Modal adjustments and fixes.

Co-authored-by: dudleycu <dudleyc.twitch@gmail.com>
master
Joshua Sigona 4 years ago
parent 0382c97c1f
commit 7ea381f0cf
  1. 2
      src/App.js
  2. 6
      src/TestPanel.js
  3. 12
      src/style.css

@ -555,7 +555,7 @@ function TableEditor(p) {
}} value={String(dat[col.name])}/></td>)}</tr>)}
</tbody>
</table>
</div>:<><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/></>}
</div>:<><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/></>}
</>
}

@ -146,8 +146,8 @@ const [author,setauthor] = useState("Player")
const [buildName,setbuildName] = useState("Character")
const [className,setclassName] = useState("Hunter")
const [subclassName,setsubclassName] = useState("Force")
const [level,setLevel] = useState(1)
const [secondaryLevel,setsecondaryLevel] = useState(1)
const [level,setLevel] = useState(20)
const [secondaryLevel,setsecondaryLevel] = useState(20)
const [effectPage,setEffectPage] = useState(1)
const [weaponPage,setWeaponPage] = useState(1)
@ -271,7 +271,7 @@ useEffect(()=>{
<div className="boxExit"></div>
</div>
<div className="equipPalette">
<div className="equipPaletteSlot"><h3>Weapons</h3><div className="equipPaletteSlotWrapper"><span>1</span><img className="r4" src="./64px-NGSUIItemResurgirRifle.png" /></div></div>
<div onClick={()=>{setModalOpen(true)}} className="equipPaletteSlot"><h3>Weapons</h3><div className="equipPaletteSlotWrapper"><span>1</span><img className="r4" src="./64px-NGSUIItemResurgirRifle.png" /></div></div>
<div className="equipPaletteSlot"><h3>Armor 1</h3><div className="equipPaletteSlotWrapper"><img className="r3" src="./photon_barrier.png" /></div></div>
<div className="equipPaletteSlot"><h3>Armor 2</h3><div className="equipPaletteSlotWrapper"><img className="r3" src="./photon_barrier.png" /></div></div>
<div className="equipPaletteSlot"><h3>Armor 3</h3><div className="equipPaletteSlotWrapper"><img className="r3" src="./photon_barrier.png" /></div></div>

@ -596,8 +596,8 @@ li.r4 {
outline: 2px solid hsl(180, 78%, 50%);
}
li.selected:hover {
background: linear-gradient(45deg,rgba(76,113,126,0.66),rgba(113,169,189,00.66));
border-bottom: 0;
background: linear-gradient(135deg,#60461b,#b0a34e);
outline: 2px solid hsl(180, 78%, 50%);
}
.itemBar {
justify-content: center;
@ -956,17 +956,23 @@ button{
left: 0;
right: 0;
bottom: 0;
background: rgba(0,0,0,.9);
background: rgba(0,0,0,0.6);
display: grid;
justify-items: stretch;
justify-content: stretch;
grid-template-columns: 10px 1fr 10px;
grid-template-rows: 10px minmax(0, 1fr) 10px;
animation: fadeIn 0.15s;
}
@keyframes fadeIn {
0% {opacity:0;top:-30px;}
100% {opacity:1;top:0;}
}
.modal {
outline: 0;
grid-column: 2;
grid-row: 2;
filter: drop-shadow(0 30px 15px black);
}
.boxModal {
max-width: 580px;

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