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@ -58,7 +58,7 @@ |
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#include "olcPixelGameEngine.h" |
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#include "olcUTIL_Geometry2D.h" |
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constexpr size_t MAX_DEPTH = 8; |
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namespace olc::utils |
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{ |
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@ -73,10 +73,11 @@ namespace olc::utils |
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class DynamicQuadTree |
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{ |
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public: |
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DynamicQuadTree(const geom2d::rect<CTYPE>& size, const size_t nDepth = 0) |
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DynamicQuadTree(const geom2d::rect<CTYPE>& size, const size_t nDepth = 0, const size_t nMaxDepth = 8) |
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{ |
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m_depth = nDepth; |
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m_rect = size; |
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m_maxdepth = nMaxDepth; |
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resize(m_rect); |
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} |
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@ -88,13 +89,13 @@ namespace olc::utils |
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if (geom2d::contains(m_rChild[i], itemsize)) |
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{ |
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// Have we reached depth limit?
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if (m_depth + 1 < MAX_DEPTH) |
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if (m_depth + 1 < m_maxdepth) |
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{ |
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// No, so does child exist?
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if (!m_pChild[i]) |
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{ |
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// No, so create it
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m_pChild[i] = std::make_shared<DynamicQuadTree<pT>>(m_rChild[i], m_depth + 1); |
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m_pChild[i] = std::make_shared<DynamicQuadTree<pT>>(m_rChild[i], m_depth + 1, m_maxdepth); |
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} |
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// Yes, so add item to it
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@ -183,7 +184,7 @@ namespace olc::utils |
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{ |
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clear(); |
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m_rect = rArea; |
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olc::vf2d vChildSize = m_rect.size / 2.0f; |
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olc::v2d_generic<CTYPE> vChildSize = m_rect.size / CTYPE(2); |
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m_rChild = |
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{ |
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geom2d::rect<CTYPE>(m_rect.pos, vChildSize), |
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@ -201,6 +202,7 @@ namespace olc::utils |
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protected: |
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size_t m_depth = 0; |
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size_t m_maxdepth = 8; |
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// Area of this quadnode
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geom2d::rect<CTYPE> m_rect; |
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@ -233,7 +235,7 @@ namespace olc::utils |
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using IQuadtreeContainer = std::list<QuadTreeItem<T, CTYPE>>; |
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public: |
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QuadTreeContainer(const geom2d::rect<CTYPE>& size = { {0.0f, 0.0f}, { 100.0f, 100.0f } }, const size_t nDepth = 0) : root(size, nDepth) |
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QuadTreeContainer(const geom2d::rect<CTYPE>& size = { {0.0f, 0.0f}, { 100.0f, 100.0f } }, const size_t nDepth = 0, const size_t nMaxDepth = 8) : root(size, nDepth, nMaxDepth) |
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{ |
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} |
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