diff --git a/src/TestPanel.js b/src/TestPanel.js
index 306a601..27ef200 100644
--- a/src/TestPanel.js
+++ b/src/TestPanel.js
@@ -164,6 +164,23 @@ function GetSpecialWeaponName(item) {
return item[WEAPON_EXISTENCE_DATA]!==undefined?(item[WEAPON_EXISTENCE_DATA].special_name?.length>0)?item[WEAPON_EXISTENCE_DATA].special_name:(item[WEAPON_WEAPON].name+" "+item[WEAPON_WEAPONTYPE].name):""
}
+function SkillTreeBoxes(p) {
+ return <>
+
1/5Blight Rounds
+ 1/1Blight Rounds Reinforce
+ 0/10Bad Condition Ward
+ 0/1Spread Shot
+ 0/1Spread Shot Quick Getaway
+ 0/10Bad Condition Reduction
+ 0/1Rifle Grenadier
+ 0/1Slide Shot Advance
+ 0/1Sticky Bomb Quick Reload
+ 0/1Launcher Charge Grouping
+ 0/1Slow Landing Attack-Ranger
+ 0/1Slow Landing Charge-Ranger
+ >
+}
+
function TestPanel(p) {
const [bpGraphMax,setbpGraphMax] = useState(1000)
const [hpGraphMax,sethpGraphMax] = useState(1000)
@@ -555,18 +572,7 @@ AUGMENT
skillLines={skillTreeData} halflineheight={halflineheight}
/>}
-
1/5Blight Rounds
-
1/1Blight Rounds Reinforce
-
0/10Bad Condition Ward
-
0/1Spread Shot
-
0/1Spread Shot Quick Getaway
-
0/10Bad Condition Reduction
-
0/1Rifle Grenadier
-
0/1Slide Shot Advance
-
0/1Sticky Bomb Quick Reload
-
0/1Launcher Charge Grouping
-
0/1Slow Landing Attack-Ranger
-
0/1Slow Landing Charge-Ranger
+
> : <>>}
diff --git a/src/skilltree/skillTreeSelector.js b/src/skilltree/skillTreeSelector.js
index 5e5a62d..9d6456e 100644
--- a/src/skilltree/skillTreeSelector.js
+++ b/src/skilltree/skillTreeSelector.js
@@ -9,12 +9,12 @@ function SkillTreeSelector(p) {
},[p.cl])
return <>
-