p1, std::pair<double, olc::Pixel>& p2) |
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{ |
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return p2.first > p1.first; |
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}); |
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} |
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ReconstructIndex(); |
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} |
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private: |
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// Vector stores all palette milestones
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std::vector<std::pair<double, olc::Pixel>> vColours; |
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// Array stores fast LUT
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std::array<olc::Pixel, 256> aIndexedPalette; |
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inline void ReconstructIndex() |
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{ |
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// Reconstruct Indexed palette
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for (int i = 0; i < 256; i++) |
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{ |
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double t = double(i) / 255.0; |
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aIndexedPalette[i] = Sample(t); |
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} |
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} |
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}; |
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} |
@ -0,0 +1,353 @@ |
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/*
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OneLoneCoder - QuadTree v1.00 |
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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A Dynamic geom2d::rect<CTYPE>-Tree implementation to store objects in a 2D space |
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with a fast retrieval. |
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License (OLC-3) |
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~~~~~~~~~~~~~~~ |
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Copyright 2018 - 2022 OneLoneCoder.com |
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Redistribution and use in source and binary forms, with or without |
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modification, are permitted provided that the following conditions |
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are met: |
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|
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1. Redistributions or derivations of source code must retain the above |
||||
copyright notice, this list of conditions and the following disclaimer. |
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|
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2. Redistributions or derivative works in binary form must reproduce |
||||
the above copyright notice. This list of conditions and the following |
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disclaimer must be reproduced in the documentation and/or other |
||||
materials provided with the distribution. |
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|
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3. Neither the name of the copyright holder nor the names of its |
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contributors may be used to endorse or promote products derived |
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from this software without specific prior written permission. |
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|
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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|
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Links |
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~~~~~ |
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YouTube: https://www.youtube.com/javidx9
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Discord: https://discord.gg/WhwHUMV
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Twitter: https://www.twitter.com/javidx9
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Twitch: https://www.twitch.tv/javidx9
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GitHub: https://www.github.com/onelonecoder
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Homepage: https://www.onelonecoder.com
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Author |
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~~~~~~ |
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David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021, 2022 |
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*/ |
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#pragma once |
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#include "olcPixelGameEngine.h" |
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#include "olcUTIL_Geometry2D.h" |
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constexpr size_t MAX_DEPTH = 8; |
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namespace olc::utils |
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{ |
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//struct geom2d::rect<CTYPE>
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//{
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// olc::vf2d pos;
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// olc::vf2d size;
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// geom2d::rect<CTYPE>(const olc::vf2d& p = { 0.0f, 0.0f }, const olc::vf2d& s = { 1.0f, 1.0f }) : pos(p), size(s)
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// {
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// }
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// constexpr bool contains(const olc::vf2d& p) const
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// {
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// return !(p.x < pos.x || p.y < pos.y || p.x >= (pos.x + size.x) || p.y >= (pos.y + size.y));
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// }
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// constexpr bool contains(const geom2d::rect<CTYPE>& r) const
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// {
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// return (r.pos.x >= pos.x) && (r.pos.x + r.size.x < pos.x + size.x) &&
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// (r.pos.y >= pos.y) && (r.pos.y + r.size.y < pos.y + size.y);
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// }
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// constexpr bool overlaps(const geom2d::rect<CTYPE>& r) const
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// {
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// return (pos.x < r.pos.x + r.size.x && pos.x + size.x >= r.pos.x && pos.y < r.pos.y + r.size.y && pos.y + size.y >= r.pos.y);
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// }
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//};
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template <typename T, typename CTYPE = float> |
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struct QuadTreeItemLocation |
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{ |
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typename std::list<std::pair<geom2d::rect<CTYPE>, T>>* container = nullptr; |
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typename std::list<std::pair<geom2d::rect<CTYPE>, T>>::iterator iterator; |
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}; |
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template <typename pT, typename CTYPE = float> |
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class DynamicQuadTree |
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{ |
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public: |
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DynamicQuadTree(const geom2d::rect<CTYPE>& size, const size_t nDepth = 0) |
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{ |
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m_depth = nDepth; |
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m_rect = size; |
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resize(m_rect); |
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} |
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// Insert a region into this area
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QuadTreeItemLocation<pT> insert(const pT item, const geom2d::rect<CTYPE>& itemsize) |
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{ |
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for (int i = 0; i < 4; i++) |
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{ |
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if (geom2d::contains(m_rChild[i], itemsize)) |
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{ |
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// Have we reached depth limit?
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if (m_depth + 1 < MAX_DEPTH) |
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{ |
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// No, so does child exist?
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if (!m_pChild[i]) |
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{ |
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// No, so create it
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m_pChild[i] = std::make_shared<DynamicQuadTree<pT>>(m_rChild[i], m_depth + 1); |
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} |
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// Yes, so add item to it
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return m_pChild[i]->insert(item, itemsize); |
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} |
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} |
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} |
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// It didnt fit, so item must belong to this geom2d::rect<CTYPE>
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m_pItems.push_back({ itemsize, item }); |
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return { &m_pItems, std::prev(m_pItems.end()) }; |
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} |
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void relocate(pT item, const geom2d::rect<CTYPE>& rArea) |
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{ |
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// Remove it
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remove(item); |
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// Reinsert it with new location
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insert(item, rArea); |
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} |
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size_t size() const |
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{ |
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size_t nCount = m_pItems.size(); |
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for (int i = 0; i < 4; i++) |
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if (m_pChild[i]) nCount += m_pChild[i]->size(); |
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return nCount; |
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} |
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void search(const geom2d::rect<CTYPE>& rArea, std::list<pT>& listItems) const |
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{ |
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// First, check for items belonging to this area, add them to the list
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// if there is overlap
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for (const auto& p : m_pItems) |
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{ |
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if (geom2d::overlaps(rArea,p.first)) |
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listItems.push_back(p.second); |
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} |
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// Second, recurse through children and see if they can
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// add to the list
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for (int i = 0; i < 4; i++) |
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{ |
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if (m_pChild[i]) |
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{ |
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// If child is entirely contained within area, recursively
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// add all of its children, no need to check boundaries
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if (geom2d::contains(rArea,m_rChild[i])) |
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m_pChild[i]->items(listItems); |
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// If child overlaps with search area then checks need
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// to be made
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else if (geom2d::overlaps(m_rChild[i],rArea)) |
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m_pChild[i]->search(rArea, listItems); |
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} |
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} |
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} |
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void items(std::list<pT>& listItems) const |
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{ |
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// No questions asked, just return child items
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for (const auto& p : m_pItems) |
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listItems.push_back(p.second); |
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for (int i = 0; i < 4; i++) |
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if (m_pChild[i]) m_pChild[i]->items(listItems); |
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} |
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void clear() |
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{ |
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m_pItems.clear(); |
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for (int i = 0; i < 4; i++) |
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{ |
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if (m_pChild[i]) |
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m_pChild[i]->clear(); |
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else |
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m_pChild[i].reset(); |
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} |
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} |
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void resize(const geom2d::rect<CTYPE>& rArea) |
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{ |
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clear(); |
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m_rect = rArea; |
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olc::vf2d vChildSize = m_rect.size / 2.0f; |
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m_rChild = |
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{ |
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geom2d::rect<CTYPE>(m_rect.pos, vChildSize), |
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geom2d::rect<CTYPE>({m_rect.pos.x + vChildSize.x, m_rect.pos.y}, vChildSize), |
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geom2d::rect<CTYPE>({m_rect.pos.x, m_rect.pos.y + vChildSize.y}, vChildSize), |
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geom2d::rect<CTYPE>(m_rect.pos + vChildSize, vChildSize) |
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}; |
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} |
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const geom2d::rect<CTYPE>& area() |
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{ |
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return m_rect; |
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} |
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protected: |
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size_t m_depth = 0; |
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// Area of this quadnode
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geom2d::rect<CTYPE> m_rect; |
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// 4 child areas of this quadnode
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std::array<geom2d::rect<CTYPE>, 4> m_rChild{}; |
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// 4 potential children of this quadnode
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std::array<std::shared_ptr<DynamicQuadTree<pT>>, 4> m_pChild{}; |
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// Items which belong to this quadnode
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std::list<std::pair<geom2d::rect<CTYPE>, pT>> m_pItems; |
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}; |
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template<typename T, typename CTYPE = float> |
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struct QuadTreeItem |
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{ |
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// The item Itself
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T item; |
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// A "locator" to the container/iterator that points to this item's iterator in the
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// top level list - phew
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QuadTreeItemLocation<typename std::list<QuadTreeItem<T, CTYPE>>::iterator> pItem; |
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}; |
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template <typename T, typename CTYPE = float> |
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class QuadTreeContainer |
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{ |
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using IQuadtreeContainer = std::list<QuadTreeItem<T, CTYPE>>; |
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public: |
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QuadTreeContainer(const geom2d::rect<CTYPE>& size = { {0.0f, 0.0f}, { 100.0f, 100.0f } }, const size_t nDepth = 0) : root(size, nDepth) |
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{ |
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} |
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// Sets the spatial coverage area of teh quadtree
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void resize(const geom2d::rect<CTYPE>& rArea) |
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{ |
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root.resize(rArea); |
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} |
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// Inserts an item into the quadtree
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void insert(const T& item, const geom2d::rect<CTYPE>& itemsize) |
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{ |
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QuadTreeItem<T> newItem; |
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newItem.item = item; |
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// Item i stored in container
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m_allItems.emplace_back(newItem); |
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// Pointer/Area of item is stored in geom2d::rect<CTYPE> tree
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m_allItems.back().pItem = root.insert(std::prev(m_allItems.end()), itemsize); |
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} |
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// Returns a std::list of pointers to items within the search area
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std::list<typename IQuadtreeContainer::iterator> search(const geom2d::rect<CTYPE>& rArea) const |
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{ |
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std::list<typename IQuadtreeContainer::iterator> listItemPointers; |
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root.search(rArea, listItemPointers); |
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return listItemPointers; |
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} |
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void remove(typename IQuadtreeContainer::iterator& item) |
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{ |
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// Iterator points to a QuadTreeItem
|
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item->pItem.container->erase(item->pItem.iterator); |
||||
|
||||
// Remove actual item from container
|
||||
m_allItems.erase(item); |
||||
} |
||||
|
||||
void relocate(typename IQuadtreeContainer::iterator& item, const geom2d::rect<CTYPE>& itemsize) |
||||
{ |
||||
// Remove pointer to item from whichever container its stored in
|
||||
item->pItem.container->erase(item->pItem.iterator); |
||||
|
||||
// Update the items pointer by reinsertion into geom2d::rect<CTYPE> tree
|
||||
item->pItem = root.insert(item, itemsize); |
||||
|
||||
} |
||||
|
||||
typename IQuadtreeContainer::iterator begin() |
||||
{ |
||||
return m_allItems.begin(); |
||||
} |
||||
|
||||
typename IQuadtreeContainer::iterator end() |
||||
{ |
||||
return m_allItems.end(); |
||||
} |
||||
|
||||
typename IQuadtreeContainer::const_iterator cbegin() |
||||
{ |
||||
return m_allItems.cbegin(); |
||||
} |
||||
|
||||
typename IQuadtreeContainer::const_iterator cend() |
||||
{ |
||||
return m_allItems.cend(); |
||||
} |
||||
|
||||
size_t size() const |
||||
{ |
||||
return root.size(); |
||||
} |
||||
|
||||
void clear() |
||||
{ |
||||
root.clear(); |
||||
} |
||||
|
||||
const geom2d::rect<CTYPE>& area() |
||||
{ |
||||
return root.area(); |
||||
} |
||||
|
||||
protected: |
||||
DynamicQuadTree<typename IQuadtreeContainer::iterator> root; |
||||
IQuadtreeContainer m_allItems; |
||||
}; |
||||
} |
Loading…
Reference in new issue