|
|
|
@ -164,6 +164,23 @@ function GetSpecialWeaponName(item) { |
|
|
|
|
return item[WEAPON_EXISTENCE_DATA]!==undefined?(item[WEAPON_EXISTENCE_DATA].special_name?.length>0)?item[WEAPON_EXISTENCE_DATA].special_name:(item[WEAPON_WEAPON].name+" "+item[WEAPON_WEAPONTYPE].name):"" |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
function SkillTreeBoxes(p) { |
|
|
|
|
return <> |
|
|
|
|
<div className="skillActive" style={{ gridArea: "a1" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Blight_Rounds.png" /><span className="skillAllocated">1/5</span><em className="skillName">Blight Rounds</em></div> |
|
|
|
|
<div className="skillMaxed" style={{ gridArea: "a2" }}><span className="skillTreeReqUnlock"> </span><img className="skillIcon" alt="" src="./icons/class_skills/ra/Blight_Rounds_Reinforce.png" /><span className="skillAllocated">1/1</span><em className="skillName">Blight Rounds Reinforce</em></div> |
|
|
|
|
<div style={{ gridArea: "b1" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Bad_Condition_Ward.png" /><span className="skillAllocated">0/10</span><em className="skillName">Bad Condition Ward</em></div> |
|
|
|
|
<div style={{ gridArea: "b2" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Spread_Shot.png" /><span className="skillAllocated">0/1</span><em className="skillName">Spread Shot</em></div> |
|
|
|
|
<div className="skillLocked" style={{ gridArea: "b3" }}><span className="skillTreeReqLock"> </span><img className="skillIcon" alt="" src="./icons/class_skills/ra/Spread_Shot_Quick_Getaway.png" /><span className="skillAllocated">0/1</span><em className="skillName">Spread Shot Quick Getaway</em></div> |
|
|
|
|
<div style={{ gridArea: "c1" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Bad_Condition_Reduction.png" /><span className="skillAllocated">0/10</span><em className="skillName">Bad Condition Reduction</em></div> |
|
|
|
|
<div style={{ gridArea: "c2" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Rifle_Grenadier.png" /><span className="skillAllocated">0/1</span><em className="skillName">Rifle Grenadier</em></div> |
|
|
|
|
<div style={{ gridArea: "c3" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Slide_Shot_Advance.png" /><span className="skillAllocated">0/1</span><em className="skillName">Slide Shot Advance</em></div> |
|
|
|
|
<div style={{ gridArea: "d2" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Sticky_Bomb_Quick_Reload.png" /><span className="skillAllocated">0/1</span><em className="skillName">Sticky Bomb Quick Reload</em></div> |
|
|
|
|
<div style={{ gridArea: "d3" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Launcher_Charge_Grouping.png" /><span className="skillAllocated">0/1</span><em className="skillName">Launcher Charge Grouping</em></div> |
|
|
|
|
<div style={{ gridArea: "e1" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Slow_Landing_Attack-Ranger.png" /><span className="skillAllocated">0/1</span><em className="skillName">Slow Landing Attack-Ranger</em></div> |
|
|
|
|
<div style={{ gridArea: "f1" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Slow_Landing_Charge-Ranger.png" /><span className="skillAllocated">0/1</span><em className="skillName">Slow Landing Charge-Ranger</em></div> |
|
|
|
|
</> |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
function TestPanel(p) { |
|
|
|
|
const [bpGraphMax,setbpGraphMax] = useState(1000) |
|
|
|
|
const [hpGraphMax,sethpGraphMax] = useState(1000) |
|
|
|
@ -555,18 +572,7 @@ AUGMENT |
|
|
|
|
skillLines={skillTreeData} halflineheight={halflineheight} |
|
|
|
|
/>} |
|
|
|
|
<div className="skillTreeGrid"> |
|
|
|
|
<div className="skillActive" style={{ gridArea: "a1" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Blight_Rounds.png" /><span className="skillAllocated">1/5</span><em className="skillName">Blight Rounds</em></div> |
|
|
|
|
<div className="skillMaxed" style={{ gridArea: "a2" }}><span className="skillTreeReqUnlock"> </span><img className="skillIcon" alt="" src="./icons/class_skills/ra/Blight_Rounds_Reinforce.png" /><span className="skillAllocated">1/1</span><em className="skillName">Blight Rounds Reinforce</em></div> |
|
|
|
|
<div style={{ gridArea: "b1" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Bad_Condition_Ward.png" /><span className="skillAllocated">0/10</span><em className="skillName">Bad Condition Ward</em></div> |
|
|
|
|
<div style={{ gridArea: "b2" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Spread_Shot.png" /><span className="skillAllocated">0/1</span><em className="skillName">Spread Shot</em></div> |
|
|
|
|
<div className="skillLocked" style={{ gridArea: "b3" }}><span className="skillTreeReqLock"> </span><img className="skillIcon" alt="" src="./icons/class_skills/ra/Spread_Shot_Quick_Getaway.png" /><span className="skillAllocated">0/1</span><em className="skillName">Spread Shot Quick Getaway</em></div> |
|
|
|
|
<div style={{ gridArea: "c1" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Bad_Condition_Reduction.png" /><span className="skillAllocated">0/10</span><em className="skillName">Bad Condition Reduction</em></div> |
|
|
|
|
<div style={{ gridArea: "c2" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Rifle_Grenadier.png" /><span className="skillAllocated">0/1</span><em className="skillName">Rifle Grenadier</em></div> |
|
|
|
|
<div style={{ gridArea: "c3" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Slide_Shot_Advance.png" /><span className="skillAllocated">0/1</span><em className="skillName">Slide Shot Advance</em></div> |
|
|
|
|
<div style={{ gridArea: "d2" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Sticky_Bomb_Quick_Reload.png" /><span className="skillAllocated">0/1</span><em className="skillName">Sticky Bomb Quick Reload</em></div> |
|
|
|
|
<div style={{ gridArea: "d3" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Launcher_Charge_Grouping.png" /><span className="skillAllocated">0/1</span><em className="skillName">Launcher Charge Grouping</em></div> |
|
|
|
|
<div style={{ gridArea: "e1" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Slow_Landing_Attack-Ranger.png" /><span className="skillAllocated">0/1</span><em className="skillName">Slow Landing Attack-Ranger</em></div> |
|
|
|
|
<div style={{ gridArea: "f1" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Slow_Landing_Charge-Ranger.png" /><span className="skillAllocated">0/1</span><em className="skillName">Slow Landing Charge-Ranger</em></div> |
|
|
|
|
<SkillTreeBoxes skillTreeSkillData={skillTreeSkillData}/> |
|
|
|
|
</div> |
|
|
|
|
</div> |
|
|
|
|
</div></> : <></>} |
|
|
|
|