diff --git a/src/App.js b/src/App.js
index ed4aa07..ff9a5a0 100644
--- a/src/App.js
+++ b/src/App.js
@@ -555,7 +555,7 @@ function TableEditor(p) {
}} value={String(dat[col.name])}/>)})}
- :<>>}
+ :<>>}
>
}
diff --git a/src/TestPanel.js b/src/TestPanel.js
index be204ce..cb1dbae 100644
--- a/src/TestPanel.js
+++ b/src/TestPanel.js
@@ -146,8 +146,8 @@ const [author,setauthor] = useState("Player")
const [buildName,setbuildName] = useState("Character")
const [className,setclassName] = useState("Hunter")
const [subclassName,setsubclassName] = useState("Force")
-const [level,setLevel] = useState(1)
-const [secondaryLevel,setsecondaryLevel] = useState(1)
+const [level,setLevel] = useState(20)
+const [secondaryLevel,setsecondaryLevel] = useState(20)
const [effectPage,setEffectPage] = useState(1)
const [weaponPage,setWeaponPage] = useState(1)
@@ -271,7 +271,7 @@ useEffect(()=>{
-
Weapons
1
+
{setModalOpen(true)}} className="equipPaletteSlot">
Weapons
1
diff --git a/src/style.css b/src/style.css
index ba55ff5..7807ce8 100644
--- a/src/style.css
+++ b/src/style.css
@@ -596,8 +596,8 @@ li.r4 {
outline: 2px solid hsl(180, 78%, 50%);
}
li.selected:hover {
- background: linear-gradient(45deg,rgba(76,113,126,0.66),rgba(113,169,189,00.66));
- border-bottom: 0;
+ background: linear-gradient(135deg,#60461b,#b0a34e);
+ outline: 2px solid hsl(180, 78%, 50%);
}
.itemBar {
justify-content: center;
@@ -956,17 +956,23 @@ button{
left: 0;
right: 0;
bottom: 0;
- background: rgba(0,0,0,.9);
+ background: rgba(0,0,0,0.6);
display: grid;
justify-items: stretch;
justify-content: stretch;
grid-template-columns: 10px 1fr 10px;
grid-template-rows: 10px minmax(0, 1fr) 10px;
+ animation: fadeIn 0.15s;
}
+ @keyframes fadeIn {
+ 0% {opacity:0;top:-30px;}
+ 100% {opacity:1;top:0;}
+ }
.modal {
outline: 0;
grid-column: 2;
grid-row: 2;
+ filter: drop-shadow(0 30px 15px black);
}
.boxModal {
max-width: 580px;