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@ -133,12 +133,12 @@ function SelectorWindow(p) { |
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} |
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function LeftButton(p){ |
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return <span className="skillLeftButton"> |
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return <span {...p} className="skillLeftButton"> |
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</span> |
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} |
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function RightButton(p){ |
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return <span className="skillRightButton"> |
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return <span {...p} className="skillRightButton"> |
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</span> |
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} |
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function ClassSelectorWindow(p) { |
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@ -178,14 +178,14 @@ function ConvertCoordinate(x,y) { |
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} |
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function SkillBox(p) { |
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return <div style={{ gridArea: ConvertCoordinate(Number(p.skill[0]),Number(p.skill[1])) }}><img className="skillIcon" alt="" src={DisplayIcon(p.GetData("class_skill",p.skill[2],"icon",true))} /><span className="skillAllocated">0/10</span><em className="skillName">{typeof p.GetData("class_skill",p.skill[2],"name",true)==="string"&&p.GetData("class_skill",p.skill[2],"name",true)}</em><div className="skillButtons"><LeftButton /><RightButton /></div></div> |
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return <div style={{ gridArea: ConvertCoordinate(Number(p.skill[0]),Number(p.skill[1])) }}><img className="skillIcon" alt="" src={DisplayIcon(p.GetData("class_skill",p.skill[2],"icon",true))} /><span className="skillAllocated">0/10</span><em className="skillName">{typeof p.GetData("class_skill",p.skill[2],"name",true)==="string"&&p.GetData("class_skill",p.skill[2],"name",true)}</em><div className="skillButtons"><LeftButton onClick={()=>{p.setPoints(p.points-1)}}/><RightButton onClick={()=>{p.setPoints(p.points+1)}}/></div></div> |
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} |
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function SkillTreeBoxes(p) { |
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return <> |
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{p.skillTreeSkillData&&p.skillTreeSkillData.map((skill)=>{ |
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var splitter = skill.split(",") |
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return splitter[0]!==""&&splitter[1]!==""&&splitter[2]!==""&&<SkillBox GetData={p.GetData} skill={splitter.map((numb)=>Number(numb))}/> |
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return splitter[0]!==""&&splitter[1]!==""&&splitter[2]!==""&&<SkillBox points={p.points} setPoints={p.setPoints} GetData={p.GetData} skill={splitter.map((numb)=>Number(numb))}/> |
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})} |
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{/*<div className="skillActive" style={{ gridArea: "a1" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Blight_Rounds.png" /><span className="skillAllocated">1/5</span><em className="skillName">Blight Rounds</em><div className="skillButtons"><LeftButton /><RightButton /></div></div> |
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<div className="skillMaxed" style={{ gridArea: "a2" }}><span className="skillTreeReqUnlock"> </span><img className="skillIcon" alt="" src="./icons/class_skills/ra/Blight_Rounds_Reinforce.png" /><span className="skillAllocated">1/1</span><em className="skillName">Blight Rounds Reinforce</em><div className="skillButtons"><LeftButton /><RightButton /></div></div> |
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@ -202,6 +202,60 @@ function SkillTreeBoxes(p) { |
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</> |
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} |
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function SkillTreeContainer(p){ |
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const [skillTreeData,setSkillTreeData] = useState([]) |
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const [skillTreeSkillData,setSkillTreeSkillData] = useState([]) |
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const [skillTreeLineColor,setSkillTreeLineColor] = useState("") |
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const [skillTreeLineWidth,setSkillTreeLineWidth] = useState(3) |
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const [skillTreeDimensionX,setSkillTreeDimensionX] = useState(6) |
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const [skillTreeDimensionY,setSkillTreeDimensionY] = useState(6) |
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const [skillTreeGridSizeX,setSkillTreeGridSizeX] = useState(171) |
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const [skillTreeGridSizeY,setSkillTreeGridSizeY] = useState(148) |
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const [skillTreeGridPaddingX,setSkillTreeGridPaddingX] = useState(10) |
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const [skillTreeGridPaddingY,setSkillTreeGridPaddingY] = useState(48) |
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const [halflineheight,setHalfLineHeight] = useState(60) |
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const [points,setPoints] = useState(0) |
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useEffect(()=>{ |
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if (Object.keys(p.GetData("skill_tree_data")).length>1) { |
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for (var skillTree of p.GetData("skill_tree_data")) { |
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if (skillTree.class_id===p.GetData("class",p.cl,'id')) { |
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var data = skillTree.data.split(",") |
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var skillData = skillTree.skill_data.split(";") |
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setSkillTreeData(data) |
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setSkillTreeSkillData(skillData) |
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setSkillTreeLineColor(skillTree.line_color) |
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setSkillTreeLineWidth(skillTree.line_width) |
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setSkillTreeDimensionX(data[0].length) |
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setSkillTreeDimensionY(data.length) |
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setSkillTreeGridSizeX(skillTree.gridsizex) |
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setSkillTreeGridSizeY(skillTree.gridsizey) |
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setSkillTreeGridPaddingX(skillTree.gridpaddingx) |
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setSkillTreeGridPaddingY(skillTree.gridpaddingy) |
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setHalfLineHeight(skillTree.halflineheight) |
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break; |
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} |
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} |
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} |
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},[p.cl]) |
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return <div className="skillTreeContainer customScrollbar"> |
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<div style={{ position: "relative" }}> |
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{<SkillTree style={{ position: "absolute" }} strokeStyle={skillTreeLineColor} lineWidth={skillTreeLineWidth} lineDash={[]} |
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gridDimensionsX={skillTreeDimensionX} gridDimensionsY={skillTreeDimensionY} gridSizeX={skillTreeGridSizeX} gridSizeY={skillTreeGridSizeY} gridPaddingX={skillTreeGridPaddingX} gridPaddingY={skillTreeGridPaddingY} |
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skillLines={skillTreeData} halflineheight={halflineheight} |
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/>} |
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<div className="skillTreeGrid"> |
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<SkillTreeBoxes points={points} setPoints={setPoints} GetData={p.GetData} skillTreeSkillData={skillTreeSkillData}/> |
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</div> |
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<div className="skillPoints"> |
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<div>Your Skill Points<span>6</span></div> |
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<div>SP<span></span>{points}</div> |
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</div> |
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</div> |
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</div> |
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} |
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function TestPanel(p) { |
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const [bpGraphMax,setbpGraphMax] = useState(1000) |
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const [hpGraphMax,sethpGraphMax] = useState(1000) |
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@ -232,19 +286,6 @@ const [selectedArmor2,setSelectedArmor2] = useState([]) |
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const [selectedArmor3,setSelectedArmor3] = useState([]) |
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const [armorSlotSelection,setArmorSlotSelection] = useState(1) |
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const [skillTreeClass,setSkillTreeClass] = useState(Object.keys(p.GetData("class",'','',true))[0]) |
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const [skillTreeData,setSkillTreeData] = useState([]) |
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const [skillTreeSkillData,setSkillTreeSkillData] = useState([]) |
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const [skillTreeLineColor,setSkillTreeLineColor] = useState("") |
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const [skillTreeLineWidth,setSkillTreeLineWidth] = useState(3) |
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const [skillTreeDimensionX,setSkillTreeDimensionX] = useState(6) |
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const [skillTreeDimensionY,setSkillTreeDimensionY] = useState(6) |
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const [skillTreeGridSizeX,setSkillTreeGridSizeX] = useState(171) |
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const [skillTreeGridSizeY,setSkillTreeGridSizeY] = useState(148) |
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const [skillTreeGridPaddingX,setSkillTreeGridPaddingX] = useState(10) |
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const [skillTreeGridPaddingY,setSkillTreeGridPaddingY] = useState(48) |
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const [halflineheight,setHalfLineHeight] = useState(60) |
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const [classNameSetter,setClassNameSetter] = useState(0) |
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@ -269,25 +310,11 @@ useEffect(()=>{ |
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},[p.bp])
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useEffect(()=>{ |
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setSkillTreeClass(p.GetData("class",className,'id')) |
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if (Object.keys(p.GetData("skill_tree_data")).length>1) { |
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for (var skillTree of p.GetData("skill_tree_data")) { |
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if (skillTree.class_id===p.GetData("class",className,'id')) { |
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var data = skillTree.data.split(",") |
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var skillData = skillTree.skill_data.split(";") |
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setSkillTreeData(data) |
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setSkillTreeSkillData(skillData) |
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setSkillTreeLineColor(skillTree.line_color) |
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setSkillTreeLineWidth(skillTree.line_width) |
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setSkillTreeDimensionX(data[0].length) |
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setSkillTreeDimensionY(data.length) |
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setSkillTreeGridSizeX(skillTree.gridsizex) |
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setSkillTreeGridSizeY(skillTree.gridsizey) |
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setSkillTreeGridPaddingX(skillTree.gridpaddingx) |
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setSkillTreeGridPaddingY(skillTree.gridpaddingy) |
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setHalfLineHeight(skillTree.halflineheight) |
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break; |
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} |
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var keys = Object.keys(p.GetData("class")) |
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for (var i=0;i<keys.length;i++) { |
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if (keys[i]===className) { |
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setTreePage(i+1) |
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break; |
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} |
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} |
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},[className,p.GetData]) |
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@ -584,23 +611,8 @@ AUGMENT |
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<h1>Class Skill Tree</h1> |
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<div className="boxExit" onClick={() => { setClassSkillTreeWindowOpen(false) }}></div> |
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</div> |
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<PageControl pages={Object.keys(p.GetData("class")).length} pageNames={[<><img alt="" src={DisplayIcon(p.GetData("class",{className},"icon"))} /> {className}</>, <><img alt="" src={DisplayIcon("/icons/class/fo.png")} /> {subclassName}</>, "Launcher", "Rod", "Talis"]} currentPage={treePage} setCurrentPage={setTreePage} /> |
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{treePage === 1 ? <> |
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<div className="skillTreeContainer customScrollbar"> |
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<div style={{ position: "relative" }}> |
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{<SkillTree style={{ position: "absolute" }} strokeStyle={skillTreeLineColor} lineWidth={skillTreeLineWidth} lineDash={[]} |
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gridDimensionsX={skillTreeDimensionX} gridDimensionsY={skillTreeDimensionY} gridSizeX={skillTreeGridSizeX} gridSizeY={skillTreeGridSizeY} gridPaddingX={skillTreeGridPaddingX} gridPaddingY={skillTreeGridPaddingY} |
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skillLines={skillTreeData} halflineheight={halflineheight} |
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/>} |
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<div className="skillTreeGrid"> |
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<SkillTreeBoxes GetData={p.GetData} skillTreeSkillData={skillTreeSkillData}/> |
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</div> |
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</div> |
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</div></> : <></>} |
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<div className="skillPoints"> |
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<div>Your Skill Points<span>6</span></div> |
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<div>SP<span></span>0</div> |
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</div> |
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<PageControl pages={Object.keys(p.GetData("class")).length} pageNames={Object.keys(p.GetData("class")).map((cl)=>cl)} pageDisplay={Object.keys(p.GetData("class")).map((cl)=><><img alt="" src={p.GetData("class",cl,"icon")}/> {cl}</>)} currentPage={treePage} setCurrentPage={setTreePage} /> |
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<SkillTreeContainer GetData={p.GetData} cl={Object.keys(p.GetData("class"))[treePage-1]}/> |
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<div className="skillConfirm"><span>Confirm</span><span>Cancel</span></div> |
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</div> |
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